The world did not end, so now VD and Co. HAVE to show something.
You're going to have to Kickstart the Apocalypse yourselves now.Fuck!
Elhoim said:commaMelcar said:The world did not end, so now VD and Co. HAVE to show something.
For the record, we've never made such claims.Yes it's not the perfect saviour of the genre that we were always told it would be...
Dude, this butthurt of yours isn't healthy. You don't like the game and thinks that it's shit. Ok. You shared this revelation with me many, many times and continue bitching about it as if it's something personal, exaggerating and making shit up to fuel your rage. People who like the game become "followers', my posts become "shitting all over us" (who's us? the 99%?), complaints that combat is too hard become complaints that it's obtuse and boring, the 'awesome' character - a very light joke - becomes a constant reminder that the player is stupid.Sure. And not because of the game per se, which may or may not be turn out to be a good one (if ever, mostly will be just irrelevant). It is because VD and some of his 'Followers' shit all over us. Which in itself would be still OK - but then keeping begging for the approval of a-cerebral masses (in their view). Case in point: in response to the criticism that combat was too obtuse, boring, and difficult, some of the Followers proposed to let people play at a lower difficult setting BUT with constant reminders of how stupid they were to play at the 'popamole' level. What a gem! Because people love to be insulted for paying for your product. So this fucking car not only has no doors, you cannot control the speed, or adjust any of the settings to accommodate your needs, BUT even will insult you for any turns you make at less than optimal speed. Priceless...
Bitching forever is Codex culture; it's fine.
Do you feel better when you make shit up? Does your hate burn brighter when you do?
Do you feel better when you make shit up? Does your hate burn brighter when you do?
No, our hate burn brighter when you don't allow us to make shit up, Vault Dweller
Just like in your game
Where there's no room for imagination
You killed it
Yeah, but where's the line- fast travel? Quest compass? After all, a quest compass only really saves you time. What about an MMORPG-style journal? Saves you time reading your journal. Quest "?" markers? Saves you time talking to everyone.For every guy that hates something, somebody else loves it.
I'd rather not play at running around between questgivers and quest locations. Fucking waste of my time, with no RP value. But hell, some people liked Morrowind.
Yeah, but where's the line- fast travel? Quest compass? After all, a quest compass only really saves you time. What about an MMORPG-style journal? Saves you time reading your journal. Quest "?" markers? Saves you time talking to everyone.For every guy that hates something, somebody else loves it.
I'd rather not play at running around between questgivers and quest locations. Fucking waste of my time, with no RP value. But hell, some people liked Morrowind.
For every guy that hates something, somebody else loves it.
I'd rather not play at running around between questgivers and quest locations. Fucking waste of my time, with no RP value. But hell, some people liked Morrowind.
Yeah, but where's the line- fast travel? Quest compass? After all, a quest compass only really saves you time. What about an MMORPG-style journal? Saves you time reading your journal. Quest "?" markers? Saves you time talking to everyone.For every guy that hates something, somebody else loves it.
I'd rather not play at running around between questgivers and quest locations. Fucking waste of my time, with no RP value. But hell, some people liked Morrowind.
See what I mean?
Teleporting, quest markers, etc. don't just save you time, they save you mental effort; quest markers remove the need to think about your open quests, journals replace recording and reviewing relevant info on your own and quest compasses save you the effort of remembering locations. So really it comes down to what kind of mental effort the player considers a part of the game and what part they consider a waste of time.
Teleporting, quest markers, etc. don't just save you time, they save you mental effort; quest markers remove the need to think about your open quests, journals replace recording and reviewing relevant info on your own and quest compasses save you the effort of remembering locations. So really it comes down to what kind of mental effort the player considers a part of the game and what part they consider a waste of time.
All this thinking. It hurts so much.
I just want to play a game!