Ivan
Arcane
Anyone try the Nightfall demo? Personally waiting for full release after Elden Ring
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DS1 fast roll has 13 i-frames.With ADP, you can pay a few points to make the i-frames not be shit. You can dump points into it to achieve i-frames roughly double those of DS1's fast roll (and fast roll is easier to maintain under load in DS2), meaning that ADP and AGL are for casuls.
New players will most likely have poor or at best mediocre i-frames for what is, for them, the most difficult portion of the game, and will therefore most likely learn to hide behind a shield. Counter-argue that, I dare any of you. You can't, because it's ironclad.
No, I agree. It's a damn shame that DS2 didn't offer heavy armor, polearms or ranged weapons to give players options outside of the agility / shield binary.
Anyone try the Nightfall demo? Personally waiting for full release after Elden Ring
is the overall superior and emphasized approach
Trash "argument." Lower i-frames at the beginning of the game due to lack of a dump stat is just as ass-backwards as an escalating maximum health penalty to punish failures that's only relevant until effigies can be farmed by the bushel.
Specifically, while those options do exist, training players the wrong way initially is objectively bad.
Can't believe the role-playing game is more difficult early on. What were B-Team thinking?
there's nothing to justify. Making the usage of consumables more riskier is always good.how do you guys justify that?
Then you could just fix (as in, nerf) the speed time for using consumables so it's slower than what's considered "too fast" AND have enemies be more aggressive or use certain moves if you try to back off and use consumables. Tying it to a stat doesn't seem to be very wise.there's nothing to justify. Making the usage of consumables more riskier is always good.
Just look at DaS3 where you can easily chug estus like five times mid combat. Awful.
but it's already like that in DaS2. Chugging speed is nerfed, and a lot of bosses cancel whatever they were doing and rush straight at you once they notice that you are trying to heal.then you could just fix (as in, nerf) the speed time for using consumables so it's slower than what's considered "too fast" AND have enemies be more aggressive or use certain moves if you try to back off and use consumables.there's nothing to justify. Making the usage of consumables more riskier is always good.
Just look at DaS3 where you can easily chug estus like five times mid combat. Awful.
just another piece of dynamic difficulty - you can try to get used to slower chugging, or you can grind souls and upgrade ADP.Tying it to a stat doesn't seem to be very wise.
But then you're back to square one; of having one stat that does everything. They did right by separating equip load and stamina from being affected by one stat; but now they have another stat that not only affects i-frames, literally THE most useful thing to have regardless of your build, AND the speed of chugging estus, your repair button for your mistakes allowance aka health.but it's already like that in DaS2. Chugging speed is nerfed, and a lot of bosses cancel whatever they were doing and rush straight at you once they notice that you are trying to heal.
just another piece of dynamic difficulty - you can try to get used to slower chugging, or you can grind souls and upgrade ADP.
yeah, a more elegant solution would be tying chugging speed to a ring slot.But then you're back to square one; of having one stat that does everything. They did right by separating equip load and stamina from being affected by one stat; but now they have another stat that not only affects i-frames, literally THE most useful thing to have regardless of your build, AND the speed of chugging estus, your repair button for your mistakes allowance aka health.but it's already like that in DaS2. Chugging speed is nerfed, and a lot of bosses cancel whatever they were doing and rush straight at you once they notice that you are trying to heal.
just another piece of dynamic difficulty - you can try to get used to slower chugging, or you can grind souls and upgrade ADP.
Ring of Chugger
A ring that belonged to SumDrunkGuy, known codexer who liked to chug various drinks. Shortens estus chugging time.
Sumdrunkguy had a decent job at a steel plant, but was ruined after years of excessive debauchery.
Nah, the more elegant solution would be to tie chugging speed to your fpsyeah, a more elegant solution would be tying chugging speed to a ring slot.
Ring of Chugger
A ring that belonged to SumDrunkGuy, known codexer who liked to chug various drinks. Shortens estus chugging time.
Sumdrunkguy had a decent job at a steel plant, but was ruined after years of excessive debauchery.
but also because arranging things so that mechanics snowball in a veteran's favor makes things too easy for veterans
2.) difficulty is a big part of the appeal of this series.
Did y'all forgot that ADP also affects using consumables? The act of trying to use consumables in the face of an enemy is already risky enough, so tying it to a stat is... idk, how do you guys justify that?
All the letters in your posts rearrange themselves to form this cursed sentence before my eyes.Artorias is just the dollar store Capra Demon.
There are many, many, many ways to do whatever they wanted to do with ADP, like Blaine explained but you seemed to ignore, like tying these things to equip load; thus making it a clearer and surer way to decide whether you want to go light or heavy. And I'm pretty sure no one here actually actively goes against Fromsoft implementing mechanics that ties the Action to the RPG elements of their games, but how they do it left a lot to be desired.Yeah, one of B-Team's biggest cock-ups was making an action rpg and then expecting players to utilize proper spacing and timing and taking the occasional calculated risk during combat. It's backwards design and goes to show just how inexperienced they were.
There are many, many, many ways to do whatever they wanted to do with ADP
like Blaine explained but you seemed to ignore
expertise in action gameplay they've accumulated so far