MicoSelva
backlog digger
There is a new update on the project's Kickstarter page.
It strikes me as odd that everything - literally everything - in this game looks so fucking good. Every detail is taken care off. Yet the enemies are boring black suits of armor. I get that it paints them as opposition, but come on. Be a little creative, would ya?
It strikes me as odd that everything - literally everything - in this game looks so fucking good. Every detail is taken care off. Yet the enemies are boring black suits of armor. I get that it paints them as opposition, but come on. Be a little creative, would ya?
Your common mooks have to be some kind of faceless depersonalized sprite that can be fought against in the hundreds. What color would you like them to be?
Though I agree they could use a bit more... flair?
game is about strategic management and tactical combat, and if it manages to make a unique blend a la KoDP
game is about strategic management and tactical combat, and if it manages to make a unique blend a la KoDP
So, how is the game outside of combat ?
Does it have meaningful interaction and choices, or its basically a linear story with pseudo-choices Bioware style ?
We have a new trailer and release date:
14 January 2014, so in around 2 months!
Honestly, it's probably ten times more shallow and popamole than Agarest.How is it different from Agarest Generations of War? Aside of GFX of course.
You can give the combat a shot in the free standalone multiplayer game "TBS: Factions" on Steam.Looks good enough for me to buy it full price if it's reasonably priced and the combat is decent.
Honestly, it's probably ten times more shallow and popamole than Agarest.How is it different from Agarest Generations of War? Aside of GFX of course.