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The Bard's Tale Construction Set...Was anything decent ever made for it?

commie

The Last Marxist
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That interview with Fargo mentioned The Bard's Tale construction set, something I (wisely?) forgot about, even though back in ancient times I actually tried to make some campaigns for it. Having been directed to the goodness of FRUA modules by Brother Jaesun I was wondering if anything worthwhile was ever made with BTCS?
 

MMXI

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I've never seen any myself, but this is what Wikipedia says:

Commercial games created using the The Bard's Tale Construction Set are:
The Bard's Quest, a game series in three parts by Alex Ghadaksaz of VisionSoft (PC, 1994)[1][2]

The following non-commercial games are known to have been created using The Bard's Tale Construction Set:
The Bard's Lore: The Warrior and The Dragon, by John H. Wigforss (PC, 1998)

The following games were started but remain incomplete:
Nutilan, by Dennis Payne (PC, 2000)

(Since the software pre-dated the modern Internet, the vast majority of games created with it never found widespread distribution on-line, and have faded into obscurity.)

What's interesting about it is that Tim Cain, Christopher Taylor and Feargus Urquhart were all involved in it and are all listed in the credits.
 

commie

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Hmm..yeah that's what I thought. It was a bit pointless in the days before the internets for such a thing. FRUA was only a few years later though and that also had bugger all for it until several years later when stuff could be more easily distributed online.
 

MMXI

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Hmm..yeah that's what I thought. It was a bit pointless in the days before the internets for such a thing. FRUA was only a few years later though and that also had bugger all for it until several years later when stuff could be more easily distributed online.
True. But these kits go back way further than that. For example, the Adventure Construction Set was released in 1984 to make tile-based RPG/adventures.
 

MisterStone

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ACS was hella aweum. My brother made a pretty cool adventure set on a space station, and I think he started a post-apoc one too. It was pretty fun for what it was. ;)
 

MMXI

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I've found working download links to a two part game made with The Bard's Tale Construction Set, The Bard's Lore. You can find them here under Homebrewed Games.

EDIT: Looking at the maps for the game:

4. The Queen topless at the pool

:hmmm:

I might have to play this.
 

Glop_dweller

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That interview with Fargo mentioned The Bard's Tale construction set, something I (wisely?) forgot about, even though back in ancient times I actually tried to make some campaigns for it. Having been directed to the goodness of FRUA modules by Brother Jaesun I was wondering if anything worthwhile was ever made with BTCS?
IIRC, one guy made a full game out of it. It was called Bardlore (I think); it was commercial, and he wrote a scenario [MQ], added hit points to everything and changed all the spell casting codes with the hope that he could sell players the manual. He also put a nearly topless photo of a woman that he claimed was his girlfriend, as the queen in that game.

** :smug: Yeah... you can tell that I read the thread all the way to the end before posting. ^^^

Incidentally... I just found this about 20 minutes ago; looks promising. http://www.identicalsoftware.com/btbuilder/
(Might even work for Wasteland at some point.)

Hmm..yeah that's what I thought. It was a bit pointless in the days before the internets for such a thing. FRUA was only a few years later though and that also had bugger all for it until several years later when stuff could be more easily distributed online.
True. But these kits go back way further than that. For example, the Adventure Construction Set was released in 1984 to make tile-based RPG/adventures.
The problem with Frua was that they did not own the TSR license, so Frua was not allowed to export standalone games.
 

PetrusOctavianus

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Hmm..yeah that's what I thought. It was a bit pointless in the days before the internets for such a thing. FRUA was only a few years later though and that also had bugger all for it until several years later when stuff could be more easily distributed online.

I get the impression that FRUA had a good community on the AOL BBS, where modules were shared, rated and reviewed.
There are lots of modules avaiable from the early years. Some of them are actually pretty good.
The Neverwinter Nights Online game, hosted by AOL, also helped FRUA.
 

Fowyr

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Also FRUA helped what it was very powerful (especially after people learn how to include new assets in it with hacking) editor.

EDIT:
I wanted to give you link to good FRUA modules archive, but looks it's dead. Good archive of Blades of Exile modules dead as well. Gladly, years ago I downloaded them all. :M
 

PetrusOctavianus

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Also FRUA helped what it was very powerful (especially after people learn how to include new assets in it with hacking) editor.

And quite easy to use and understand.


EDIT:
I wanted to give you link to good FRUA modules archive, but looks it's dead. Good archive of Blades of Exile modules dead as well. Gladly, years ago I downloaded them all.

Rosedragon is still up.
 

ProphetSword

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EDIT:
I wanted to give you link to good FRUA modules archive, but looks it's dead. Good archive of Blades of Exile modules dead as well. Gladly, years ago I downloaded them all. :M

The "Hall of Fame" FRUA modules are listed here:
http://ua.reonis.com/index.php?topic=321.0

Just so you know, FRUA modules are still being made and released. The same can not be said for the Bard's Tale Construction Set, which was far more limiting in nature.
 

dulsi

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Just so you know, FRUA modules are still being made and released. The same can not be said for the Bard's Tale Construction Set, which was far more limiting in nature.
Not entirely true. I'm the developer of Bt Builder, an open source implementation of the Bard's Tale Construction Set. It has nearly all the features of the BTCS although some are implemented more like the earlier Bard's Tale games. It also has a number of capabilities beyond the BTCS. Currently there are two sample games with it. One will be restricted to BTCS functionality and one with showcase more functionality. (Right now the BTCS restricted sample is using some Bt Builder only capabilities but that will be removed soon.) So there is one BTCS game still being made and hopefully my spiritual successor to the BTCS will have more games made for it.
 

Daemongar

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Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
I can remember the only download for BTCS owners was "Devil's Whiskey" which initially was built with BTCS, or partially created by it. I believe they were trying to make a Bard's Tale 4. They big difference is that they sold their game as a standalone. It wasn't freely available, just a demo. The currently released Devil's Whiskey (I believe) is based off those efforts.
 

mondblut

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Hmm..yeah that's what I thought. It was a bit pointless in the days before the internets for such a thing. FRUA was only a few years later though and that also had bugger all for it until several years later when stuff could be more easily distributed online.

FRUA had a strong following on AOL long before the transition to WWW. In fact, from the look of it, 90% of its community were around since the AOL days.

(edit: oh, should have looked at post date. Bloody necromancers everywhere.)
 

Luzur

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I've found working download links to a two part game made with The Bard's Tale Construction Set, The Bard's Lore. You can find them here under Homebrewed Games.

EDIT: Looking at the maps for the game:

4. The Queen topless at the pool

:hmmm:

I might have to play this.

dont forget a huge swasika with spinner trap in the middle.

must have been an early codexer who made that.
 

dulsi

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The currently released Devil's Whiskey (I believe) is based off those efforts.
I don't believe Devil's Whiskey ever used BTCS during development. From my understanding there were two groups that tried to create a Bard's Tale spiritual sequel. The first didn't want to do a full 3D rendered landscape instead do 3D view like the Bard's Tale games. The second group was going to do full 3D rendered world. The first group folded and second group scaled back to a setup more like Bard's Tale view. (It is still rendered using opengl but everything is still grid based like the older games.) I suspect the first group was the one working with BTCS. I was joined the Devil's Whiskey team after they already scaled it back. I offered to write a converter to turn BTCS maps into Devil's Whiskey format but the other developers didn't want the restrictions of BTCS so I never wrote it.
 

Daemongar

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Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
The currently released Devil's Whiskey (I believe) is based off those efforts.
I don't believe Devil's Whiskey ever used BTCS during development. From my understanding there were two groups that tried to create a Bard's Tale spiritual sequel. The first didn't want to do a full 3D rendered landscape instead do 3D view like the Bard's Tale games. The second group was going to do full 3D rendered world. The first group folded and second group scaled back to a setup more like Bard's Tale view. (It is still rendered using opengl but everything is still grid based like the older games.) I suspect the first group was the one working with BTCS. I was joined the Devil's Whiskey team after they already scaled it back. I offered to write a converter to turn BTCS maps into Devil's Whiskey format but the other developers didn't want the restrictions of BTCS so I never wrote it.
First, thanks for the reply. My memory is a little fuzzy on 90's BTCS mods, but help me clarify this, if you would. There was a BTCS mod called "Devil's Whiskey" or at least a demo available, correct, or no? Also, when were you on the team? Were you there to produce the finished product? Anything new coming along the same lines? Any info would be appreciated.
 

dulsi

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First, thanks for the reply. My memory is a little fuzzy on 90's BTCS mods, but help me clarify this, if you would. There was a BTCS mod called "Devil's Whiskey" or at least a demo available, correct, or no? Also, when were you on the team? Were you there to produce the finished product? Anything new coming along the same lines? Any info would be appreciated.
It was never a BTCS mod. It has a different game engine. The demo is still available. (Or at least it looks like it is available. I haven't tried downloading it from the site.) I joined the team in Dec 2000. A fair amount of work on the graphics rendering had been done. I took on importing the item list into the game and making the items function. I implemented the save game system. After the game's release, the lead programmer moved on. He was really the driving force behind the group so no further games were developed. I continue to work on Bt Builder which is my open source reimplementation of the BTCS. It removes many of the limits in that engine and adds new features. For example you can define your own classes, races and bard songs. It supports maps larger than 22x22 and has an unlimited size for specials.
 

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