Vault Dweller
Commissar, Red Star Studio

- Joined
- Jan 7, 2003
- Messages
- 28,071
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Section8, the guy who unsuccessfully tried to convince everyone that <a href=http://www.rpgcodex.com/content.php?id=21>Baldur's Gate wasn't turn-based</a>, has picked another target for his vitriolic attacks - <a href=http://www.elderscrolls.com/>Oblivion</a>:
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<blockquote>However, that was probably the highest point of Oblivion. Knowing that there is so much out there, and the sense of wonder that accompanies that, are great feelings. It's this point where you gladly cancel your social commitments, phone in sick, tell your loved ones you'll see them in a month or so, and embark on this promising new paraphilic relationship. But, as time goes on, you begin to realise that your affection is ruled by imagined possibilities, and each of the game's many facets turn out to be fairly unfulfilling. Kind of like trying to eat a meal with a Swiss army knife. You think it's going to be crazy useful having 27 different tools handy, but in reality, the only thing worth doing is threatening to cut someone unless they bring you a fucking knife and fork.</blockquote><a href=http://www.rpgcodex.com/content.php?id=142>Click here to read more</a>.
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Section8, the guy who unsuccessfully tried to convince everyone that <a href=http://www.rpgcodex.com/content.php?id=21>Baldur's Gate wasn't turn-based</a>, has picked another target for his vitriolic attacks - <a href=http://www.elderscrolls.com/>Oblivion</a>:
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<blockquote>However, that was probably the highest point of Oblivion. Knowing that there is so much out there, and the sense of wonder that accompanies that, are great feelings. It's this point where you gladly cancel your social commitments, phone in sick, tell your loved ones you'll see them in a month or so, and embark on this promising new paraphilic relationship. But, as time goes on, you begin to realise that your affection is ruled by imagined possibilities, and each of the game's many facets turn out to be fairly unfulfilling. Kind of like trying to eat a meal with a Swiss army knife. You think it's going to be crazy useful having 27 different tools handy, but in reality, the only thing worth doing is threatening to cut someone unless they bring you a fucking knife and fork.</blockquote><a href=http://www.rpgcodex.com/content.php?id=142>Click here to read more</a>.
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