On the other hand, it just puts you in the position of not spending souls needlessly. For instance, i can't collect sets now. I bought the Elite Knight but i'm not liking it, a bit too heavy and it doesn't look as good as it did in DS1, and now i'm eyeing the Alva set but all i'm doing is increase my SM just to play dress up it's a bit unsettling.
which is why, for the 100th time, you should
not worry about SM and minmaxing on your first character! just get everything, spend souls, kill all enemies until they despawn if you want, farm like an insane asian, make it a SL300 (or whatever) character that can do everything... so that you can have one character to actually
try shit before committing to it in later runs with other, minmaxed ones
Which brings me to my next point, level design in this seems a bit convoluted. I heard people say level design was bad, i was expecting it to be like super linear and boring but it's not that, it's just kinda wierd, not as logically layed out as DS1 was.
i don't agree that the Forest is convoluted, it just has a few off-the-beaten-path areas (that were probably meant for something bigger, more complex, but it got axed later in development)
eh.. it's more both more consistent in quality than DS1 (i.e. no truly exceptionally shit levels like Izalith and Demon ruins), but the average quality is also maybe a bit lower... most of the "it's bad" criticism was, imo, because of the not-interconnected world, a feature that elevated otherwise mediocre levels in DS1, that's that "something" that added logic to the levels... and now it's gone
DS2 has some really good levels (Forest, Bastille, Wharf, Tseldora, Crypt, Gutter + Gulch), a
lot of meh/average, and some that should've been
much more interesting considering what they should be lore/story-wise (like the Doors of Pharros and Aldia's Keep)
that said, the 3 DLC areas might be the best level design in all of Souls, and if they're not the top 3, they're definitely somewhere in the top 10 (which makes the sad state of development of DS2 even sadder... imagine if most of the vanilla areas were given the care and thought of the DLCs?
)