MaskedMartyr
Liturgist
- Joined
- Jan 21, 2008
- Messages
- 472
I always wanted to try this mod but Dungeon Siege isn't compatible with Windows Vista.
how ironic innit
how ironic innit
MaskedMartyr said:I always wanted to try this mod but Dungeon Siege isn't compatible with Windows Vista.
how ironic innit
hal900x said:I just installed this. Looks good. I'm curious whether they will use the U5 levelling system or the skill-use system of the engine. And how can you tell what class your Avatar is when you start out? According to the docs, you are assigned one.
hal900x said:I figured as much. But is there anywhere in the interface you can see which class you've been assigned, in case you forgot what your last seer choice was?
Ammar said:... It might not work before you have enough skills (depends on your level).
BLOBERT said:SKYWAY THE SOLUTION IS OBVIOUS STOP BEING SUCH A GRAPHICS WHORE NEWBIE LOLOLOLLOL PLAY THE ORGINAL THE PORT IS SHIT IT IS FOR SHEEP WHO JUST BUY WHATEVER IS PUT OUT LOLOLOL TOO BAD YOU ARE TOO MUCH AN XBAWKS SLUT TO PLAY THE ORIGINAL WITH TB COMBAT IT IS PPL LIKE YOU WHO IS RUINING GAMING
hal900x said:So, all classes have access to the entire spellbook, eventually?
Ammar said:hal900x said:So, all classes have access to the entire spellbook, eventually?
Not quite. The Avatar has, with other party members it does depend on the class.
Shiny said:It actually looks pretty impressive. Why hasn't anybody hired these guys?
Keldryn said:Shiny said:It actually looks pretty impressive. Why hasn't anybody hired these guys?
At least 4 or 5 of us on the team did land jobs in the industry. The project director, Ian, worked for Iron Lore Entertainment as a producer/designer on Titan Quest and as a lead designer on an unnamed project when the studio closed its doors. He's currently a lead designer on an unannounced RPG with Big Huge Games. I can't say enough about this guy's dedication, as he kept the Lazarus remake going for 5 years, without making a cent from it.
The lead world designer was hired by Gas Powered Games and worked on Space Siege; I don't know if he's still there or not.
I was one of the world-builders (and later just focused on rebuilding/maintaining the web site when I no longer had enough time to contribute to the game itself), and I worked for EA Canada for a year, and later as a designer on Max Payne 3 with Rockstar Vancouver. I left the games industry and went back to freelance Web/application development though.
I believe one of the writers found employment with Bioware.
I'm pretty sure that at least one or two others were able to work in the industry as well, but I haven't been in regular contact with them for a while. I can honestly say that despite being a volunteer project, Ian managed this project far more competently than professional projects I have worked on.
BLOBERT said:HAHAHAHAH REMAKES ARE FOR CONSOLE KIDDIES LOLOLOL!!!!!!!!1
MaskedMartyr said:I always wanted to try this mod but Dungeon Siege isn't compatible with Windows Vista.
how ironic innit
Jaesun said:Best music in a game EVAR.
Silellak said:Good to know you some of you guys got careers out of it. I imagine Ian HAD to manage the project that well or we'd still be staring at screenshots or demo movies. Lazarus impressed me far more than any RPG of the last 5 or probably even 10 years - and considering no one got a dime for making it, that's pretty damn impressive.
Silellak said:Out of curiosity, why did you leave the games industry? I ask mostly because I'm currently involved with Web/application development (though sadly not freelance, yet), though obviously I'd jump at a chance at any sort of game development if I had the skill set for it. Was it the atmosphere of the current game industry, the difference in working environments, or something else entirely?
Silellak said:Also, is there any chance of Max Payne 3 living up to the first two?