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The Codex of Roguelikes

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Well, you defiitely better to shoot from aroud a corer if you ca as it gives you defece bous, but o shootig to the darkess as you will miss.
Also if mob is behid a corer too, he will have defece bouses too so there is o poit to shoot like that is it't ot a rocket laucher.
Ayway LoS mechaics is differet there.

Btw my questio is about Mometum bous o melee weapo - does it use oly dodge value or dodge+melee guard?
I thik oly dodge otherwise it would be too strog.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,065
Any other sci-fi roguelikes similar to Jupiter Hell/DoomRL/DRL and Sword of the Stars: The Pit?
 

The Red Knight

Erudite
Joined
Apr 18, 2017
Messages
485
https://store.steampowered.com/app/676830/Xenomarine/ - haven't played this one but it seems to fit the bill
+1 for Cogmind - it's pretty much an action/shooter game

http://roguebasin.com/index.php?title=DeadCold - exploring alien-infested space station; mechanics-wise similar to GearHead because of the same dev (you could try GearHead too for mecha/airplane/on-foot gunnery but it's a normal rpg; grab the ascii version if you do)
https://cynapse077.itch.io/axu-rl - kinda-sorta science-fantasy thing with rather straightforward combat
http://www.roguebasin.com/index.php?title=City_of_the_Damned - not sci-fi but it's fast-paced military vs demons vs angels skirmish with relatively high chances of ending in a bloodbath

https://gridbugs.itch.io/meters-below-the-ground and https://supperdev.itch.io/strive are coffeebreak hack&slashes with guns
https://adamalexandr.itch.io/space-marines - space hulk: alien edition
http://www.roguebasin.com/index.php?title=Rogue_Mercenaries & http://www.roguebasin.com/index.php?title=Waaaghammer
http://roguebasin.com/index.php?title=Xenocide
https://tanthie.itch.io/rogue-effect
http://www.roguebasin.com/index.php?title=Hundred

I recall getting strong vibes of this: https://rpgmaker.net/games/4395/ when I played the Pit, but I haven't liked either of them much and it's fantasy so your mileage may vary.
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Won with Tech melee, called him Tech Ninja.
The only problem is with armor repair - I rolled durable on both helmet and armor, and anyway was eat through multitools fast. If not that, dunno.
Workig strategy - to get lucky with Europe Dig Zone with those sweet health, tech ad manufacturing Mk3 station.


What a hamster I am. :lol:


Gibbed him in 3 hits.


Equip.


One of the last figths - 4 ravagers, and pack of exlted something behind them. Used toxic smoke screen on ravagers and cut through them so fast I coudn't notice what those exalted mobs were.

 
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PrettyDeadman

Guest
Any other sci-fi roguelikes similar to Jupiter Hell/DoomRL/DRL and Sword of the Stars: The Pit?
caves of qud
Out of the question, for reasons already explained here.
The guy who wrote that post has no idea what he is talking about.
Even if what he wrote was true (it is not), it is still irrelevant to the quality of the game.
As a result you are going to resort to scraping the bottom of the barrel instead of playing one of the better roguelike there is.
 
Last edited by a moderator:

680x0

Learned
Joined
Dec 27, 2019
Messages
128
I'm really enjoying The Spiral Labyrinth. It feels like a long lost Mega Drive Mystery Dungeon game. The early game RNG is absolutely brutal and it looks to have no meta-progression at all. It's a bit like a 100 level Shiren challenge dungeon. After 13 hours I've only gotten to floor 49. Stealing from the merchant using only a portal staff on level 1 is a huge rush if you can pull it off.

https://store.steampowered.com/app/1409310/The_Spiral_Labyrinth/
 

Fishy

Savant
Joined
Jan 24, 2019
Messages
398
Location
Ireland
Any other sci-fi roguelikes similar to Jupiter Hell/DoomRL/DRL and Sword of the Stars: The Pit?

Steam Marines might be worth a shot. It's party-based though. And it has a noticeably lower production value, but it has its charm, such as being able to blow up any wall if I remember correctly. Just make sure you do not buy it at full price.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,065
Autistically attempting at succeeding with a Formicid Fighter of Gozag build (DCSS), something that's quite difficult to pull off during early game. Maces + best gear available through Gozag's merchants + bribe, that's pretty much the plan. Sticking with Gozag for now, even though Zin would be probably be a better option. Melee formicid build is underrated; the digging and the special vision abilities ensure you can avoid getting surrounded, but on the other hand the common ways of escaping from dire situations are almost non-existent due to the species's restriction (cannot blink or teleport).
 

Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
In new version without hunger, I pretty easily - from first try - did octo-transmuter, whish I coudn't do all the years before (well once OcTm died at acid pit or whatitsname).
Survived to learn and cast Stone Statue, which pretty much allow to tank anything. Like... previously there was danger to run out of food casting SF like that.
 
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Fenix

Arcane
Vatnik
Joined
Jul 18, 2015
Messages
6,458
Location
Russia atchoum!
Just almost beat Jupiter Hell on NIGHTMARE, except the last figth, where you apparantly need some WMD weapon, like rocket launcher with toxic cloud mod, or Toxicologist perk, cause summons the Summoner summon (welp) are too numerous, I underestimated it, cause on ULTRAVIOLET this figth is a cakewalk.
Not going to do that again cause there will be no difference except the last 5 min, bleh.

Bring this or a few plasma greades with you.
 

Metronome

Learned
Joined
Jan 2, 2020
Messages
277
Trying to get into Hack but I keep getting stopped by a mysterious force on the first down staircase. Pretty hard to troubleshoot when it's an ancient game with no community or much archived. I've heard it's easier than Nethack though, and I've already completed that, so there is hope yet. Just have to figure out what this is.

fwXvwWY.png
 

Infinitum

Scholar
Joined
Apr 30, 2016
Messages
700
DCSS without food/hunger... and Centaurs. Lmao.

So? The food clock was vestigial for pretty much all race/class combinations anyway. Not having to stop whatever the fuck I'm doing to procure chunks at all times is a net improvement. Replacing centaurs with pangolin centaurs is random af, but pretty much par for the course at this point.
 

Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,041
Oh, I actually liked the removal of food. It made casters much less of a hassle. But removing centaurs? Why? The entire point of the race was to have a fast moving bow user race. Also holy shit they added a fucking death timer, what crack were they smoking?
 

EldarEldrad

Savant
Joined
Sep 13, 2017
Messages
253
Location
Russia
What's the point of Zot timer anyway? It is very hard to trigger it, 6k turns per floor is a lot. I guess this mechanic will be next to remove (together with curses according to their pull requests on git), so basically they just remove food/hunger.
 

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