taxalot
I'm a spicy fellow.
There is nothing new here ; but I think the point is made in a quite clear way.
In any event each game since Oblivion has been a little better, in my opinion.
In any event each game since Oblivion has been a little better, in my opinion.
That's one game, so while technically true, I fail to see a trend here.
The Codex seems to think that Skyrimjob is an improvement over Oblivion, which I found to be blatantly untrue upon actually playing the game and comparing it to what I remember of Oblivion. The fancy-pants accent guy nicely articulates the fact that Skyrim continues the trend of hand-holding and finger-pointing the only right path for the player to take in quests or main plot, it features even fewer choices and consequences than Oblivion (let alone Morrowind), it forces the player to rely completely on the quest-arrow (most quests are built/written in a way that precludes a player from knowing where to go and what to do if the arrow is disabled), and it nullifies the impact the player has on the game world - the game doesn't care if the player's chosen profession is incompatible with their current background, and the characters do not care about or perceive anything at all about the player. Skyrim is far worse than Oblivion in any manner that actually matters, aside from technical aspects. It's boring and unrewarding to play, and "plastic" is exactly the adjective I had in mind while trying to play it - it looks, sounds, and feels plastic and fake. More so than Vomitlivion.Most of it is what passes for common sense in the Codex.
Right. Given the contents of OP I figured we were talking about TES.
The Codex seems to think that Skyrimjob is an improvement over Oblivion, which I found to be blatantly untrue upon actually playing the game and comparing it to what I remember of Oblivion. The fancy-pants accent guy nicely articulates the fact that Skyrim continues the trend of hand-holding and finger-pointing the only right path for the player to take in quests or main plot, it features even fewer choices and consequences than Oblivion (let alone Morrowind), it forces the player to rely completely on the quest-arrow (most quests are built/written in a way that precludes a player from knowing where to go and what to do if the arrow is disabled), and it nullifies the impact the player has on the game world - the game doesn't care if the player's chosen profession is incompatible with their current background, and the characters do not care about or perceive anything at all about the player. Skyrim is far worse than Oblivion in any manner that actually matters, aside from technical aspects. It's boring and unrewarding to play, and "plastic" is exactly the adjective I had in mind while trying to play it - it looks, sounds, and feels plastic and fake. More so than Vomitlivion.
Too much time spent on sucking Bethesda's dick but nevertheless some sound points are made here. Too bad he does not include Daggerfall in the comparison, it would make for an even starker contrast to the later decline.
No it wouldn't, Everything is shit.
Coming from you that's a glowing recommendation, so my point stands.Too much time spent on sucking Bethesda's dick but nevertheless some sound points are made here. Too bad he does not include Daggerfall in the comparison, it would make for an even starker contrast to the later decline.
No it wouldn't, Daggerfall was shit.
I think that hardware does play a vital part on it... modders have added very nice stuff like making the cities open (without loading and you can ride a horse inside) and added tons of detaisl to it, things that where cut due consoles limitation. Those are mostly cosmetic, but who knows what kind of ideias they had that were limited due consoles as well?