Codexia uber alles: Genetic Intermission
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Gentlemen, intermission updates do not disrupt the timeline of the game, they merely inform future choices and flesh out the universe. Therefore, consider the following, before we continue with the furry saga (which will be the subject of the next update).
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The period of 160-185AU would come to be characterized by a widespread economic recovery, followed by an outright boom across Codexian space. A multitude of novel goods and services hit the market with aplomb, tearing away savagely at rising disposable incomes. High fidelity, virtual reality gaming would rake in multi-billions over those decades. Omni-customized designer drugs kept the wealthy on preternatural highs for months at a time - or for as long as their carefully secreted personal credit accounts held out. And the government quickly learned that some pleasures had to be controlled, and that some vices required forceful suppression. Heavy taxes were introduced, many substances and dangerous items were criminalized. Yet there was no fad as widespread - no service that could boast of similar levels of market saturation - as body modding (modification of physical/genetic characteristics).
It all started innocently enough; a road paved with good intentions. We had access to low-level genetic tampering techniques previously, but it was not until Raumen medtech experts found employment in fertility clinics, cosmetic surgeries and dermatological treatment centers that Pandora's Box creaked open. Their knowledge unlocked our genetic markers with remarkable ease. Soon enough, gen-mods available to the public ranged from genetically superior offspring (illnesses and genetic flaws became easy to screen for and, for but a few thousand extra credits, particular features could be improved), to natural changes in hair color across just about the entire visual spectrum. More complex procedures gained ground soon enough, with bio-mods allowing almost complete customization of the human body. The first four-armed Codexian was 'born' in 177AU. Cybernetic tech-mods, used for many years in the military, also proliferated. The ability to 'jack' into a computer system, as well as cybernetic augmentation of human capabilities, was finally offered to the public during this time.
Price, in truth, was the only limiting factor to the practice of modding. The government, as usual, was a few years behind the state of the social art, and prevaricated on introducing regulation repeatedly. We had learned nothing from our popular culture of earlier centuries, that much was now obvious. Social pressures eventually forced the government's invisible hand when 'purist' rioters clashed repeatedly with the 'modded' on several worlds, but especially so on Codexia itself. Deaths were reported. Some purist businesses then stopped offering services to those with ascertainable mods. A major social rift threatened, with purists/the poor on one side and the modded on the other. How would the crisis be handled?
Do you...
A. Decree that all mods be banned henceforth (or otherwise heavily regulated), aside from cases with special dispensation.
B. Allow regulated gen-mods, but no others.
C. Allow regulated bio-mods, but no others.
D. Allow regulated tech-mods, but no others.
E. Allow all mods, as was the case previously, championing the right of Codexians to lead their lives as they will.