Jo498
Learned
- Joined
- Sep 15, 2015
- Messages
- 147
One could dual wield already in Exile I but there were heavy penalties until a certain lvl of weapon skill.
I never got into the Avernum remakes, disliked graphics and interface (but the re-remake of Escape from the pit is at least better than the first remake) and I am not too fond of the changes for Avernum 4-6 either, but 5 and 6 (although I am not sure I finished either, but got pretty close) are fairly good although they never had the "magic" of the original exiles for me. Avernum 4 is rather poor, has the poorest story, I think, and overall seems like a first, but not quite successful try to mold Avernum with Geneforge-style.
Overall, my favorites are the first three Exile games with only marginal preferences.
Exile III has the biggest world and some very nice additions (many optional missions, timed jobs for the surface towns, one timed big event in the main storyline) but to me it already feels somewhat generic and a re-hash of the earlier games (something that plagues all the later games of that series, I think, even the ones that are not remakes). I also love Exile I with that huge world to discover for the first time and the combination of the guided beginning and open continuation of Exile II. I also liked the riddle dungeons, exasperating as some of those pillar rooms were.
I never got into the Avernum remakes, disliked graphics and interface (but the re-remake of Escape from the pit is at least better than the first remake) and I am not too fond of the changes for Avernum 4-6 either, but 5 and 6 (although I am not sure I finished either, but got pretty close) are fairly good although they never had the "magic" of the original exiles for me. Avernum 4 is rather poor, has the poorest story, I think, and overall seems like a first, but not quite successful try to mold Avernum with Geneforge-style.
Overall, my favorites are the first three Exile games with only marginal preferences.
Exile III has the biggest world and some very nice additions (many optional missions, timed jobs for the surface towns, one timed big event in the main storyline) but to me it already feels somewhat generic and a re-hash of the earlier games (something that plagues all the later games of that series, I think, even the ones that are not remakes). I also love Exile I with that huge world to discover for the first time and the combination of the guided beginning and open continuation of Exile II. I also liked the riddle dungeons, exasperating as some of those pillar rooms were.