I'm sure all of you are familiar with the following conversation:
Oldfag: "Man, games sure were better back then..."
Newfag: "It's just nostalgia back then there were shit games too you only forgot them and remember only the good ones."
Thusly, or similar, go many conversations with newfags about the good old days. It's just nostalgia! they say. You only remember the good games, and then you forget about their flaws! Then they say how games are better today since technology has progressed, and all the usual crap. And while most of what they say is just dumb newfaggery, there is one point nobody can deny: the past had its share of mediocre and shit games, too.
But, thing is: shit games back then were less shit - or, at least, differently shit than modern shit games. Let me explain.
Today, most games, and almost all of the big budget games made by major mainstream companies, are pure derivative shit. At least every second shooter nowadays is a clone of Call of Duty, or of Gears of War. They copy everything - the exact same gameplay without any major variations (lol popamole), similar settings and characters (pseudo-realistic military shooter with you being generic soldier dude) and, in some cases, even graphics and art design look so similar that you can look at 3 screenshots of 3 different games and believe that they're all of the same game. They also have the same level design - linear levels with "cinematic" cutscenes and no branching paths or exploration whatsoever.
Back then, we did have countless mediocre shooters, too. Most of them were solid, though, and if one was shit, it wasn't because it was exactly like all the others - it was because of exceptionally shit design, or because it tried something different and failed. But even those games which were basically clones of Qake or Unreal, using the same style of gameplay, were different in story and art design. Let me just list a few older shooters and action games, especially those that have been mostly forgotten today:
Star Trek: Klingon Honor Guard, a shooter set in the ST universe where you play a Klingon warrior
The Wheel of Time, a fantasy shooter set in the WoT setting
Heavy Metal FAKK², a third person shooter/slasher made as a sequel to the cartoon movie Heavy Metal 2000
American McGee's Alice, an action/platformer based on a very interesting interpretation of Alice in Wonderland
Star Trek: Elite Force, another Star Trek shooter where you play as a member of an elite combat team on Voyager
Jedi Knight 2: Jedi Outcast, a Star Wars shooter where you play a Jedi and where you have a lighsaber in addition to guns
Gunman Chronicles, a game in the Half-Life engine which plays on a tropical planet with dinosaurs
Most of these are good, some are mediocre (Gunman Chronicles was rather meh), but all of them are somehow interesting and different from each other. They all have rather interesting settings and stories. And what do we have nowadays? In most modern shooters you play a nondescript soldier guy in a modern pseudo-realistic setting. There's no innovation. There's no creativity. It's always the same.
Fact is, back then developers still tried different things. Nowdays, everyone copies what's popular, and copies so exactly that the games end up being almost the same.
Oh, sure, there were clones en masse back then, too. Not everything was good. There were the hordes and hordes of shitty Diablo clones, for example. But hey, at least most of them had interesting settings or at least some new shitty gimmick feature which set it apart from the others. Didn't change the fact that it was shit, but at least it was different-flavoured shit, unlike today where all the shit is the same.
Sure, there was the decline of RPGs in the mid-90s where everyone just made shitty shovelware dungeon crawler clones with bad design, but both gamers and the press criticized them for being shit and RPGs seemed to be a dying genre, until Baldur's Gate, Fallout and Diablo came and brought some fresh wind. But even the most banal and boring dungeon crawler of back then was more fun to play than, say, Dragon Age 2 with its filler combat and horrible writing. In fact, if anyone had released DA2 in the 90s or early 2000s, both gamers and the press would have bashed it for horrible design, bad gameplay and awkward writing. Nowadays, it gets good scores in magazines because it's made by a big publisher and the masses gobble it up either because they have no taste, or because they don't know any better and believe anything they read.
Yes, there was shit in the past. But it wasn't just clones of clones that clone clones as it is today, there were many flavours of shit while today shit all tastes the same, and there's nothing else on the menu. And back then, shit didn't recieve raving scores just because it's backed by a huge publisher like EA or Ubisoft. Today, people are made to believe shit is good, and that shit is supposed to be the new step of evolution in the genre. Criticize DA2 for being shit? Cue hordes of fanboys who say that you're an old fart who doesn't accept the new revolutionary direction the genre is taking. Back then, level scaling as in Oblivion would've been ridiculed by everyone. Today, it's a revolutionary feature that makes games more accessible and immersive.
All that said, I have more fun with some of the shit games of days gone past than with some of the merely mediocre games of nowadays, because nowadays, everything we get is the same. If this is supposed to be the "revolutionary" "new age" of gaming, then it's a very boring revolution when interesting ideas and different, sometimes experimental, games are replaced with games that all play the same and look the same.
So, if anyone says "LOL GAMES WERENT BETTER BACK THEN ITS JUST NOSTALGIA, YOU'RE JUST AN OLD FART WHO CANNOT ACCEPT THE NEW DIRECTION GAMING IS TAKING" to me again, I will just wait till ITZ comes and visit him while his wife is taken by nigger rape squads, his baby grilled for food and his ass sodomized by manboons and tell him: "You just aren't ready to accept the new direction society is taking. Why are you so resistant to change? This isn't your grandpa's society anymore, this is the new society for modern people, so you either accept it or GTFO." Because what's happening to gaming now is indeed very similar to this post-ITZ situation.
Oldfag: "Man, games sure were better back then..."
Newfag: "It's just nostalgia back then there were shit games too you only forgot them and remember only the good ones."
Thusly, or similar, go many conversations with newfags about the good old days. It's just nostalgia! they say. You only remember the good games, and then you forget about their flaws! Then they say how games are better today since technology has progressed, and all the usual crap. And while most of what they say is just dumb newfaggery, there is one point nobody can deny: the past had its share of mediocre and shit games, too.
But, thing is: shit games back then were less shit - or, at least, differently shit than modern shit games. Let me explain.
Today, most games, and almost all of the big budget games made by major mainstream companies, are pure derivative shit. At least every second shooter nowadays is a clone of Call of Duty, or of Gears of War. They copy everything - the exact same gameplay without any major variations (lol popamole), similar settings and characters (pseudo-realistic military shooter with you being generic soldier dude) and, in some cases, even graphics and art design look so similar that you can look at 3 screenshots of 3 different games and believe that they're all of the same game. They also have the same level design - linear levels with "cinematic" cutscenes and no branching paths or exploration whatsoever.
Back then, we did have countless mediocre shooters, too. Most of them were solid, though, and if one was shit, it wasn't because it was exactly like all the others - it was because of exceptionally shit design, or because it tried something different and failed. But even those games which were basically clones of Qake or Unreal, using the same style of gameplay, were different in story and art design. Let me just list a few older shooters and action games, especially those that have been mostly forgotten today:
Star Trek: Klingon Honor Guard, a shooter set in the ST universe where you play a Klingon warrior
The Wheel of Time, a fantasy shooter set in the WoT setting
Heavy Metal FAKK², a third person shooter/slasher made as a sequel to the cartoon movie Heavy Metal 2000
American McGee's Alice, an action/platformer based on a very interesting interpretation of Alice in Wonderland
Star Trek: Elite Force, another Star Trek shooter where you play as a member of an elite combat team on Voyager
Jedi Knight 2: Jedi Outcast, a Star Wars shooter where you play a Jedi and where you have a lighsaber in addition to guns
Gunman Chronicles, a game in the Half-Life engine which plays on a tropical planet with dinosaurs
Most of these are good, some are mediocre (Gunman Chronicles was rather meh), but all of them are somehow interesting and different from each other. They all have rather interesting settings and stories. And what do we have nowadays? In most modern shooters you play a nondescript soldier guy in a modern pseudo-realistic setting. There's no innovation. There's no creativity. It's always the same.
Fact is, back then developers still tried different things. Nowdays, everyone copies what's popular, and copies so exactly that the games end up being almost the same.
Oh, sure, there were clones en masse back then, too. Not everything was good. There were the hordes and hordes of shitty Diablo clones, for example. But hey, at least most of them had interesting settings or at least some new shitty gimmick feature which set it apart from the others. Didn't change the fact that it was shit, but at least it was different-flavoured shit, unlike today where all the shit is the same.
Sure, there was the decline of RPGs in the mid-90s where everyone just made shitty shovelware dungeon crawler clones with bad design, but both gamers and the press criticized them for being shit and RPGs seemed to be a dying genre, until Baldur's Gate, Fallout and Diablo came and brought some fresh wind. But even the most banal and boring dungeon crawler of back then was more fun to play than, say, Dragon Age 2 with its filler combat and horrible writing. In fact, if anyone had released DA2 in the 90s or early 2000s, both gamers and the press would have bashed it for horrible design, bad gameplay and awkward writing. Nowadays, it gets good scores in magazines because it's made by a big publisher and the masses gobble it up either because they have no taste, or because they don't know any better and believe anything they read.
Yes, there was shit in the past. But it wasn't just clones of clones that clone clones as it is today, there were many flavours of shit while today shit all tastes the same, and there's nothing else on the menu. And back then, shit didn't recieve raving scores just because it's backed by a huge publisher like EA or Ubisoft. Today, people are made to believe shit is good, and that shit is supposed to be the new step of evolution in the genre. Criticize DA2 for being shit? Cue hordes of fanboys who say that you're an old fart who doesn't accept the new revolutionary direction the genre is taking. Back then, level scaling as in Oblivion would've been ridiculed by everyone. Today, it's a revolutionary feature that makes games more accessible and immersive.
All that said, I have more fun with some of the shit games of days gone past than with some of the merely mediocre games of nowadays, because nowadays, everything we get is the same. If this is supposed to be the "revolutionary" "new age" of gaming, then it's a very boring revolution when interesting ideas and different, sometimes experimental, games are replaced with games that all play the same and look the same.
So, if anyone says "LOL GAMES WERENT BETTER BACK THEN ITS JUST NOSTALGIA, YOU'RE JUST AN OLD FART WHO CANNOT ACCEPT THE NEW DIRECTION GAMING IS TAKING" to me again, I will just wait till ITZ comes and visit him while his wife is taken by nigger rape squads, his baby grilled for food and his ass sodomized by manboons and tell him: "You just aren't ready to accept the new direction society is taking. Why are you so resistant to change? This isn't your grandpa's society anymore, this is the new society for modern people, so you either accept it or GTFO." Because what's happening to gaming now is indeed very similar to this post-ITZ situation.