Another reason I started to lose interest was because I discovered that I'm not particularly bothered by the much vaunted high-level mage spell-casting that the game gradually turns into. I saw no great value in pre-preparing any contingencies, triggers or time stops and when the enemy did it it just made combats boring and frustrating as I sat there looking at a dead screen for up to a full minute while the AI went through it's spell-casting motions with nothing to do but twiddle my thumbs. Also, while using magic was invaluable for killing the Chapter 3 dragons, the two later dragons, the silver and black dragon, the game just presented you with unique abilities that you'd never guess what their counter was anyway. I looked up the counter to Wing Buffet and found it was Spell Shield, duly shielded my two mages with the spell and then cast loads of anti-resistance magic and followed it up with magic missiles, but the missiles did nothing, They registered in the battle-log as having been fired, but no further info was provided, neither any hits nor any resisteds. I just moved on. Likewise, no idea what Black Dragon Breath is or how to counter it, looked up some hints and just used summons, something I had completely forgotten about after summons had been completely useless against all previous dragons. I didn't even bother trying the green dragon. Likewise, I defeated Irenicus at the tree by just running around the tree until all his shit wore off, at which point he appeared to have unlimited Magic Missiles, fired off at a machine gun pace. Luckily Jahira was immune to them and by the time she killed him he'd fired off 51 (!) Magic Missiles at her. Sure... that's, like, playing the game right there game... and throughout I noticed an awful lot of enemies which weren't necessarily 'playing by the rules', which reminded me of the prison mage in the original Baldur's Gate who seemed to have unlimited spells casting.