Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Game Awards 2021 - December 9th

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,427
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,389
Location
Vita umbratilis
Re: mystery of the stolen breast milk, my best guess on the culprit(s) are

1. they were GOMADing gymbros and took the free protein

2. they were Indians
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,610
Now you can say all that is just fluff and one shouldn't care that much about it, but the camera angle could have gameplay implications as well. For example in the trailer you can just see enemies behind walls and closed doors and that's not how Arkane's other games works (at least not without specific skill/power).

This is a preference thing and nothing to do with systems and how they interact.
Roguey, there's this sort of tunnel vision people can get when they focus on something in the abstract for too long. Like coding for instance, you lose sight of the wider issue and get stuck in a loop, unable to solve your current problem. The thing to do then is take a break, get a cigarette, work on something else for a couple of hours, so you can lay fresh eyes on your roadblock later.

You really wanna get that cigarette break right now, 'cause you've come to argue that FPP and isometric stealth might as well be the same videogame experience.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,665
Roguey, there's this sort of tunnel vision people can get when they focus on something in the abstract for too long. Like coding for instance, you lose sight of the wider issue and get stuck in a loop, unable to solve your current problem. The thing to do then is take a break, get a cigarette, work on something else for a couple of hours, so you can lay fresh eyes on your roadblock later.

You really wanna get that cigarette break right now, 'cause you've come to argue that FPP and isometric stealth might as well be the same videogame experience.

Stealth games are stealth games. Yes, they play a bit differently, but they're still the same genre.
 

Gargaune

Arcane
Joined
Mar 12, 2020
Messages
3,610
Stealth games are stealth games. Yes, they play a bit differently, but they're still the same genre.
Genre classifications aren't exclusive, Splinter Cell is a stealth game, Thief is a stealth game and an immersive sim.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom