Question - which armor is better - Heavy or Medium, or Light?
You referring to the skill or the armour itself (DV vs PV)?
Because the skills are just based on your equipped weight, which includes weapon. Long term you'll have crazy stats and your gear will be light weight no matter what basically, but I wouldn't worry about it, the benefits of the skill are pretty minor.
DV is way better than PV, since piercing attacks are a thing, and status effects and extra elemental damage are pretty common as well. PV is pretty meaningless if you're bleeding for 3000 damage a turn or whatever from the 0 damage attacks. DV also scales better with skills, because Greater Evasion is a bullshit skill.
He's playing Elona+. I'm assuming that the comment is for vanilla Elona.
On to Elona+ differences:
Gear is divided by weight class (<15 for Light, 15-35 for Medium and >35 for Heavy), not how much of your weight you are wearing. Even with my max carry load at 267, my equipment weight of 56 is classified as heavy. All my stats are 250+ (STR and WIL are 320+) except for MAG and CHA when I stopped playing for some reference.
The benefits of each skill is basically adding an invisible 1 point of PV for every skill level whenever you're wearing the said type. Once you've reached 30-40 and have finished the Act 1 content, you unlock their exclusive special Actions. Light Armor grants a Greater Evasion buff where you 100% cannot get critically hit (but can get hit like how greater evasion works), Medium grants a 1.2x to all spell damage buff and Heavy grants a damage reduction buff such that it reduces that damage you receive to 20% if the attack is higher than 20% of your Health, then if the damage you'll receive is between 10-20% it gets reduced to a mere 10%, then if the damage is between 5-10% of your max HP it gets reduced to 5%. Though elemental damage gets a separate damage reduction roll but at most is that you'll die from 3-4 hits rather than 1.
Believe it or not, PV is much better than DV. There are enemies that have PER, WIL and Melee skills that are so high that my 751% Evade (each point of DV adds 2% evade and my DV is at 259) character can't even dodge things reliably once enemies start spawning around 200+ levels and 100+ for God race enemies. My PV however can still block 84% + 13d11 damage from all sources and still has resists and even then I still have a high chance to get gibbed by Void 200 enemies. PV also works even against 100% pierce and Absolute piercing attacks,
source.
Bleed is based on stacks and has a flat damage, it only ever gets dangerous when you've been neglecting to heal it as a cure light can still remove a stack. A high CON/HP character can stop bleed proc rolls. Status effects aren't really that prevalent when geared up. You can get alot of resists which affect their proc chance (nerve for paralysis, mind for confuse, etc.) then you can also try and find precious items or randarts that grant immunity.
I almost completed TOME4 but then my game because so corrupt that I couldn't complete it, everything was bugged and messed up :/ I wish I could find more games like those, focused on combat and limited UI hassles.
My latest try with ToME4 bfore yesterday ended in my Doombringer getting killed in a fucking Daikara (Insane) where he was swarmed in last floor of Fire Daikara.
Was killed without any chances. You need luck in that case, mean combination of Doombringer and Insane.
Also my best char
http://te4.org/characters/35987/tome/3690b0e5-1468-434a-b8f8-97e5ed3cf6a8
While he is in combat, all his stats are behind 200 except Str..
So I spat and installed Elona.
Melee is very powerful with all of its weapon types. When we're not counting Martial Arts, Lightsabers (Longswords) have the best damage since they have 100% absolute pierce and you can make them.
If you're still going for Ranged, use Laser guns. They have a distance-tile modifier of 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 1.0 - 0.4 so you won't have to go about positioning yourself for that 1.0 sweetspot and positioning in the game is a bitch.
Yeah, I remebered thing about Lightsabre, and no, ranged is weaker in that it can do only 2 additional attack in turn.
I buried underarticles on Elona wiki lol, read it alsready second day.
Also note - to get better effect (stat potential) from food you need to eat it while PC have Hunger or Hunger!.
Question - which armor is better - Heavy or Medium, or Light?
I also said that ranged is weaker among the three archetypes (melee, ranged, magic), I just added that laser gun bit when you'd like to do a ranged character regardless.
Yes, hunger and hunger! does affect nutrition level. Once the herbed in food starts rolling however, it won't matter but that will take a while since you'll be handing over Little Sisters alot to get atleast 6-7 Kumiromi statues for a stable seed source (Little sister quests can duplicate statues, precious items and precious foods, but not equipment).
For the armor question:
If you're going for a magic character, Medium for lesser spellcasting penalties and for Magic Equip special action. If you're going for anything else, Heavy for the PV and for Super Armor special action.
The benefits of the light superior materials are heavily outweighed by the heavy superior materials.