i honestly don't remember (not saying there was't, just that i don't remember
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) being one-shotted in DeS (side note: i prefer DaS2 to DeS, but the margin has gotten smaller and it keeps shrinking) by anything (and Vit was nowhere near my primary stat
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). it's been a long time, but i clearly remember surviving at least one hit from the Adjudicator every time (full health in soul form + cling ring) and 4-1 is the first area i tackle after 1-1 95% of the time. i just don't like bosses that one-shot you (or near enough) accompanied by smaller enemies that stagger and 2-3 shot you (like Freja), or bosses that outright one-shot you with every attack while being enormous HP sponges themselves (like Vendick or "Ancient" "Dragon") and think that's really lazy and cheap design.
as for farming, yeah, slabs (of all kinds) were way too rare (nothing like the Trident or pure bladestone in DeS... or so far the Lizard staff or other shit i forget in DaS2) but most of your equipment was more than fine even at +14 (half the shields didn't even have a bump in stability going from 14 to 15). in DaS2 it's way way worse... the problem isn't the rarity (yeah, slabs drop like candies, but there are other items that are just as rare), it's how all the stupid mechanics in DaS2 work together. the
enemies stop fucking respawning. solution? ascetic. so farming suddenly got way, waaay less efficient. and then you also have to farm for ascetics. so you have to farm while you farm so that you can farm while you farm. if you make shit drop from limited spawns, having drop rates so low is more than stupid (i got less than 20 twinklies from
exterminating the whole of the Shrine of lazy encounter design). go beyond retardation. and then the stupid hitboxes (yes, i abhor those CL. they can survive a friggin drakewing 1HR2. let's form a club). and then, as mentioned, the the 15 (yes it's 15 fucking twinklies/boners) materials for +5 weapons is way, waaaaay too excessive. it was much, much, much easier/faster (not to mention more
fun) to have a couple of full armour sets at +5/+9, with a dozen or two weapons/shields at +5/14/15 in DaS1 (farming the phalanx yielded more than 8K souls per minute, so that's more than 1 twinklie per minute. and the dickwraiths dropped chunks like candies... or you had the black knights at the kiln who dropped them 100%)
You don't see a problem with an assassination mission you can't complete by assassination?
fine, make her drop it on death as soon as you enter Aldia's (again, i'd be happier if the thing allowed level up at bonfires and she dropped it from the start. i just want her to stay still and shut the fuck up and let me level up in peace)