pippin
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I think the potential for sequels was hurt for the ending of the first game, which feels way too conclusive and doesn't have enough of a hook to keep you motivated. It's like it's enough with what you got from the first one.
So the only explanation for money troubles is that they are giving themselves huge salaries.
The Banner Saga 3 is probably gonna cost about $2 million to make
think the potential for sequels was hurt for the ending of the first game, which feels way too conclusive and doesn't have enough of a hook to keep you motivated. It's like it's enough with what you got from the first one.
I think the potential for sequels was hurt for the ending of the first game, which feels way too conclusive and doesn't have enough of a hook to keep you motivated. It's like it's enough with what you got from the first one.
So the only explanation for money troubles is that they are giving themselves huge salaries.
NOTE TO EDITORS: Please use the information provided here to ammend your articles with corrrect information where necessary
Dear Editors,
Please note that the final release date for Banner Saga 3 has not been announced.
If you could update your news and features items to reflect this clarification (where necessary) it would be extremely appreciated to avoid confusion.
- Kickstarter pledges will be fulfilled by December 2018 - the Banner Saga 3 launch date has yet to be confirmed.
- Tier Pledges - You ONLY get BS1 & BS2 for $20 IF you pledge another tier - it's not possible to just pledge $20 and get both those games, you have to pledge a tier and then for an EXTRA $20 you can add on BS1 and BS2.
Using VD's figures is misleading because AOD hasn't been bundled yet. Once you throw bundles into the mix, you can really drop the average price considerably. For example, SteamSpy shows Primordia at ~120k, but ~40k of that came from bundles. The average revenue from a non-bundled copy of Primordia is ten times the average revenue of a bundled copy. (Incidentally, higher prestige games seem to sell even more disproportionately in bundles. For example, Gemini Rue sold ~230k copies in bundles, though many of those were in a Humble Bundle, which seems to have a better revenue rate than the bundles that Primordia was in.) So Banner Saga's average price might much smaller than what you would guess.
Using VD's figures is misleading because AOD hasn't been bundled yet. Once you throw bundles into the mix, you can really drop the average price considerably.
Arnie [Jorgensen] and I... all of our personal fortunes, all of our finances, are buried in The Banner Saga. We've been doing this for four years, we spent all of our retirement money, and we haven't replenished that yet. We both have kids, they have to go to college, and we can't just keep betting it all every time, because making entertainment is the riskiest thing."
NOTE TO EDITORS: Please use the information provided here to ammend your articles with corrrect information where necessary
Dear Editors,
Please note that the final release date for Banner Saga 3 has not been announced.
If you could update your news and features items to reflect this clarification (where necessary) it would be extremely appreciated to avoid confusion.
- Kickstarter pledges will be fulfilled by December 2018 - the Banner Saga 3 launch date has yet to be confirmed.
- Tier Pledges - You ONLY get BS1 & BS2 for $20 IF you pledge another tier - it's not possible to just pledge $20 and get both those games, you have to pledge a tier and then for an EXTRA $20 you can add on BS1 and BS2.
Please note that the Kickstarter Fulfillment date of December 2018 refers to our intent to deliver all the rewards by that date, and it is not a specific release date for Banner Saga 3, which has not yet been announced. Since one of the rewards is a download of the game, you could make valid assumptions about the upper bound of the launch window, but not the actual launch date.
Lurker King They had a symphony orchestra, lots of voice actors, lots of animators. Stuff adds up. I assume that in BS1, they outrageously underpaid people, probably compensating with a mix of back-end compensation (which ate into profits) and blandishments about its being a labor of love. When BS1 did so well, I assume they signifiicantly increased the pay of the team for the next project, raising it up to something like industry standard. Still, the thing that throws me is that once you had the engine and pipeline from BS1, it seems like it shouldn't be that hard to make sequels, especially if you're paying your team a real salary and can expect real diligence in exchange.
Still, the thing that throws me is that once you had the engine and pipeline from BS1, it seems like it shouldn't be that hard to make sequels, especially if you're paying your team a real salary and can expect real diligence in exchange.
Infinitron I assume it means that they may push the game out much faster than then if they don't get a 3x multiplier of the asking price or something?
Without its audiovisuals, Banner Saga would've been totally uninteresting. Graphics have always mattered a lot, even in RPGs, and certainly in adventure games. A somewhat trickier question is why there aren't sufficient low-cost assets that people can license, but I think the answer is that RPGs depend a lot on having unique settings or at least unique areas, and seeing stock material is a turn off.
Without its audiovisuals, Banner Saga would've been totally uninteresting.
It doesn't matter. Without the audiovisuals no one would even have tried the combat system. I mean, maybe 1,000 players. Or 500. Or 5,000. But probably no more than that.Nah the combat system was pretty good. Encounter/enemy design could have been better though. Human vs human fights were the most fun.
Nah the combat system was pretty good. Encounter/enemy design could have been better though. Human vs human fights were the most fun.