Captain Shrek
Guest
:shrug:
You can't flesh it out*. Everything that's been suggested (ambushes, chance encounters, side content, etc) is already in the game and does not require walking back and forth between NPCs (as that's the only thing that we removed).This. That's exactly why we did it.It's not about dumbing down, quite the opposite. It's about keeping the experience focussed on the brainy parts.
Rather than flesh out the dumb parts?
That was the idea. Juggernauts like Fallout 2 and Arcanum aren't designed to be instantly replayable. You make a character and stick with him/her and the overall design supports it - you can't really corner yourself. AoD is a different game. You make a character, make decisions, see what happens. If your character dies, you make a new one because it's easy and you can get where you were when you died fast, but with a different character who made different decisions. You haven't lost anything because you haven't wasted a lot of time walking, fighting filler fights, grinding to get levels, clearing lengthy dungeons just to trigger the next part of the main quest, and you don't have to do it all over again.Personally I like AoD the way it is. The kind of "modular" design it has lets me quickly test and even, if I'm lucky, complete the game with one build, then quickly replay it with a different build, or tweak the build and give the game another go, etc. It has the kind of replayability that only roguelikes have held for me before, and I think that's a great thing.
But how long will the game be, if you can just rush through it? I don't expect 50 long campaign, but I hope it will be longer than an action game.
Don't be like what? Have I attacked or insulted anyone in this thread? I've never expected everyone to like the game, not even on the Codex. Well, especially not on the Codex. So, I'm not upset that someone doesn't like something. I'm merely explaining why I felt strongly enough to make this decision even though I knew that it would rub some people the wrong way.Don't be like that, VD. Some people don't like some things. That's all.
Explaining one's reasons isn't the same as being defensive.I'll still get the game. Most will. You don't to be so defensive.
Well, it's not quite the same, is it? Green over blue is 100% subjective. Teleporting is a bit more than that, as you can see, and I'm not the only person here making arguments in favor of it.It's as if you were asking for arguments about why some prefer the color green over blue.
Let what be? I don't bring up this issue in every thread trying to convince people to like it. In case you didn't notice, I didn't say a word about teleporting until page 3, when other people started discussing it again. I hope I'm still allowed to join a discussion and offer my opinion without upsetting anyone.And I know you'll just disagree again... that's just the way you are. But I wish you'd just let it be.
^ Something you'd expect to see on Bioware forums.Don't be like that. Empathize a little more.
Empathize a little more.
Had the Codex (well, not the entire Codex, but the majority of reasonable and well regarded posters) been of the opinion that teleporting was a horrible blight upon humanity and I kept arguing, then you'd have a point. In reality though, a number of reasonable and well regarded people either don't mind the teleporting, or even appreciate it and its effect on the gameplay, or understand and agree with the reasons behind it. They make good arguments and well thought through posts. Do they come off as overly defensive too?Not really... we all know each other long enough to know better than this. Maybe it's just because you're not a native English speaker and I'm not a native English reader that what you write comes off as overly defensive rather than as rational and logical as you might imagine it to be.
Am I allowed to join existing discussions (i.e. two parties arguing the merits of teleporting or lack thereof) and offer my opinion or is such behavior frowned upon these days?Can't you just ignore the recurring criticisms rather than argue them every time they crop up? Some people will never like certain things. Don't you understand what I'm trying to say? Am I really that off?
I'm still having graphical glithces in the conversation screen. Any ideas what causes this?
That was the idea. Juggernauts like Fallout 2 and Arcanum aren't designed to be instantly replayable. You make a character and stick with him/her and the overall design supports it - you can't really corner yourself. AoD is a different game. You make a character, make decisions, see what happens. If your character dies, you make a new one because it's easy and you can get where you were when you died fast, but with a different character who made different decisions. You haven't lost anything because you haven't wasted a lot of time walking, fighting filler fights, grinding to get levels, clearing lengthy dungeons just to trigger the next part of the main quest, and you don't have to do it all over again.Personally I like AoD the way it is. The kind of "modular" design it has lets me quickly test and even, if I'm lucky, complete the game with one build, then quickly replay it with a different build, or tweak the build and give the game another go, etc. It has the kind of replayability that only roguelikes have held for me before, and I think that's a great thing.
I'd like to replay the Witcher because it was a decent game but it is the filler and running back and forth that's holding me back. It's fucking boring, at least for me.
is the way forward.