No Great Name
Arcane
I'll agree with you on these two. The first one is really only obvious to those who have already played the game, and I never would've thought to go back to the first room you encounter Seath the Scaless to conclude Logan's questline (to give an example that isn't the even vaguer Siegmeyer questline).All this weird secretive shit makes Souls games so great and is one of the reason why the latter games weren't as good as the original.
Yeah great secrets such as:
- Resistance is a useless stat
- quest lines make no sense and are only completed by sheer luck
Every other point though I disagree with simply because they aren't issues to a player who is exploring and actually paying attention. Also don't STR weapons generally have a longer wind-up time to make up for the fact that they hit harder?