MRY
Wormwood Studios
It's a really fun opportunity. That Which Sleeps seems to me a throwback to an older kind of game -- not in its particulars so much, but in the way it's not bound by a set of genre conventions. In that sense, it makes me think of Lords of Midnight, Ancient Art of War, King of Dragon Pass, and other classics that became much more than the sum of their parts.
My role is extremely limited: I'm just adding an extra coat of polish to their lore and in-game text. I don't have the time (unfortunately) to actually build anything from scratch, but the nice thing about that is that it frees me up to just riff in a high-fantasy style that comes very easily to me. (By contrast, Fallen Gods uses a quasi-poetic saga style that is excruciatingly hard.) The KDG guys are great to work with, and I really appreciate having the chance to pitch in on a game that I was already eager to back. (I feel less guilty about only being able to throw a few bucks at it when I have a chance do a little work, too.)
My role is extremely limited: I'm just adding an extra coat of polish to their lore and in-game text. I don't have the time (unfortunately) to actually build anything from scratch, but the nice thing about that is that it frees me up to just riff in a high-fantasy style that comes very easily to me. (By contrast, Fallen Gods uses a quasi-poetic saga style that is excruciatingly hard.) The KDG guys are great to work with, and I really appreciate having the chance to pitch in on a game that I was already eager to back. (I feel less guilty about only being able to throw a few bucks at it when I have a chance do a little work, too.)
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