Fenix
Arcane
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And Brofist too.
awesome info ... I haven't been on Josh's forums in a few days ... thanks for this update
Update 170511:
Okay, so it turns out there is/was a pretty major bug in Beta 1: Your shots aren't hitting very often! It did really feel somewhat off during my quick playtests, but I had gotten too busy in the days leading up to release to explore it more thoroughly in time for release day, so... hotfix time!
It just so happens I had already been working on a number of near-term fixes and tweaks for 1.1 release, so we can get all of this at once right now :D
You definitely want to switch over to this version! In Beta 1 you're at a serious disadvantage with your volleys, especially when firing many weapons at once, regardless of targeting/accuracy. In this version you'll feel like a god by comparison![]()
Features
Unique party mechanic: You have a party of brave heroes at your disposal, each with unique looks and strengths, but only one of them can go on an adventure at a time. If one hero falls prey to the enemy and gets captured, rescue him with another member!![]()
Tactical turn-based combat: Carefully plan your actions during the combat, conserve your resources and exploit enemy weaknesses.![]()
No two dungeons are ever the same: Procedurally generated dungeons create a unique experience for each and every player with interesting dungeons, large variety of equipment items and events impacting dungeon exploration.![]()
Permadeath: Getting your whole party captured means the end of the journey for your daring party of heroes.![]()
Progress persistence: Leave your legacy to next generations of heroes, even after permadeath, by acquiring and forging precious gems which leave stat points for use in a new game.![]()
Tabletop aesthetic: Mimics a paper board game style.![]()
Adventurers to heroes: Share all gear and skills within your team and equip them to suit your playstyle, but do it evenly. If your strongest hero is captured, you face an uphill task.![]()
Dungeon crawling: Prepare for unforeseen events as you face various dungeon challenges, avoiding traps and lethal encounters.![]()
Skill system: Skill discovery and upgrade system that allows acquiring and improving skills as you play.![]()
Boss battles: Challenging boss battles to test your fighting spirit. One wrong move could spell defeat.![]()
Large world to explore: 100 dungeon levels, 10 different environments.![]()
7 character classes to play.![]()
More than 60 skills that can be upgraded to become even more powerful.![]()
More than 120 enemies to encounter.![]()
https://www.kickstarter.com/projects/1363989456/tangledeep-a-dungeon-crawling-tribute-to-the-16-bi
This looks kinda neat. It might be too weeb for some peoples taste but at least its already fully funded.
I'm trying to pull a trick with Archer on Insane in tome4.
Rezrog, roguelike with tabletop-esque visual, is just out now:
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