I don't like Drakewing's looks and I'm not interested in pewpewing people with an UGS. And I already have Lightning Greatsword to cosplay Gatsu.
You know what I don't like about UGS in Dark Souls? They're too goddamn slow.
It's fine that a larger sword should be slower than smaller sword, but let's just make a comparison here. Here's Claymore:
It is fairly long and thick sword, but for it's size it's incredibly quick. I'd say even a bit quicker than you could wield it irl, but let's forget irl - it is so quick, that in fact it easily matches long sword or bastard sword in it's moveset (except the stab). And it is a two-handed greatsword. It's so fast, that using smaller swords just isn't that important - since you get very quick moveset AND damage boost from GS family. And of course, ~180 degrees slashing attacks THAT ACTUALLY HIT WHERE ENEMY SHOULD BE NOT THE GROUND GODDAMIT--.. are excellent for both PvE and PvP.
Not let's look at Zwei:
It is a big goddamn sword. But just how much bigger it is than Claymore? Not much. If we take away the part between crossguard and blade itself, it's almost like a claymore. A bit thicker, a bit longer, but not that much. By the way, that part inbetween little horns and crossguard isn't sharpened. Because it was used to catch sword with second hand and do stabbing attacks and a few other cool attacks (like a staff). But while it was carefully modeled by developers, it never gets used in game.
But, barring irl and medievalfaggotry, should it really be so much slower than a GS? Suddenly a few inches longer blade turns into a giant club with silly pebble throwing animation, and hits land on the ground more than on enemy.
I hope FS will improve in that area (movesets) in next games by making every weapon at least use it's main features and have a few unique attacks, not just copy same "family" moveset. Because otherwise a weapon that is most biggah and has most damaG in a family wins over other weapons (like Defender's wins over Claymore for FTH, or Ruler's wins over everything).
You know what I don't like about UGS in Dark Souls? They're too goddamn slow.
It's fine that a larger sword should be slower than smaller sword, but let's just make a comparison here. Here's Claymore:
It is fairly long and thick sword, but for it's size it's incredibly quick. I'd say even a bit quicker than you could wield it irl, but let's forget irl - it is so quick, that in fact it easily matches long sword or bastard sword in it's moveset (except the stab). And it is a two-handed greatsword. It's so fast, that using smaller swords just isn't that important - since you get very quick moveset AND damage boost from GS family. And of course, ~180 degrees slashing attacks THAT ACTUALLY HIT WHERE ENEMY SHOULD BE NOT THE GROUND GODDAMIT--.. are excellent for both PvE and PvP.
Not let's look at Zwei:
It is a big goddamn sword. But just how much bigger it is than Claymore? Not much. If we take away the part between crossguard and blade itself, it's almost like a claymore. A bit thicker, a bit longer, but not that much. By the way, that part inbetween little horns and crossguard isn't sharpened. Because it was used to catch sword with second hand and do stabbing attacks and a few other cool attacks (like a staff). But while it was carefully modeled by developers, it never gets used in game.
But, barring irl and medievalfaggotry, should it really be so much slower than a GS? Suddenly a few inches longer blade turns into a giant club with silly pebble throwing animation, and hits land on the ground more than on enemy.
I hope FS will improve in that area (movesets) in next games by making every weapon at least use it's main features and have a few unique attacks, not just copy same "family" moveset. Because otherwise a weapon that is most biggah and has most damaG in a family wins over other weapons (like Defender's wins over Claymore for FTH, or Ruler's wins over everything).
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