it seems levels and """normal""" enemies are much more difficult than bosses themselves.
good to know, but stubborn like i am , i'll probably follow your same path. by the way they can't be harder than kalameet (imo the most difficult boss in DS), right?it seems levels and """normal""" enemies are much more difficult than bosses themselves.
Yes, most vanilla bosses are very easy because of how slow and ponderous they are, even for the slow standard of DS2, but for a new player the gank bosses can be a problem. There are maybe five of those fights where you have to handle multiple mobs and on my first playthrough I had a terrible time with the Ruin Sentinels, the double Dragonriders or W&D. Everything else is very easy.
In the DLCs tho ALL bosses are very hard, it's gonna be a shock to the system so be mentally prepared. In Ivory and Sunken King there are boss fights that are recommended to co-op. Don't be like me, bashing your head against them 30 times and then co-oping them anyway.
good to know, but stubborn like i am , i'll probably follow your same path. by the way they can't be harder than kalameet (imo the most difficult boss in DS), right?
thank you. btw i have a long journey still, just need not to go hollowgood to know, but stubborn like i am , i'll probably follow your same path. by the way they can't be harder than kalameet (imo the most difficult boss in DS), right?
Well, imagine Kalameet but two of them at the same time. That's the level of difficulty I'm talking about.
Btw this double "Kalameet" boss fight and the insane run up to it is universaly hated by everyone and AFAIK everyone is always co-oping it. But good luck! :D
good to know, but stubborn like i am , i'll probably follow your same path. by the way they can't be harder than kalameet (imo the most difficult boss in DS), right?it seems levels and """normal""" enemies are much more difficult than bosses themselves.
Yes, most vanilla bosses are very easy because of how slow and ponderous they are, even for the slow standard of DS2, but for a new player the gank bosses can be a problem. There are maybe five of those fights where you have to handle multiple mobs and on my first playthrough I had a terrible time with the Ruin Sentinels, the double Dragonriders or W&D. Everything else is very easy.
In the DLCs tho ALL bosses are very hard, it's gonna be a shock to the system so be mentally prepared. In Ivory and Sunken King there are boss fights that are recommended to co-op. Don't be like me, bashing your head against them 30 times and then co-oping them anyway.
Oh, they are hard. Unfairly hard, actually.
The run up to them is annoying as its basically a wide open area full of nothing where you'll get ambushed by a strong enemy type that everyone hates.
The boss itself is unfair as the arena is a wide open area where you'll get double-teamed by 2 bosses, who always seem to perfectly sync their attack together so that you will get hit at least once.
It is possible to solo it, but I would not recommend it. The game gives you access to 2 NPC summons for a reason.
Oh, they are hard. Unfairly hard, actually.
The run up to them is annoying as its basically a wide open area full of nothing where you'll get ambushed by a strong enemy type that everyone hates.
The boss itself is unfair as the arena is a wide open area where you'll get double-teamed by 2 bosses, who always seem to perfectly sync their attack together so that you will get hit at least once.
It is possible to solo it, but I would not recommend it. The game gives you access to 2 NPC summons for a reason.
Its fairly simple if you just DPS down the first boss before the 2nd appears. The only issue is that the DLCs and late game in general is broken balance-wise since armor doesn't work, big STR weapons have no real point since most things don't stagger and their damage advantage over other weapons is minimal, and magic sucks shit with escalating resistances. The DLC areas in general are harder than the DLC bosses themselves.
Btw I've been playing a pure sorcery build, my first time ever in DS2, and I'm not impressed. Most spells are laughable garbage so the only thing you do is spam the soul spear. FromSoft was apparently PTSD'ed from how utterly broken was magic in DeS and how OP it was in DS1, so it nerfed everything into the ground, leaving just SP/CSP for some reason.
Sorcery is pretty great on DS2.
Btw I've been playing a pure sorcery build, my first time ever in DS2, and I'm not impressed. Most spells are laughable garbage so the only thing you do is spam the soul spear. FromSoft was apparently PTSD'ed from how utterly broken was magic in DeS and how OP it was in DS1, so it nerfed everything into the ground, leaving just SP/CSP for some reason.
Sadly you only get 4 uses so you'll mostly depend on your trusty MGS. It's a very good weapon, problem is it's p. much a melee build then, only with terrible defenses and zero poise, because to make your SPs usable you have to wear the flimsy rags that increase your cast speed. And you don't have any extra points for VIT anyway because you need them for ATN. And many mobs and bosses are fairly resistant to magic so pure physical damage is almost always better anyway.
So unless I'm missing something a pure sorcerer is just a crappy melee build, and that's especially true in the DLCs where spells are completely useless due to double enemy resists.
Random armor, dragonslayer spear +5 when DEXing, dual powerstanced greatswords when STRing.
Random armor, dragonslayer spear +5 when DEXing, dual powerstanced greatswords when STRing.
I almost always play a STR build, I just find it the easiest. How's a DEX build compared to smashing everything with FUGS or the Velstadt ding dong? In PvP I was always getting my shit pushed in by katana tryhards but how are all those katanas and curved swords for PvE, especially the higher NG pluses?
Random armor, dragonslayer spear +5 when DEXing, dual powerstanced greatswords when STRing.
I almost always play a STR build, I just find it the easiest. How's a DEX build compared to smashing everything with FUGS or the Velstadt ding dong? In PvP I was always getting my shit pushed in by katana tryhards but how are all those katanas and curved swords for PvE, especially the higher NG pluses?
Hexes are preferable to sorceries, but yeah, FS just nerfed the magic in DkS2 because multiplayer or whatever stupid reason.
Simple fact is I haven't seen a single sorcerer in PVP but I've lost to hexers with good timing and ideas.
So one is capable of slogging through PvE while the other has to resort to melee or soul arrows which are definitely worse than dark orb.