Int 12? Wis 12? Cha 14 and Dex 9? On a Paladin?
The only three legal ways to play a melee Paladin in Kingmaker are:
- aasimar with 18/14/14/7/9/18;
- motherless tiefling with 18/14/14/5/9/17;
- halfling because small paladins are funny.
Everything else should be punished by death.
I didn't think anyone could get more retarded than the all classes need Vivi-splashes tards, then along came the Motherless Tiefling tards.
No class needs the best race of all - Human - more than Pal and none need Motherless less.
(1) Pal is most feat-starved class, Human gets extra feat
(2) Only viable Pal is MC, and it's prudent to make sure your MC has some skillz, which you get more of with Human. Pal is especially suited for Use Magic Device given high CHR and narrow spell choices.
(3) Main benefit of Motherless, secondary Bite, is less useful for Pal than any other class because:
(a) Pal primary strength is min/lvl Divine Weapon Bond, which doesn't affect Bite
(b) Pal wants to fight Enlarged at minimum, preferably with Reach, which Bite totally fucks up
(c) Pal is slowest class, as Heavy Armor with no Armor Training or native way to get speed (other than Effortless Armor, which is highly recommended but which just gets you back to normal), so you'll either be Charging a lot (with no Pounce, so no Bite) or burning turns moving 20 ft at a time.
(d) To sum up, Pal wants to be big Two-Handed Bopper, doesn't need a piddly Bite tacked on. Most targets should die to your big Two-Handed blows before Bite kicks in anyway.
(4) No class needs Motherless Wisdom boost less since you get CHR to saves, including Will. And INT penalty hurts for MC.
Aasimar sucks less for RP reasons, but is still inferior to Human.