Mustawd
Guest
Like I was told "No Baldur's gate, but pretty addictive"
Baldur’s Gate is shit. So that sounds like praise IMO.
EDIT: The title of this thread is hilarious. Makes no sense whatsoever.
Last edited by a moderator:
Like I was told "No Baldur's gate, but pretty addictive"
Golden Fall is a cave crawling RPG using time based tactical battles.
The Golden Fall is of our hero who looks for a quick coin and fall into the cave many adventurers have ventured into but never came out of.
Once our hero falls, the only way out is to delve deeper.
The game contains 8 hand tailored levels, no procedural levels mean creative level design instead of generic AI levels.
You will level up, find equipment, gain skills, spells and yes... find gold.
Unique monsters and challenges awaiting. There are no orcs, vampires or your typical fantasy monsters. The monsters are unique to this game and world.
Play with the arrow keys and mouse.
But "It's an RPG." doesn't sound like a good pitch. He simply listed out basic stuff and added a part about "unique monsters" so as to have enough word garnish to distract from the fact he has nothing to offer.Also, the "level up, find equipment, gain skills spells and gold" is essentially what every RPG has. You could just say the game is an RPG.
What are you on about? There's plenty of multi-talented game devs.Coders can't design good games and game designers can't code, and that's without even mentioning art and assets. I don't understand why people expect a competent, fun game from a single dev.
Coders can't design good games and game designers can't code, and that's without even mentioning art and assets. I don't understand why people expect a competent, fun game from a single dev.
What are you on about? There's plenty of multi-talented game devs.Coders can't design good games and game designers can't code, and that's without even mentioning art and assets. I don't understand why people expect a competent, fun game from a single dev.
Cleve, of courseCould you perhaps name someone who both designed and coded a great game?
Anyway Jarl gave good advice. If OP listens to him he'll have a chance in the future.
After half an hour of deliberation, I found a way to prove myself wrong - there IS a man who is good at coding games and good at designing them, and I think he even makes his own art for them - it's Zach Barth, the guy who made SpaceChem and Opus Magnum and Infinifactory and Shenzhen I/O.
I only pay in wholesome loafs of bread.Anyway Jarl gave good advice. If OP listens to him he'll have a chance in the future.
PompiPompi that will be 3.99$ for the advice. I accept PayPal.
This is a prequel to the Golden Shower?
Procedural generated levels are more boring. First two levels might seem a bit generic, but even then, they have more thought in them than a procedural generated level.On topic: you may not want to proclaim hand crafted levels when they look procedurally generated anyway.
In fact this looks just like a roguelike but without any of the benefits? Might behoove you to just move in that direction.