Ash
Arcane
- Joined
- Oct 16, 2015
- Messages
- 6,563
Prey pales in comparison to Arx. It only becomes a worthy game with the Prey for Death 2 mod, and even then it's still probably inferior. Good dungeon crawler how? There's like 4 weapons, 5 enemy types, quest markers and object highlights, no meaningful build choice (you master all in one playthrough), it's piss-easy, magic (psi) is mostly redundant or laughably OP, puzzles? sure there's elements of it but it's all very basic casual modern game design lameness, no automapping (or manual mapping) required, worthless exterior space "dungeon", boring plot, thin atmosphere. The game is definitely not without merit but come on, lay off the pipe Sir. Besides, if we're allowing Sci-fi then obviously System Shock 2 is the go-to, which is just about better than Arx.That's a tough question. If it doesn't have to be a literal medieval dungeon, I think Prey beats Arx overall. I deeply appreciate how Arx has nearly zero plot gates, but as a whole package Prey is just more refined and benefits from its fore-runners. I'll further add credit to Prey in being such a good dungeon crawler, in that I vastly prefer medieval to scifi and am one of the few people who appreciated rune casting. Arx's interlocking paths that let you go absolutely anywhere is absolutely glorious though. The first time I ever played it, I had cleared probably 98% of the game before I ever visited the king. I picked the crypt lock and just got to it.Is there a better FP dungeon crawler than Arx? I'll accept the argument for Ultima Underworld but likely nothing else.
Opinion considered and ultimately rejected.Is there a better FP dungeon crawler than Arx? I'll accept the argument for Ultima Underworld but likely nothing else.
King's Field IV maybe, not especially better just up there too
I never did complete the game so whatever I have to say doesn't hold too much ground, but NAH. I appreciate the classic Japanese hardcore console design of course (restrictive saving, brutal difficulty, unique overall style) but the gameplay is sadly a little lacking overall, one example being interactivity with the environment is sparse. another being the relative absence of RPG systems, which in my book is required for true monocled dungeon crawler status. But hey, maybe it is time for me to give it another go.
Last edited: