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From Software The Dark Souls II Megathread™

Invictus

Arcane
The Real Fanboy
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Divinity: Original Sin 2
I tend not to judge too harshly the approach other players take on playing DS. We all make do with what we got and so even the game gives you a little leaway with letting you approach combat how you want to play and what fits best your skills; it even makes items and weapons available for those who want to make us of them to avoid a difficult area or fight, like the lightning spear in Sen's or the free range on using bows to snipe far away enemies.
Saying that dodging or using a shield is somehow less skillful than this or that is rather bizarre to me; we all have seen these carzy speedruns or level 1 walkthoughs and those guys could kick or daisy little asses with their pinky so chill out
Oh and from what I have seen so far with no invisibility frames, no auto targeted hits and always invade mechanics guess we are going to have to learn new tricks
 

praetor

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Poise is a crutch as well. Properly managing your stamina via blocking isn't.

dude, don't be a fucking moron like gouda:

I have a feeling that dark souls 2 will require a lot less of the twitchy barrel rolling around with little or no armor like a spastic maniac, to be beaten (something that they pushed even more in the expansion). So grinding will be less necessary, I'm guessing, if you like to play dark souls more like an RPG where you actually make use of your stats and manage your resources, rather than an action game, which was the best and most efficient way of playing dark souls (and the reason for why it was even possible to beat the game at SL1 with pyromancy).

read this again and revel in the retard.

I admit that I grinded the phalanx in DS a bit before taking on ornstein and smough, as relying on heavy armor and and a high stability shield, simply did not cut it, unless you were sufficiently high level against them.

see? you just never go full :retarded:

there's very few attacks that deal massive stamina damage (like smough's running attack), and even having a light shield with decent resistance decently upgraded (heater is solid, towe/caduceus with 3.0 weight and 69 stability at +10 is pretty awesome for pretty much the whole game bar the dlc) will make you lose very little stamina... much less than fucking rolling. rolling needs tighter/more precise timing and stamina management than blocking (unless you use unupgraded shit-tier shields like large leather or something), and you need to be mindful of many more attacks than with a shield (where only a handful are really dangerous), more aware of your surroundings and positioning.

high stability shields, high poise, iron flesh are crutches for noobs (although apparently there are noobs that can't even play with those, like gouda. i've even shown my girlfriend DaS, it's her second game ever [first was Mirrors Edge] and she's already better than him), rolling is for the slightly more skilled (and you really don't require that much skill in DaS... just go look at videos from barely functioning "gamers" like James from gamerfront or that pewdiecunt for proof that rolling is anything but hard or twitchy)


edit:
Regardless of whether this is a good idea, I don't think From think of their games in terms of long-term consequences of failure (as opposed to say, XCOM, where one major fuckup can make the campaign unwinnable). A lot of the content in Dark Souls has built-in easy modes, allowing bad players to overcome the challenge if they persevere. It would be a major change in their design philosophy to make the game unwinnable after a certain volume of repeated failure.

that was kinda my point... there are (very good/excellent) games with much harsher penalties for fucking up, and that's usually considered a plus so i don't see why From doing the same similar would be a bad thing. adjusting the difficulty a bit so that there are no more easy-modes for siberian-room-temperature-IQ-level noobs like gouda (because it really seems this time there won't be easy modes for bosses/levels other than player summons) is a plus in my book.

but "mobs won't respawn after x amount of kills" isn't going to make the game harder, but actually much much easier ('cause now you can clear a whole level... permanently). there was a much much better and more elegant solution to make soul farming less desirable/efficient/viable: make souls dropped from enemies be a function of their distance from the bonfire (and perhaps even adding a death counter so that after X kills all enemies give Y% less souls)
 
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praetor

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more info from another AMA, credit to someone on reddit (some are already known, somewhat spoilery, of course, but it's 99% mechanics/items and good news):

You can buff left handed weapons

You can respec skills

There is some form of covenant like the dragon covenant that allows you to transform into something.

There is a weapon called a "ladle" it's a spoon, like, literally just a spoon

There is no male/female only armor

There is a way to change your characters gender

There is a way to make your enemies respawn again after killing them 15 times

Wrath of the Gods confirmed - 1 cast only

Stat based weapon buffs confirmed

No Penetrating Sword 2.0

No Bed of Chaos style gimmick boss

Armor sets can give you certain bonuses, such as item discovery

1v1 covenant called the "Company of Champions"

"Fans of Great swords and Pickaxes will be very happy"

"Fans of the Ninja Flip Ring will not be so happy"

Agility and Resistance combined into one stat called "Adaptability"

Adaptability and Endurance increase your natural poise as you level them

There are more "utility" spells like Chameleon or Hidden Body

There is a Necromancer type spell that "makes use of dead bodies"

Rings have weight

You can warp to EVERY bonfire you light in the game

Boss souls are not only used for weapons

The gesture "Well what is it" is making a return

One of the weapon types known as "Twin blades" are quality scaling weapons

You can play left-handed (Sword in left-hand shield in right-hand)

Parrying while two-handing a weapon confirmed

Amazing chests ahead confirmed
 

aris

Arcane
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Listen up sandvagina man. There are basically two ways to play dark souls, two ways that the designers intended it to be played; like a pure action game (the only way you think dark souls should be played), and like a more traditional ARPG, where management of resources is important. Only that the dark souls devs gimped the second style just a bit, making the pure action game style simply better, no matter how good you are at the latter.

Now, rolling requires more stamina management than blocking O&S? I've never heard more bullshit. First of all, have you ever tried going against them with a heavy armor and shield? Do you think you can always block the uber jump attack of either boss in their super form, or smough's running attack? Think again, not even with havel's shield (which was the thing I grinded to get, do you think you can get that right out of the gate, unless you made a build almost exclusively to get that?). Maybe if you are at full health and full stamina, you can survive it. This actually fully requires that you barrel roll most of the time. Now barrel rolling only requires a bare minimum of stamina management, period. By the time you have recovered from the roll, you have pretty much regained all the stamina, pretty much the only way to burn through you stamina with rolling, is if you do 3 or 4 rolls in a row, and that's only if you have low stamina. Both style require spatial awareness, though the pure action game style requires more of it. As a matter of fact they require two completely different sets of skills, and it doesn't make much sense comparing them to see which is more difficult. All I want is that they make the ARPG style more viable, which it seems like they are going for in dark souls 2.
I admit that I grinded the phalanx in DS a bit before taking on ornstein and smough, as relying on heavy armor and and a high stability shield, simply did not cut it, unless you were sufficiently high level against them.

A high stability shield and some kind of light-weight strength weapon is all you need (11lbs or lighter). As long as you maintain medium roll it's doable since not all attacks can be blocked. Can easily be done by level 40ish, which is more than reasonable for S&O.
At the time I didn't know about the fact that you can, on some shields, upgrade them to increase their stability. I grinded to be able to use Havel's shield.
 
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praetor

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"You can respec skills"

What does this mean?

that you'll get an item which will basically let you get all your souls back from levelling and reallocate those souls/stats differently

Listen up sandvagina man. There are basically two ways to play dark souls, two ways that the designers intended it to be played; like a pure action game (the only way you think dark souls should be played), and like a more traditional ARPG, where management of resources is important. Only that the dark souls devs gimped the second style just a bit, making the pure action game style simply better, no matter how good you are at the latter.

i rest my case :retarded:

anyway, yeah, i played DaS in pretty much every way possible, and playing it with a high stability shield and high damage (str) weapon is the easiest way after a heavy magic user. fuck, one of my first (2nd iirc) characters ever was one wielding the artorias greatshield which you can acquire rather easily by AL and requires no upgrades and "only" 34 str and makes pretty much all attacks "lol did something hit my shield?" when it comes to stamina, but even low 70ies stability is more than enough to withstand every attack in the game unless you have something like 15End and no RoFAP. you're just fucking terrible at the game, stop making shitty excuses for why you suck so much that even james from gamefront and a girl that pretty much never played a game before are better at it than you. what you think is the "gimped" way is actually the easy way. you're pathetic, dumb, stupid, retarded
 

aris

Arcane
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you're just fucking terrible at the game, stop making shitty excuses for why you suck so much that even james from gamefront and a girl that pretty much never played a game before are better at it than you. what you think is the "gimped" way is actually the easy way. you're pathetic, dumb, stupid, retarded
Oh come on sandvagina man, just because you don't have a life beyond dark souls, doesn't mean that you have to resort to such cheap insults. So you're good at Dark Souls, huh? What are you going to do with that? Write it on your CV?

I don't need to be good at dark souls to validate myself, I've already admitted that I'm more or less a casual gamer (which is a good thing when you have actual real life matters to attend to), there's no shame in that. I do recognize when one playstyle is better than the other though, why do you recon that the red crimson robe is pretty the most popular armor set in the game? It's not only because of the absence of penalty to run speed you know.

Fortunately (or maybe unfortunately for you), it seems like they are making a blocking style more viable, and the twitchy spastic sideroll action game style of playing less of a god mode.
 

praetor

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Oh come on sandvagina man, just because you don't have a life beyond dark souls, doesn't mean that you have to resort to such cheap insults. So you're good at Dark Souls, huh? What are you going to do with that? Write it on your CV?

I don't need to be good at dark souls to validate myself, I've already admitted that I'm more or less a casual gamer (which is a good thing when you have actual real life matters to attend to), there's no shame in that. I do recognize when one playstyle is better than the other though, why do you recon that the red crimson robe is pretty the most popular armor set in the game? It's not only because of the absence of penalty to run speed you know.

Fortunately (or maybe unfortunately for you), it seems like they are making a blocking style more viable, and the twitchy spastic sideroll action game style of playing less of a god mode.

hahaha.. what? :retarded:

i'm not particularly good at the game. from what i've seen from actually good players, i'm rather average in both PvE and PvP. i never prided myself on "l33t sk1llz" or anything of the sort. i'm just providing counter evidence for your constant bullshit that rings false for pretty much everyone that didn't play the game with a blindfold.

not even completely incompetent "gamers" like the aforementioned James from gamefront (who on his best day approaches the levels of the average "casual gamer") don't spout stupid ignorance on a cosmic level like you do, and judging by your comments and their videos, even the worst of the youtubers is an infinitely better gamer than you, except most of them don't try to excuse their failings by saying incredibly retarded, veriyably false bullshit like the bolded parts. just stop making excuses for your ineptitude
 
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Yeah Gaudaost, not much of what you're saying makes sense. Since when is Red Crimson the most popular set? Why the fuck would it be? There are better light armor sets/pieces. And how is rolling gamestyle a godmode? Going with heavy armor and high stability shield is a much easier, safer way to play, and the one I recommend to newbies.
 

aris

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Yeah Gaudaost, not much of what you're saying makes sense. Since when is Red Crimson the most popular set? Why the fuck would it be? There are better light armor sets/pieces. And how is rolling gamestyle a godmode? Going with heavy armor and high stability shield is a much easier, safer way to play, and the one I recommend to newbies.
I meant to say it's one of the most popular sets. It is light, but has good stats. Rolling gamestyle is not godmode, but it does provide you with invincibility for a few frames, and if you have nailed it down perfectly, you almost can't be hit.

Listen, both the pure action game style and the ARPG style are fine, and they are making the second style more viable for DS2, which is a good thing. What's the big problem?
 
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Rolling gamestyle is not godmode, but it does provide you with invincibility for a few frames, and if you have nailed it down perfectly, you almost can't be hit.

Yes, against a single enemy, IF you nailed it down perfectly. What about situations where multiple enemies are attacking you? Are you just gonna keep rolling around like retard? They'll surround you too, BECAUSE you've been rolling around. Going with shield and strafing them carefully so as not to allow to be flanked is a much easier way to play in these cases.
 

aris

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Sure, against regular mobs, shield is better. Against bosses though, which provide the real challenge in DS, the story is different.

And by the way, the fact that the developers nerfed the barrel roll pretty much shows that the devs agree with me: The pure action game playstyle was too good, compared to other styles.
 

abija

Prophet
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I meant to say it's one of the most popular sets. It is light, but has good stats. Rolling gamestyle is not godmode, but it does provide you with invincibility for a few frames, and if you have nailed it down perfectly, you almost can't be hit.

Listen, both the pure action game style and the ARPG style are fine, and they are making the second style more viable for DS2, which is a good thing. What's the big problem?

The problem is shield play was already easiest way (never played magic though, so maybe that's easier). It also offers a huge advantage when learning the game because you generally can survive a lot longer in fights while studying your opponent.
It's quite funny you compare shield play with nailing down perfect rolling and calling the second one easier...
 

aris

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I meant to say it's one of the most popular sets. It is light, but has good stats. Rolling gamestyle is not godmode, but it does provide you with invincibility for a few frames, and if you have nailed it down perfectly, you almost can't be hit.

Listen, both the pure action game style and the ARPG style are fine, and they are making the second style more viable for DS2, which is a good thing. What's the big problem?

The problem is shield play was already easiest way. It also offers a huge advantage when learning the game because you generally can survive a lot longer in fights while studying your opponent.
It's quite funny you compare shield play with nailing down perfect rolling and calling the second one easier...
Please point out one place where I said that one is easier than the other.
Against bosses though, which provide the real challenge in DS, the story is different.

Then why did I kill most bosses in my first playthrough on first try, but kept dying on the way to them?
How should I know?
I meant to say it's one of the most popular sets.

NOT. EVEN. FUCKING. CLOSE. it's not even in the top 10 of light sets
Man you need to lower your blood pressure. Chill and breathe. Have you actually done some research to that claim?
 
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praetor

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Please point out one place where I said that one is easier than the other.

almost any of your past 10-15 posts?

just one example:
Only that the dark souls devs gimped the second style just a bit, making the pure action game style simply better, no matter how good you are at the latter.
 

aris

Arcane
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Seriously? You can't tell the difference between better and easier? Learn English guys, the problem here is obviously that you do not understand what I'm saying.
 

Amn Nom

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more info from another AMA, credit to someone on reddit (some are already known, somewhat spoilery, of course, but it's 99% mechanics/items and good news):

No Bed of Chaos style gimmick boss
PRAISE THE SUN. That fucker was tedious and not fun to fight at all, even though he was easy after the first couple of times.
 

aris

Arcane
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My research: http://darksouls.wiki.fextralife.com/Armor Comparison and Best Armor

Sorry to say this gaudaost, but you've just about done enough bullshitting...If DaS was a codex acclaimed "CRPG", you'd probably be dumbfucked by now.
Did you actually have a look at his claim? He said, not even in the top 10 of light armors, not every armor.

By the way, pointing out one mistake I did, which I may or may have not have done (I do many all the time), does not invalidate my other points. Clever try, but you fail.
 
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praetor

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Did you actually have a look at his claim? He said, not even in the top 10 of light armors, not every armor.

here's 10 light armours that are better than crimson, plus 4 that are infinitely more popular (while not being objectively better as whole sets):

wanderer, warrior, thief, bandit, pyro, black sorc, logan, dingy, maiden, xanthous

witch, hold hemmed, painting guardian, chester
 

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