I know there is a lot of ignorance of the world of MOBAs on the codex but you guys are old noobs and you know it. But you can't avoid the fact that LoL has at least 100 million players a month and there are a bunch of games that are huge too. MOBAs are fun, kind of action RPG but with real people in a tight group vs group setting.
Some of it is good, some of it isn't, but the combat is really interesting. The best one in my opinion is Heroes of Newerth which is the fastest and most complex out of all the MOBAs. There are split second reflexes required just to play to an ok standard, and beyond that you need enormous amounts of time and experience with 30+ heroes in the game just to even get close to being "good enough." The downside is that you have to learn all this through the exact same game mode, a small map with your team vs enemy team. Also you get screamed at constantly by the most toxic community on the planet.
EverQuest Next was said to have MOBA style combat and everyone said WTF?! But to me it is the obvious holy grail of gaming... That type of combat is so fun, so exciting, and so complex, that it keeps people playing those little 1 map games for years and years. So imagine that combat but in a huge open world MMO with lots of ways to make the most of it... You have the killer game, the first WoW beater probably. Remember, 100 million in LoL alone... Every MOBA player would want to play a killer MMOBA, and if it was good enough it would just take so many players from the existing ones. But you could also get the WoW booty too, if it was good enough...
100 million+ moba players wanting it for the combat, and 20+ million MMORPG players wanting it for the world to explore (and probably the combat too). The problem is, who has the sort of budget to go all in on this? Brad McQuaid from EverQuest said people estimated these types of decisions based on how much content the likes of WoW has. Why try to take on big games like that unless you can be bigger and better at everything? That is how people look at it, but to be bigger and better than WoW you need some enormous figure (I think it was something like $600m). Still, there are ways to do it cheaper. You could probably save $500m by just not doing it in a first person camera that scrolls out to 3rd person, although personally... that is main thing I'd like to see. Like Smite, but not stuck in the same corridor forever.
Some of it is good, some of it isn't, but the combat is really interesting. The best one in my opinion is Heroes of Newerth which is the fastest and most complex out of all the MOBAs. There are split second reflexes required just to play to an ok standard, and beyond that you need enormous amounts of time and experience with 30+ heroes in the game just to even get close to being "good enough." The downside is that you have to learn all this through the exact same game mode, a small map with your team vs enemy team. Also you get screamed at constantly by the most toxic community on the planet.
EverQuest Next was said to have MOBA style combat and everyone said WTF?! But to me it is the obvious holy grail of gaming... That type of combat is so fun, so exciting, and so complex, that it keeps people playing those little 1 map games for years and years. So imagine that combat but in a huge open world MMO with lots of ways to make the most of it... You have the killer game, the first WoW beater probably. Remember, 100 million in LoL alone... Every MOBA player would want to play a killer MMOBA, and if it was good enough it would just take so many players from the existing ones. But you could also get the WoW booty too, if it was good enough...
100 million+ moba players wanting it for the combat, and 20+ million MMORPG players wanting it for the world to explore (and probably the combat too). The problem is, who has the sort of budget to go all in on this? Brad McQuaid from EverQuest said people estimated these types of decisions based on how much content the likes of WoW has. Why try to take on big games like that unless you can be bigger and better at everything? That is how people look at it, but to be bigger and better than WoW you need some enormous figure (I think it was something like $600m). Still, there are ways to do it cheaper. You could probably save $500m by just not doing it in a first person camera that scrolls out to 3rd person, although personally... that is main thing I'd like to see. Like Smite, but not stuck in the same corridor forever.