Completely off topic but I just started to hear your writing in your voice in my head.
On topic: I think the real problem lies in the misinterpretation of Greenlight, something you addressed in the video. Steam didn’t suddenly become an indie games platform, they just figured out that they have a lot of submissions and many of them are hard to judge because of the innovation factor. They don’t do Greenlight to be indie friendly, they do it because they don’t want to miss the next Minecraft. The fee being 100$ rather than 10$ or even 5$ is precisely there to make it more prohibitive, as is the 200k upvote mark (which I imagine will be finetuned later), it means they are not interested in games that would have less than, say, 10k release day sales (I’m making that number up but it is definitely a fraction of the required votes).
I don’t understand why so many devs think they have a “right” to be on Steam and the prohibitive measures introduced into Greenlight are infringing on that right? Not only doesn’t Steam have any kind of “obligation to the community” it is even their right to say, and they do so, “we are not interested in marginal profits.” I imagine once games start making it past Greenlight there will be an entire new set of issues with stuff like free games or in case the dev wants to give out free Steam copies to those who already bought the game through some different channel, especially with titles that are already a few years old and it seems likely that they run through a large portion of their selling course already.
Does Steam say “if your game can’t earn you enough to have a disposable 100$ we’re not interested?” Yes. This is their right, this is their business model. For some reason a lot of people just assumed that Greenlight will turn Steam into a “youtube for games” like Kongregate is. Again, Greenlight is a way for Steam to lessen their own workload and, perhaps even more so, to keep a buzzer for those innovative games that could slip below the radar. Yes, a lot of arguments in favour of the 100$, or a high voting margin, or other prohibitive measures could be more diplomatic. Yes, there is a number of games in the system that I think are well deserving but are doing poor in votes (Immortal Defense and Frayed Knights come to mind). But at the end of the day Steam isn’t asking if your game is good, they’re asking if your game can earn them money.