Morgoth
Ph.D. in World Saving
Time to spin-off Tango, Bethesda.
"There's a lock on this door," Sebastian muses at one point. "It looks like if I had a key I could open it."
Yeah how stupid do you have to be to not use that for the manual dlc and instead give modern gamers free hints."There's a lock on this door," Sebastian muses at one point. "It looks like if I had a key I could open it."
"There's a lock on this door," Sebastian muses at one point. "It looks like if I had a key I could open it."
...Maybe?you paid for this?
It's extremely unlikely that The Evil Within 2 bombed worse than Prey. For accurate numbers, Steamspy needs at least three full days of sales data, and since the game released a little early in Aus/NZ, it would be safe to wait until three days from it's U.S. debut. This disappointing sequel was the second highest viewed game on Twitch, which only that proves horror fans will watch any ole' shit.Steamspy reports ~25k sales after first day of launch. That's way worse than what even Prey or Dishonored: DOTO got. Lol.
relationated
Nope,stealth makes it trivial and unless you are deliberately shooting enemies in the torso you can easily get head shots.I wonder, is it actually challenging? Of course the game journo review describes nothing of the sort despite challenge being so integral to horror games.
And what a surprise, yet another game shoehorning in weak and meaningless RPG upgrades. Everything is shit and everything plays almost identical these days. All just an identical pile of shit.
Yea you right. I meant it looked like there is little chance to get caught out or otherwise fail. Like the monsters aren't very alert, you can never whiff a sneak attack, they are almost always positioned conveniently or have too simple patrol routes, things like that.Stealth is supposed to be low risk. Trying fighting enemies openly in Thief 2.
Resi 4's upgrade system was p. decent though, and purely weapon-centric.
Absence of matches is pure tho
Resi 4's upgrade system was p. decent though, and purely weapon-centric.
Yep, you could only upgrade weapons with money and health with yellow herbs. Every weapon when maxed out offered a unique upgrade. The fact that you could only get back half the money when selling upgraded weapons meant you had to first decide on the weapon you wanted to keep before upgrading it, as there was certainly not enough money in one playthrough to upgrade all of them. Choose one weapon you want to stick with for each ammo type. It's a decent and satisfying upgrade system.
Yea you right. I meant it looked like there is little chance to get caught out or otherwise fail. Like the monsters aren't very alert, you can never whiff a sneak attack, they are almost always positioned conveniently or have too simple patrol routes, things like that.Stealth is supposed to be low risk. Trying fighting enemies openly in Thief 2.
False! It's what I thought during my first runs, but one day I decided to stick with the "vintage" weapons from the beginning... and they are way more powerfull than the modern ones IF you unlocked the last special upgrade (but with either less shots per second or smaller magazines. They're better for pros because they're harder to use but do more damage if you know how, while the modern ones are better for novices).RE4 was pretty bad about this though. There was clearly one better weapon for every weapon group and it was usually the last one found.
False! It's what I thought during my first runs, but one day I decided to stick with the "vintage" weapons from the beginning... and they are way more powerfull than the modern ones IF you unlocked the last special upgrade (but with either less shots per second or smaller magazines. They're better for pros because they're harder to use but do more damage if you know how, while the modern ones are better for novices).RE4 was pretty bad about this though. There was clearly one better weapon for every weapon group and it was usually the last one found.