Please do
K.
The basic premise of his video is that, instead of introducing Greenlight, Valve should simply make Steam completely open, like Youtube or ebay. He accuses them of being more interested in arbitrarily curating their own library and maintaining the exclusivity of being able to sell one's game on Steam, as opposed to helping sell as many games as possible from the broadest possible group of developers. And also that Valve don't truly want indie games, aren't interested in furthering the medium, encouraging minority voices (and you claim he's not a hipster...) or promoting new and exciting gameplay mechanics and visual aesthetics. He does mention some problems with open platforms (like discoverability and an unending flood of shit), but dismisses them as "solved".
Well then, I ask, if the AppStore is such an amazing environment for indie developers, where creative gameplay systems thrive and minorities aren't oppressed by GabeN's totalitarian regime, then why the fuck can we not see any of these things there? As a matter of fact, more and more mobile game developers are complaining that it's impossible to earn any money in their industry unless you're a runaway hit like Angry Birds; and both iOS and Android have become home to some of the most exploitative F2P schemes ever, as the constant race to the bottom forbids developers from pricing their games above $0.99. So why does the reality of the AppStore conflict so much with Campster's beautiful vision of an open digital game store? Could it be possible that the problems are in fact, not at all "solved"?
Since this forms the base of his entire argument, I could probably stop here, but I wanted to address something else as well. Throughout the video he continues to accuse Valve of being control freaks and dictators without game developers' best interests at heart. Now, I'm not one to idolize GabeN or Steam, and Valve's ultimate purpose is obviously to grow and earn money. Still, through their decisions and business practices, I think they've shown themselves, to not only be rather open and not particularly controlling, but also surprisingly forward-thinking for a company of their size. The idea that they would purposefully limit access to their platform just because they like being control freaks stands contrary to how they act in general. So maybe, just maybe, they simply believe that opening Steam up completely would devalue it in the long run?
Besides, they've since proceeded to significantly increase the volume of games Greenlighted every month. There's even been complaints that they're allowing too much and fears of Steam being flooded by too many indie games.