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The Errant Signal Thread

Duckard

Augur
Joined
Aug 14, 2010
Messages
354
I like Errant Signal even he does tend to get a bit too into the literary-analysis type thing (yeah, I don't know how to articulate what I mean here) sometimes. Still better than Extra Credits where it's all about "We have to demand that game are taken seriously as a medium! Look a Mass Effect for example!".
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
One thing I think he missed out on was a discussion of level design. What made the 2D Sonic games work so well wasn't just speed, it was about levels which were constructed specifically in ways that allowed you to move fast and survive with split-second reflexes. Things were set up specifically so that, if you were good, you could get through most levels without ever really slowing down or stopping (especially in Sonic 2 and 3), and often reflex action would take you farther than thinking too much about a given scenario.

This is also why I hated the Sonic Rush games - they were fast to a fault, with level design that required you to take your time and move slowly. Instead of being able to reflex your way through, most of the time that kind of behaviour would just get you killed. It just wasn't fun, and to me is proof that 2D isn't a recipe for speed working - you still need the rest of the game to actually accommodate that aspect of play.

Otherwise, great video. Didn't touch as much on raw mechanics as I expect but still a very nice analysis and really captured the spirit of what made Sonic work and not work over the years.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,558
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
One thing I think he missed out on was a discussion of level design. What made the 2D Sonic games work so well wasn't just speed, it was about levels which were constructed specifically in ways that allowed you to move fast and survive with split-second reflexes. Things were set up specifically so that, if you were good, you could get through most levels without ever really slowing down or stopping (especially in Sonic 2 and 3), and often reflex action would take you farther than thinking too much about a given scenario.

This is also why I hated the Sonic Rush games - they were fast to a fault, with level design that required you to take your time and move slowly. Instead of being able to reflex your way through, most of the time that kind of behaviour would just get you killed. It just wasn't fun, and to me is proof that 2D isn't a recipe for speed working - you still need the rest of the game to actually accommodate that aspect of play.

Otherwise, great video. Didn't touch as much on raw mechanics as I expect but still a very nice analysis and really captured the spirit of what made Sonic work and not work over the years.

I think an acknowledgement of the accommodation of the games' level design to different styles of play was basically implied by his description of the games. He could maybe have been more explicit about it.
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Yeah, he did definitely imply some of that, especially regarding momentum control. I think a more detailed breakdown of a specific stage or scenario would have worked well to illustrate the point, though I guess the video was more intended as a general overview than a precise deconstruction of what makes Sonic good or bad.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
So does anyone know any similar stuff to this? Extra Credits is complete derp and Rev Rants was kinda okay while it was still around a couple of years ago, but these are really the only 3 web series I know that get analytical about vidya.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,558
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
So does anyone know any similar stuff to this? Extra Credits is complete derp and Rev Rants was kinda okay while it was still around a couple of years ago, but these are really the only 3 web series I know that get analytical about vidya.

Try to convince sea to start a video blog. :smug:
 

sea

inXile Entertainment
Developer
Joined
May 3, 2011
Messages
5,698
Writing is faster. Also I'm one ugly motherfucker and I have a girl voice, so that doesn't help.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,836
I like this guy's videoes too, but he makes some mistakes. For one, Sonic definitely had timers for their stages. They were only 3 minutes in fact, iirc. Mario generally had longer timers (and shorter stages.) There were also a number of things in sonic that DID encourage going fast; various jumps that could only be made at speed, and things like invincibility or the speed boost that would wear off after only a few seconds, encouraged you to get as far as possible before they ran out. Sonic didn't require speed, but it certainly rewarded it quite well in many cases. You even get extra lives for being fast enough on most stages. And being faster was the only way to finish the game faster. Mario had warp zones from the very first iteration.

I think he landed on some really good points about the conversion to 3d and why it worked better for Mario than Sonic however. Going really really fast doesn't work well in 3D space unless that space is totally open (which would be boring as fuck for a platformer.) or you're on rails, which is also a bad method. The biggest part of Sonic that got lost was the branching paths through levels. They have some parts where they branch off, but usually for only short portions of the level, and only once or twice in the level. The early Sonics had tons of that shit.

I mean, I sure as hell wasn't this good at the game, but I could definitely finish the first several levels in under a minute each:



Feels good man. This is how you're supposed to play Sonic.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,558
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
U jelly of my postcount?

Perhaps I should start my own dedicated thread.
 

Cowboy Moment

Arcane
Joined
Feb 8, 2011
Messages
4,407
Just think of what posting all those Matt chat threads brought upon J_C. You don't want to be exposed as a rogue personality of Ian Miles Cheong, do you?
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
The guy has some good points on some of his videos, but overall he just comes off as a bit preachy when he starts talking about (lack of) morality in games or other such shit. The Far Cry 2 video was almost painful to watch. I still like the guy more than all the angryjoes in the world because he seems kind of honest and doesn't include stupid shit in his videos like almost everyone else.

Can't comment on Sonic because I haven't played it for more than ten minutes in my life.
 

thesoup

Arcane
Joined
Oct 13, 2011
Messages
7,599
He claims that DX: HR is better than DX in every possible way, but that DX is still a better game because it's smarter.
He also claims that Duke Nukem Forever shouldn't be hated because it's a shit game, but because it's morally repulsive.

He's probably very popular on reddit.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
He claims that DX: HR is better than DX in every possible way, but that DX is still a better game because it's smarter.
He also claims that Duke Nukem Forever shouldn't be hated because it's a shit game, but because it's morally repulsive.

He's probably very popular on reddit.

So is your mom, because shes a whore.

Any way are you saying he is wrong??
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Yeah it is fucking stupid.

The idea that i will stay longer in a place because it has a achievements or a lvl'ing up mechanics is stupid or that it would make me work harder and things would be fun. Like working out or doing house work really needed a tiny little icon that told me "you have cleaned 20 somethings" you are now a lvl 5 cleaner is some how making the fact that i am doing the dishes some how FUN!...
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,836
Except for the fact that it does work and has already been used to good effect before.

Why the fuck do you think education involves such an elaborate grading system of points and distinct levels and various awards (especially for younger students)? Because people give a fuck about that shit more than if they just had a % pass/fail at the end of the year. Ditto for shit like 'Employee of the Month', collecting stamps when you go to subway, and all kinds of marketing bullshit with coupons and such like McDonalds Monopoly and Pepsi points.

The point isn't to make it more fun than an actual game, it's to make it less tedious than it was before. Which it does.

His only decent point in the video was the fact that it's being pushed a lot right now as the next big thing by people who stand to profit from it. It could certainly stand to be used more than it is now in relation to work and especially education and health (and budget/savings as well for msot people), but it's not that new, just easier to implement with the cheapness of information management in this era. Tracking a bunch of employee or student achievements on paper would be a nightmare, but it can be pretty damned easy with a computer. It's so easy these days that we can do really elaborate shit like xp bars or achievement systems with varied rewards instead of simple shit like gold stars or air miles.
 

Roderick

Savant
Joined
Apr 27, 2011
Messages
415
i'm liking this guy's videos
 

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