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Baldur's Gate The Baldur's Gate Series Thread

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Kay, tried to play BGII again. I made a fighter, got the D'Arnise keep and dualclassed into a mage, LOSING EVERY SINGLE ONE OF MY PROFICIENCIES AND ABILITY TO WEAR ARMOR. My frontline tank is 100% worthless atm. What the fuck do I do? I'm in the graveyard killing shit and Im getting anally raped by like, every single enemy I fight. Did I fuck up? Do I just use console commands to cheat through the game now? I'm getting kind of annoyed. I was told this combo was 10/10 invincible but I can't do shit with it.

When you dual class, you need to exceed the level of you first class before its abilities become available again. So if you dualed your fighter at 8th, you need to reach 9th level as a mage. You can temporary kick everyone else from the party and scribe a bunch of scrolls to zip through the first few mage levels. Minsc, Jaheira, Keldorn, Morgan, or Anomen all make decent frontline tanks, as they can all wear heavy armor. Save the graveyard until you get your fighter levels back.

Don't cheat to get through it unless you're a wuss.
 

dukeofwhales

Cipher
Joined
Nov 13, 2013
Messages
423
Kay, tried to play BGII again. I made a fighter, got the D'Arnise keep and dualclassed into a mage, LOSING EVERY SINGLE ONE OF MY PROFICIENCIES AND ABILITY TO WEAR ARMOR. My frontline tank is 100% worthless atm. What the fuck do I do? I'm in the graveyard killing shit and Im getting anally raped by like, every single enemy I fight. Did I fuck up? Do I just use console commands to cheat through the game now? I'm getting kind of annoyed. I was told this combo was 10/10 invincible but I can't do shit with it.

Even when you get your fighter abilities back, you won't be able to cast spells in heavy armour (and, IIRC you get an increased %chance of spell failure in any armour at all). If you wanted to F/M dual class you should have created your character to avoid needing heavy armour. It's not a disaster though, and you should get your abilities pretty quick given the exponential-ish increase in required XP for leveling.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,325
Even when you get your fighter abilities back, you won't be able to cast spells in heavy armour (and, IIRC you get an increased %chance of spell failure in any armour at all). If you wanted to F/M dual class you should have created your character to avoid needing heavy armour. It's not a disaster though, and you should get your abilities pretty quick given the exponential-ish increase in required XP for leveling.
Actually this is 2e AD&D, your spells are disabled in any armor even Leather. The spell failure % is from NWN games and 3e D&D.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
There is a mod for BG1+2 that allows casters to wear armour and suffer the % failure rate.

Also, learn to read. It says exactly what's going to happen when you click the dual class button and before you confirm it. Redding iz hart?
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
While meta-gamey, if you time your dual classing so that you do it right before collecting a big XP dump from a quest or whatever, it makes those levels fly by and feels a bit better than dismissing the party to scribe scrolls.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Well, okay. I'll keep going. Where am I supposed to go, anyway? I just began chapter 3.
I don't know what kind of gamer you are, but I think You're Doing it Wrong.

BG1/2 is all about Ivory Tower Game Mechanics and making them your bitch while going onto bigger and better quests/maps/items/fights. At first, BG1/2 are intimidating because of the alien-like nature of the mechanics. You read the rules, you understand the spells and where the ability-score thresholds for power are, and you min-max like a motherfucker and exploit the hell out of it until you've got a dual-classed kensai-mage raping beholders with the shield of Balduran. Or you self-impose restrictions for an increased challenge like a true :obviously:'d gentleman, and use Level1NPCs to try out weird character builds while still enjoying NPC sidequest content.

What I'm saying is: you should either commit to learning the rules well enough to dance around them and dominate the systems, or go total LARP fag. One path leads to SCS, Ascension, item randomization and tactics installs, the other leads to NPC companion mods and laughably juvenile sex scenes (bonus points for leaving Aerie's baby in the Oasis though).

Your 'problem' with dual-classing reveals two issues: you don't know the mechanics well enough, but you're interested in powergaming because you're looking at dual-classing. IMO, this is the path of incline for IE games. The LARP'ing route leads to Drizzt romances and much worse.
 

Keldryn

Arcane
Joined
Feb 25, 2005
Messages
1,053
Location
Vancouver, Canada
Well, okay. I'll keep going. Where am I supposed to go, anyway? I just began chapter 3.

I'm just finishing up chapter 3 right now on my current playthough. I haven't done all of the sidequests, but I've spent long enough on this chapter to have reached the end of the romance talks with Viconia. I'm not really a fan of where romances in RPGs have gone, but I think this one was pretty well done.

Not sure if you're still playing or how far you've gone, but since it's all still fresh in my mind:

I did the d'Arnise Hold first in Chapter 2, as it was one of the easier big quests to raise that first 15,000 gp. Make sure that you got all three heads for the Flail of Ages, as it's one of the best early game weapons.

If you haven't done them, do the major quests in Umar Hills, Trademeet, and Windspear Hills. Wait until later in the game to tackle the
dragons.

You can earn a lot of XP just doing quests in the city itself. These tend to be a lot shorter than the ones that you travel across the map for.

If you're playing the EE or if you have TOB installed, you can do a good chunk of the first floor of Watcher's Keep for some useful stuff. One of the NPCs at the entrace sells a bag for storing your potions, which helps with inventory management.

Don't put Cernd in your party. He is by far the most useless companion in this game.

The 5th level spell Breach is essential. Make sure all of your Mages have it memorized at least once, if not twice.

As a Fighter/Mage dual, buy the Bracers of Defense AC3 that I mentioned, as well as the Robe of Vecna from the merchant in the back of the Adventurer's Mart. It gives you +10% magic resistance but it also reduces the casting time of your spells by 4, which really helps with casting spells in melee.

Always use Stoneskin. It lasts for 12 hours, so as long as you're not traveling overland, you can cast it on yourself, rest, and still have it available to cast when this one wears off. Jaheira can cast Iron Skins as a 5th-level spell, which is essentially the same thing. If the game strictly followed the AD&D rules, she should actually be resticted to leather or hide armor, but because she's a Fighter/Druid, the game lets her wear any armor. She can be one of the best tanks in the game, especially if you give her the Gauntlets of Ogre Power or the Girdle of Hill Giant Strength (~19,000 gp at Ribald's).

The party lineup that I've settled on for most of this playthrough is:

Me (half-elf Fighter/Mage)
Jaheira
Minsc
Viconia
Jan
Anomen

Viconia's innate magic resistance is awesome. I had her in my party throughout all of BG1 as well for this reason. Give her a couple of items to boost her MR, and you can often send her in solo to engage a magic-user in melee. He'll waste all his best spells on her, then you can send in everyone else.

Minsc is pretty great for his versatility. It may seem like a downside to not be able to put more than two points into any single weapon skill, but I've been frequently switching him between archery, dual-wielding battle axes, dual-wielding warhammers or maces, and using a two-handed sword.

I've never bothered with Anomen on previous playthroughs, but he's actually pretty good. I got him in my party after I finished Valygar's quests, with the intent of dumping him once I finished his own NPC quests, but I think I'll actually keep him. He was actually a higher level cleric than Viconia when he joined my party, and right now he can cast 7th level spells while Viconia isn't quite there yet. He's annoying and self-righteous, but so are a bunch of other NPCs.

I had never really used Jan before either, but he's actually pretty good. He benefits from the "shorty save" bonuses, so he'll resist a lot of spells that my main PC doesn't. He's a good substitute for Imoen at this point in the game.

Who's in your party?
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
I'm thinking of doing a full Trilogy run with all the soup-up mods in place, particularly SCS for both BG1 and 2 and Ascension for ToB.
I want to do a break-away from my usual tactics, because I've realized that most if not all of my playthroughs have been very melee-reliant; I even turned Aerie, Jan and Viconia into full-fledged massive damage tanks (and they wreck Korgan and Sarevok in that regard after just a few levels), so I'm trying to do something new.
Thinking of dart-based Assassin builds (though I'm not going to play BG1 with kits, I find all BG2 mechanics to be haram in BG1) and/or perhaps just running a Cleric and Mage heavy team throughout both 1 and 2 to try out a wide variety of ranged tactics and Teleport Field abuse.
Any ideas in that regard?
 

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
So guys im playing Baldurs Gate 1 right now, first playthrough in fact, and im bored as fuck!!! Im right now in some "mini city" on the south and im opening every fucking door because im weirdo and i need to find everything.. The worst thing is that its easy to miss houses because its hard to find fucking doors WTF? So sometimes im exploring few times one freaking house because engine is broken, they fucked this badly and killed desire for cities exploration.... Combat system and character progression is shit from what i saw i exploited every fight so far with running melee/tank, keeping aggro and killing things from distance. But this is the smallest problem. Setting/Atmosphere is mediocre and story is nothing special right now. Im not immersed. What to do help i need to finish this shit to start BG 2..

Is there any fan of BG 1? What is good in this game? Its hard to find ONE THING good about this game beside rolling points in the character creator which was the most enjoyable and addictive thing for me so far. Even mediocre DA:Origin from them is better than this overrated shit.


How can i improve my experience with this game?
 

Keppo

Cipher
Joined
May 15, 2015
Messages
385
Location
Internet
That is all you guys have to say about dis game? Maybe some feedback? Did they fix their engine in Baldurs Gate 2? What they improved in BG2? How can i improve my experience when playing this underwhelming game so far? Uninstall is an option but i still want to finish BG1 but for now im not pumped.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
I am one of the five people on earth that like playing the original BG1 (with just a few small mods). +M
I guess I'm part of that minority as well. Most people recommend so many game-changing mods that newcomers never really play what BG1 was. Hell, even Beamdog changed so much it's hardly the same game.
 

jaybirdy

Educated
Joined
Nov 16, 2012
Messages
54
Just adding Tutu alone radically changes BG1, but it's completely necessary to negate that slow-as-fuck walking speed. It's already bad enough vacuuming up all the fog of war in the wilderness areas, but it's pure torture doing it vanilla.

I'm in a similar position with Keppo. I've never been a big fan of Bioware due to their shitty melodramatic writing, which means that I've missed out on the "pinnacle of all CRPGs." I want to remedy that, but BG1's gameplay is boring as fuck, especially now that I'm strong enough to steamroll through all the fights. Does it pick up when you get to the city of Baldur's Gate? Or is it like the city of Beregost where it's mostly just houses and people telling you to get out of them? I ask because those wilderness areas are just too much and they take so much time. There's no adventure to be found in them either, they are just humongous maps with some trees, mindless monsters, and a few enemies that talk shit to you before you destroy them. There are a few amusing quests and encounters (like the talking chicken one), but it's not worth all the walking and all the I'VE DONE HAD ENOUGH OF THIS GO FOR THE EYES BOO AHHH YES OH OMNIPRESENT AUTHORITY FIGURE on repeat. It's gotten to the point that I can't even find enjoyment from getting new magical equipment and items.

I'm tempted to just drop it and go straight to BG2 even though I really wanted to take the same character through both games. But what I really wanted was to do a harem run through BG2, yet I didn't know the women were racist against those poor dwarf manlets. I know I can edit their bigotry out in the config file, but I don't want to do that for some reason. What I want to know is why BG1 considered trash but BG2 deemed a true classic by so many. Where does the gap come from? Is high level magic and lack of boring wilderness really that much of a dealbreaker?
 
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AetherVagrant

Cipher
Patron
Joined
Apr 12, 2015
Messages
521
Tried playing White March for a little bit, gave up and decided to finally finish BG1. Replayed over and over, finished 80% of the content, but still not the endgame. Taking Enhanced Edition, plus Unfinished Business, G3NPCmod, and Sword Coast Stratagems.
Party is a Chaotic Good control Sorcerer, leading a band of misfits and criminals a la' Suicide Squad.
Trying to avoid levelling up until the team is assembled -- Kaigan, Edwin, Dorn, Viconia and...still looking to ditch Imoen for an evil or chaotic thief. Safana maybe, Want Alora but dont think she'd fit in with the group much, and I do want to make room for Baeloth somehow, but not sure if I want to give up edwin for him. Edwina has been my bg squeeze for a loooong time now, hard to get out from under her robes.

I am cheating with faster movement speed and gave myself some extra starting gold so i could survive with my measly 4 hitpoints to try and recruit everyone before reaching level 3.
 

Naveen

Arcane
Patron
Joined
Aug 23, 2015
Messages
1,115
Steve gets a Kidney but I don't even get a tag.
Does it pick up when you get to the city of Baldur's Gate? Or is it like the city of Beregost where it's mostly just houses and people telling you to get out of them? I ask because those wilderness areas are just too much and they take so much time.

I know the game from memory so I just go to those I enjoy, there are some areas I hardly ever visit (southeastern part, mostly). They exist jut for exploring and doing some miniquests and I like that, but some people don't; they are not really essential. Personally, I don't like Baldur's Gate city that much, it is a bit claustrophobic after wandering that much.


There are a few amusing quests and encounters (like the talking chicken one), but it's not worth all the walking and all the I'VE DONE HAD ENOUGH OF THIS GO FOR THE EYES BOO AHHH YES OH OMNIPRESENT AUTHORITY FIGURE on repeat. It's gotten to the point that I can't even find enjoyment from getting new magical equipment and items.

There should be an option for that in Sound Option, Characters Sounds or something like that. You can reduce the frequency or silence them.
 

Dzupakazul

Arbiter
Joined
Jun 16, 2015
Messages
707
Tried playing White March for a little bit, gave up and decided to finally finish BG1. Replayed over and over, finished 80% of the content, but still not the endgame. Taking Enhanced Edition, plus Unfinished Business, G3NPCmod, and Sword Coast Stratagems.
Party is a Chaotic Good control Sorcerer, leading a band of misfits and criminals a la' Suicide Squad.
Trying to avoid levelling up until the team is assembled -- Kaigan, Edwin, Dorn, Viconia and...still looking to ditch Imoen for an evil or chaotic thief.

Montaron is the best evil thief in the game, and perhaps the best thief in the game. He has great saving throws, wonderful combat utility, able to get ++ in stuff, and overall in BG, the rule of thumb is that single-classed Thieves suck are good for quirky playthroughs with lots of problem-solving and self-appointed challenge. Kill Xzar and you can pick Montaron up as a standalone NPC. Failing that, Shar-Teel is a great, versatile skirmisher whom you can dual to Thief (and she does it nicely), but Enhanced Edition ruined her by giving her terrible weapon proficiencies, so I'm not sure if she wasn't nerfed to smithereens (unless you can make TWF work in BG1). Failing that, Imoen is a conflictless NPC who doesn't care what kind of evil you do, and you can dual her into a Mage to form a great magic trio with your Sorc and Edwin. In Baldur's Gate, you can pick up Tiax, who's underrated - his Cleric skills are just fine, and he has a niche where he can stack Cleric buffs in combination with Staff of Striking for most powerful backstabs in the game, and, as a gnome, he has great saving throws. His ability to summon a ghast is also handy in a game where summons rule, and the ghast is really not too shabby.

I wouldn't pick Baeloth unless you're really that into EE characters. I am not, and he doesn't do anything outstanding (he has high Int, but a Sorcerer does not need it, and otherwise, Edwin is better simply by the virtue of being less annoying (he won't bother you as much in banter) and more versatile. Stack Rings of Wizardry on him and be merry.

I'm tempted to just drop it and go straight to BG2 even though I really wanted to take the same character through both games. But what I really wanted was to do a harem run through BG2, yet I didn't know the women were racist against those poor dwarf manlets. I know I can edit their bigotry out in the config file, but I don't want to do that for some reason. What I want to know is why BG1 considered trash but BG2 deemed a true classic by so many. Where does the gap come from? Is high level magic and lack of boring wilderness really that much of a dealbreaker?

There's a massive amount of items and spells in BG2, for one. Whereas low level AD&D in BG1 streamlines certain approaches, in BG2, all the cool stuff you can do really lets you shine, if you're into this kind of combinatorics. Each and every playthrough, you can take a new kit for a spin, use different items and diversify your playstyle, discover new things, etc., if only in the name of minimizing your savescumming (it takes being well-prepared to deal with some of the tougher encounters with no deaths).

It wasn't until very recently that people realized how broken the lowly combo of Polymorph Self (Sword Spider) + Minor Sequencer (Strength x2) is. 5 attacks per round mage striking blows like a fighter and poisoning? Along with all the typical mage goodies like Stoneskin/Mirror Image? Sold, but it took a while to occur that a mage can be something else than a debuffer, summoner or blaster, or just a Haste monkey.

Also, BG2 NPCs might be chatty and the banter might not be as alluring as when I was a teenager, but they each have an interesting gameplay niche that you can use to your potential. Not a single BG2 NPC truly sucks, and the one closest to that - Cernd - suffers mainly from terrible application of his kit, and by ToB levels, he still has a plenty of high level spells that he's worth sticking around for (seriously - he is good enough just for being a Insect Plague-Nature's Beauty monkey).

Encounters with mages are really good and fun as well.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,702
Location
Agen
I felt like replaying BG, at least for a bit, so I rolled myself some badass fighter/druid with 18 CON/STR/DEX, get some armour/shield and scimitar from the tutorial area, recruit Xzar and Montaron and go... meet my first enemy : a xvart, engage him in melee... first xvart attack I get criticaled for 12 damage... and die. I didn't even get to attack once. :lol:

Low level D&D is rather unforgiving. :salute:
 

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