Fenix
Arcane
And Brofist too.
awesome info ... I haven't been on Josh's forums in a few days ... thanks for this update
Update 170511:
Okay, so it turns out there is/was a pretty major bug in Beta 1: Your shots aren't hitting very often! It did really feel somewhat off during my quick playtests, but I had gotten too busy in the days leading up to release to explore it more thoroughly in time for release day, so... hotfix time!
It just so happens I had already been working on a number of near-term fixes and tweaks for 1.1 release, so we can get all of this at once right now :D
You definitely want to switch over to this version! In Beta 1 you're at a serious disadvantage with your volleys, especially when firing many weapons at once, regardless of targeting/accuracy. In this version you'll feel like a god by comparison
Features
Unique party mechanic: You have a party of brave heroes at your disposal, each with unique looks and strengths, but only one of them can go on an adventure at a time. If one hero falls prey to the enemy and gets captured, rescue him with another member!
Tactical turn-based combat: Carefully plan your actions during the combat, conserve your resources and exploit enemy weaknesses.
No two dungeons are ever the same: Procedurally generated dungeons create a unique experience for each and every player with interesting dungeons, large variety of equipment items and events impacting dungeon exploration.
Permadeath: Getting your whole party captured means the end of the journey for your daring party of heroes.
Progress persistence: Leave your legacy to next generations of heroes, even after permadeath, by acquiring and forging precious gems which leave stat points for use in a new game.
Tabletop aesthetic: Mimics a paper board game style.
Adventurers to heroes: Share all gear and skills within your team and equip them to suit your playstyle, but do it evenly. If your strongest hero is captured, you face an uphill task.
Dungeon crawling: Prepare for unforeseen events as you face various dungeon challenges, avoiding traps and lethal encounters.
Skill system: Skill discovery and upgrade system that allows acquiring and improving skills as you play.
Boss battles: Challenging boss battles to test your fighting spirit. One wrong move could spell defeat.
Large world to explore: 100 dungeon levels, 10 different environments.
7 character classes to play.
More than 60 skills that can be upgraded to become even more powerful.
More than 120 enemies to encounter.
https://www.kickstarter.com/projects/1363989456/tangledeep-a-dungeon-crawling-tribute-to-the-16-bi
This looks kinda neat. It might be too weeb for some peoples taste but at least its already fully funded.
I'm trying to pull a trick with Archer on Insane in tome4.
Rezrog, roguelike with tabletop-esque visual, is just out now: