Room 8 Unlocked: This room is knee deep in rusted weapons and human bones, and wading though them is a man in Einarr armor, picking up skulls and jeweled finger bones, then casting them aside. "Which of you is Mangar?” he mutters. “Which of you knows…” Suddenly he cries out and digs deep into the bones, then holds high a silver crown. “Is this the Crown of Mangar? Have I–”
He spots you and gasps, then drops the crown and bolts for the far door. “Hugin! Graef! They found us!”
Impossibly, the crown does not fall when the Einarr lets it go. It hangs in the air and an ethereal form coalesces beneath it, while all around it the bones begin to rattle and rise.
Before you can react, the room is full of skeletons, all hefting ancient swords and spears. Behind them, the wraith hisses and points at you, and they all clatter forward.
It is a desperate battle, but eventually, choking on bone dust and bleeding from rust flecked cuts, you defeat the army of the dead while Anders vanquishes the wraith with a spell of banishment.
There is no treasure chest in this room, but the wraith’s silver crown and the rings on the fingers of the skeletons are ample reward.
Room 9 Unlocked: There is nothing in this room but a door on the far wall, and a hole in the floor the size of a gold coin. Thinking the hole might be the catch for a secret door, Shanko probes it with his dagger. There’s a click and greenish liquid starts to well from the hole.
“Oops.” Shanko pulls his dagger out. The blade dissolves before his eyes. “Uh-oh.”
You flee to the door. There appears no way to move it.
“Open it, Trow!” growls Galli. “You started this. Now get us out of it.
As Shanko starts poking and prodding the door, looking for a lever, the rest of you look uneasily at the ever spreading pool of acid.
Room 10 Unlocked: Just as the acid is lapping at your boot heels, Shanko touches five points on the door one after the other and it slides open. You stumble into the next room and it slams closed behind you. You are in a treasure room beyond the dreams of avarice. Chests full of gold, gems, cups of crystal, and swords with jeweled pommels glitter in every corner of the room.
"Oooh!” says Shanko.
“Stop!” shouts Anders. “All is illusion! Look beyond it.”
His words make you look again, and you see through the shimmer to discover that where the chests stand, there is actually no floor. You look down into the traps. They go down forever.
“Don’t suppose we’re lucky enough that the Einarr fell down those holes,” says Fiona.
Lioslaith points to foot prints on the floor the go through the far door. “They are still ahead of us.”
Room 11 Unlocked: This room is half the height of the others, and has an iron grate for a floor. You hurry across it, afraid that at any moment you will be crushed between them.
That fear becomes panic as the ceiling begins to creak.