Guess i could, after this. And DS3 after that.
Don't bother with 3.
After 2 you're better off trying Demon Souls.
In some regards it's the best in "series"
People told me the same thing about 2 when 3 wasn't out yet lmao
Those people were retarded.
What's the deal with DS2? I heard it had troubles during development and my friend keep saying me to stay the fuck out and don't touch this shit, but sometimes I see different opinions about it.
Also, is it better to play original or SOTFS?
The game did have a troubled development.
The first director had very neat ideas for gameplay + levels and wanted to expand the setting. But he was inexperienced.
So management not wanting to waste more money on what was pretty much a side project (Bloodborne was in development), fired the poor guy and called in a more competent director to finish the game by the PS4's first year - so the game went from a next-gen project to a transitional title (to be released for both the PS3 and PS4).
And while some aspects ended up somewhat weak, DS2 has a lot of good shit that makes up for it:
-best NG+ of any From game
-some of the best levels From has made
-best DLC's
-best PvP
-best Convenents
-best magic
-the most solid mechanics in the 4 Soul games
-the lore isn't fanservice like in 3 and expands upon past themes
-possibily the most creative aesthicts
-a very good batch of bosses (even in the base game)
As for playing vanilla or SotFS, that's an entire new can of worms because of the changes.
IMO what they pulled with it was a bitch move (make people that already bought the whole game to pay for it again instead of just give it as a free update).
But overall I do recommend SotFS if you want the more complete experience.
I have a controller, but I only use it for fighting games.
But this is a fighting game.
Technically speaking it's a hack 'n' slash.
Controls, downgrade of graphics, clunkyness, etc.
DS2 controls are fine. Better than 1 as you can reliably play with kb+m in 2. And 1 is more clunky than 2.
I'd say it's a better action RPG than 1. There's a nicer variety of viable builds and stat system is better thought out (in before whining about Adaptability). It's really only the first half of DS1 that I would call better than DS2 because of the way exploration works, but you can only play it so many times before that gets old too.
DS2 doesn't have builds. XP is inflated to the point where by mid game you are near the soft cap for every stat. Armor is effectively cosmetic. Magic sucks by end game (all DLC areas esp). You have 4 ring slots and rings were overall nerfed heavily so there's very little noticeable difference in choice. Basically all there is in DS2 is picking a weapon.
Even if that were true, which it isn't, DS2 would still have much much less design problems than 3:
- The most linear of all the games, less branching options than DeS and even BB. Rehashed areas in an already short game (and a third of the game is a swamp). First DLC was a 1.5 hour long disappointment with a rehashed arena. Second DLC had no end despite being the very last dark souls title we'll get for the foreseeable future. Bonfires out the ass. Overall the less replayable game From has made in the last decade;
- Filled to the brim with shitty references, nostalgiafagging and pandering out the ass;
- Armor variety is less than DS2 base game, despite copypasting a 3rd of the armors from previous games. The heavy armors are the heaviest they have ever been in the series, while offering basically no additional defense over medium/light sets (in short they suck). The armor system is in general a horrible imbalanced mess;
- Too many useless fucking stats. Awful scaling balance. Poise working as intended. Equip load is now done by VIT, which for some reason gives less per level than dark souls 2. Some Ultra Great Swords, Great Axes, and Hammers weigh more than entire armor sets. Some weapons have retarded stat requirements where they don't even scale with said stats.
- Enemy design is overall catered to Bloodborne R1 spam. Enemies have infinite "stamina". And even simple mobs are more troublesome than most Bosses;
- No backstep i-frame, but rolls cost next to nothing with extremely fast recovery and many iframes;
- A majority of the small weapons sped up to bloodborne speed, but most of the Great weapons have been made slower and consume more stamina, while barely doing more damage. Straight Swords and Curved Sword are as fast as daggers. Left hand weapons no longer have full movesets. Weapons in general are 90% quality based. These quality weapons are also usually the best weapons in their class, no redeeming qualities for special weapons resulting in less weapon variety than even BB. This also means Boss weapons are shit. Weapon Arts are mostly just special R2's or Powerstance moves copypasted. Very little moveset variation;
- Magic needs 2-3 ring slots just to dish out melee level damage. Magic itself does reduced damage for PvP. Removes a shit ton of cool spells from the previous game. FP is the most awful casting management system introduced yet (worse than DeS mana, which had better regen options and more efficient), it's horribly ineffiecent with damage, ends up causing everyone to use 1 or 2 FP efficient spell like Great Heavy Soul Arrow. Miracles suck, the best and most viable ones locked behind the final boss. Hexes are gone and dark magic is shit. Overall magic is garbage;
- Covenants are stickers which can be changed on the go - also awful covenants (ex.: blue sentinels and darkmoons are the exact same). They also have shitty rewards. No blue eye orb. No arena. Dragon form the worst it's ever been in both aesthetic and practical sense - also no Dragon covenant. MLGS is the worst its ever been. The game punishes invaders and encourages ganking;
- Lowest Boss count after DeS. Half the bosses are the same roll R1 spam fest, the other half are gimmicks...