Actually, I've long regarded Elden Ring's open-world philosophy as a promising sign, because From are incapable or unwilling to continue producing quality level design in their games—so might as well ditch the non-open levels that they weren't doing worth a fuck anymore anyway.
Elden Ring's open world content (ie areas you find that aren't legacy dungeons that work like previous game levels) is basically Bloodborne's Chalice Dungeons. Except that chalice dungeons had a higher variety of enemy encounters, lol.