More like any Nippon Ichi game, Rainbow Moon, and Agarest for recent games.Referring to Disgaea?
More like any Nippon Ichi game, Rainbow Moon, and Agarest for recent games.Referring to Disgaea?
So no reason at all then. Thanks for saving me the money and time.Like I said, Awakening serves as a giant tutorial level for wusses/weebs who're scared of Fire Emblem in it's purest form. Which includes good writing.
Odd that FE:A would've been the series' swan song. I guess it was :incloosive: enough to sell, though.
How could I forget about Rainbow Moon and Argarest? Seems like a good thing I am only aware of the Disgaea Nippon Ichi games, because if they make more equally horrible games, it might be for the better I dont know of them.More like any Nippon Ichi game, Rainbow Moon, and Agarest for recent games.
The good thing about the codex: You will save a lot of money.So no reason at all then. Thanks for saving me the money and time.
It was in top 10 of neogaf's list Sadly I've seen a lot of casuals praising AwakeningLike I said, Awakening serves as a giant tutorial level for wusses/weebs who're scared of Fire Emblem in it's purest form. Which includes good writing.
Odd that FE:A would've been the series' swan song. I guess it was :incloosive: enough to sell, though.
I don't know, just the addition of grinding ruins it for me (not like there are not so many other reasons to dislike it). Being able to grind means there is no proper balance in the game because there is no expected level of the party to base the enemies around. Add the fact of forced deployment of certain units for the support conversation and not because the tactical situation demands it plus unlimited reclassing taking away any uniqueness from the characters plus monotonous objectives plus bare terrain leaves the gameplay woefully inadequate for me.
Is there any reason to play awakening really? Honest question to any fans.
Lol.Like I said, Awakening serves as a giant tutorial level for wusses/weebs who're scared of Fire Emblem in it's purest form. Which includes good writing.
I'll go back to it one day and start again from the beginning (it's been a good 6+ years since I played it), and then move on to Radiant Dawn (which I have, but haven't played).
Relatively speaking. Most Fire Emblem games have sparse writing to be honest, and it isn't anything that we haven't seen before - but it's not without any sort of thought or coherency. Fire Emblem: Awakening however, kind of peeters off and dies, with the high point being in the beginning and then taking a nose-dive.Lol.
The point is the plot was not anything special but it was inoffensive. It was there in the background to give some reason from going from map to map and that is enough. I don't expect anything more from any game really. Most of the time is spent in battle and that's what should be good or at least varied enough not to bore you.You won't regret it, RD has some of the most varied level designs in japanese SRPG, I've replayed the whole game just to get to 3-13 with all the ballistaes, catapults, allies and op enemies, shame the plot suffers of yet another strong case of Tactics Ogre/Final Fantasy Tactics syndrome
You won't regret it, RD has some of the most varied level designs in japanese SRPG, I've replayed the whole game just to get to 3-13 with all the ballistaes, catapults, allies and op enemies, shame the plot suffers of yet another strong case of Tactics Ogre/Final Fantasy Tactics syndrome
I would say Radiant Dawn is the better game because it implements terrain heights, three tiered units, better plot prior to the FFT moment, longer campaign (40+ levels) and is overall much more difficult, specially due to the fact PoR difficulty was toned down from jap version, making most dorito reviewers rage about how unforgivingly hard (for dorito standards I mean) RD could become playing normal.
Path of Radiance however is a pretty nice game with its own dose of varied levels and, unlike RD, it has full support convos in case you like to get extra background info from your chars.
Ok this is gold. I present you a quote from a post in neogaf...
"I'm torn on the marriage stuff. I liked it in Awakening but it'd feel odd for me to "marry" another girl and to have different children than the 2 I already have. IF there is marriage again, I won't make the MU to resemble me."
I just have no words...
Oh and Pair Up is back
For the best Fire Emblem tactical experience try Thracia 776, probably the closest thing to simulating an actual rebellion in a video game. Weapons are ludicrously expensive and thus you must capture enemies for theirs, you're almost always outnumbered and outclassed, and most of the early game is spent running away. Quite frustrating (especially if you want to be a tryhard and keep everyone alive which the game is pretty much explicitly designed to prevent, its definitely possible though) but fascinating.
Awakening fucking sucked, pretty disappointing that they're taking lessons from it. Oh well, Awakening sold more than most of the rest of the series combined so I guess it's to be expected.
For the best Fire Emblem tactical experience try Thracia 776, probably the closest thing to simulating an actual rebellion in a video game. Weapons are ludicrously expensive and thus you must capture enemies for theirs, you're almost always outnumbered and outclassed, and most of the early game is spent running away. Quite frustrating (especially if you want to be a tryhard and keep everyone alive which the game is pretty much explicitly designed to prevent, its definitely possible though) but fascinating.
I don't think the AI is the biggest problem, really. As always, it is map and encounter design that became too straightforward.If they fix the AI and add a little more variety in tactical options, it may be good. But since everybody was gushing about FE:A despite its unchallenging AI ("attack the weakest unit in range/maximize damage"), I don't hold my hopes too high.