Axioms
Arcane
- Joined
- Jul 11, 2019
- Messages
- 1,630
Have you thought about a lobotomy?I have 4.6k hours clocked in GW2.
Have you thought about a lobotomy?I have 4.6k hours clocked in GW2.
Have you thought about a lobotomy?I have 4.6k hours clocked in GW2.
Explains the 4.6k hours thenHave you thought about a lobotomy?I have 4.6k hours clocked in GW2.
No, but frequenting this forum on a daily basis has a similar result over time.
come on, i'm homo for warframe, i left it afk for at least a third of the time i spent with it, let's add days worth of patch downloadings to the mix, i played beta (but i skipped a year or two) and i clocked half of that.
The converse being, "What's the point of levelling up if you never actually get better at anything?".
10 years of GW2? I don't accept this. You are fake. Some alien that doesn't understand how wrong that is trying to bamboozle us.come on, i'm homo for warframe, i left it afk for at least a third of the time i spent with it, let's add days worth of patch downloadings to the mix, i played beta (but i skipped a year or two) and i clocked half of that.
I didn't afk though. I played GW2 for the entire 4.6k hours.
I actually can't think of anything positive to say about it
What the fuck my dude?I didn't afk though. I played GW2 for the entire 4.6k hours.
They threw away everything which was original (deckbuilding with 1000 skills, multiclassing) in favor of Wowification and dumbed down skillbars.
With Pwetty Charr Pwincesses and their Barbed Cat Penises I presume.had several RP encounters
these are antifeaturesHorizontal progression for gear, all content is viable at endgame due to level scaling.
Alliances When?
This year.
World Restructuring (also known as Alliances) is a feature that aims to deliver a more balanced World vs. World experience by dynamically creating matchups using WvW-designated guilds, alliances (a player-made collection of guilds), and active WvW players as the inputs. This is in comparison to the current system that relies on worlds and world linking. The system will give us more flexibility and granularity when creating new matches and help address natural fluctuations in population over time. It’ll also give players more agency in choosing who they want to play with on an ongoing basis.
Client Performance Optimization
We’ve heard you loud and clear—Guild Wars 2 needs better frame rates. We agree. We’re actively working on upgrading our engine to DirectX 11, and we expect to be able to roll it out in an opt-in beta later this year. An important note is that the upgrade to DX11 itself isn’t a magical fix for frame rates on its own. Some players may not notice a difference at all. However, upgrading to DX11 opens a lot of doors for improving performance—CPU multithreading for instance. It also paves the way for some potential graphics upgrades down the road.
Guild Wars 2: End of Dragons
As expansion development has progressed and the real-world challenges of the past year and a half have changed the way we live and work, it’s become clear that we need a little more time to deliver our creative vision for Cantha. As a result, we’re delaying the release of Guild Wars 2: End of Dragons from late 2021 to early 2022.
A Familiar Face Returns
A large part of my job is planning for the future. We have some big plans in store for Guild Wars 2, and ambitious plans require ambitious leaders. I knew I needed a partner to help share the load in order for us to achieve our long-term goals and deliver the game experiences you deserve. I needed someone who intimately understood the franchise and, most importantly, our players.
With that, I’m thrilled to announce that former Guild Wars 2 game director Colin Johanson has returned to ArenaNet to help co-lead the studio with me. All aboard!
https://www.linkedin.com/in/colin-johanson-669618109
Game Designer:
Guild Wars: Prophecies
Guild Wars: Sorrow's Furnace
Guild Wars: Factions
Guild Wars: Nightfall.
Guild Wars: Eye of the North
Game Director leading creative development and strategy for a team of 300+ on the Guild Wars franchise.
Guild Wars 2
Guild Wars 2: Heart of Thorns
Guild Wars 2: Path of Fire (concept, prototype and pre-production)
Guild Wars 2: Living World + Feature Packs
Guild Wars 2: China
Guild Wars 2: Free-to-Play
Guild Wars 2: World Tournament Series
Guild Wars 2: Pro League
Guild Wars 2: End of Dragons is available for pre-purchase starting today at guildwars2.com/end-of-dragons for $29.99, and includes a bundle of pre-purchase bonus items, including a Flame Serpent Weapon Chest, a Shing Jea Mosaic Cape, a special Prodigy of Shing Jea character Title, a shared inventory slot, and a level 80 character boost. The Deluxe Edition ($54.99) comes with the standard edition bundle, plus another batch of exclusive items: a Shing Jea Dragon Boat Skiff skin, a Canthan Raptor mount skin, an additional character slot, and an Identity Repair Kit. The End of Dragons Ultimate Edition ($79.99) includes the exclusive Standard and Deluxe Edition items, plus 4,000 Gems, Guild Wars 2’s premium in-game store currency.
• Colin Johanson and Andrew Gray are up and talking about how it’s been 15 years since since Guild Wars 1’s Factions.
• Yes, “Cantha when” has been a thing for so many years now.
• Devs noting that the last storyline in Cantha came during Classic Guild Wars 1’s Winds of Change, but the continent hasn’t remain locked in time – it has progressed affected by the major upheavel players have seen too.
• Allies are back – Marjory and Kasmeer are back. Yes, Jory the Detective will be a big deal again. Aurene figures prominently as well.
• Highlighting different maps – Echovald looks gorgeous. Oh yes, my friends, verticality is here to stay. Shing Jea is topographical different, but still familiar. They’re trying to make everything usable long-term and mount-explorable.
• Siege Turtles! Pew pew. Yep, they’re back as a multiplayer co-op mount, so you can pick up your dudes and drive around, though passengers can do stuff too. And they point that the Cantha tech has evolved a bit.
• Fishing is coming! It’s one of five new mastery tracks, along with turtles and skiffs. The other two are apparently not being revealed today. Yes, you can fish in every zone in the game, not just Cantha.
• Oh yeah, skiffs are also a thing! They didn’t dwell on this.
• Sixteen new Aurene-inspired legendary weapons will launch with the expansion. Precursors are baby Aurene; Legendaries are adult.
• Strike missions are changing things up with challenge modes available shortly after launch. Associated rewards are getting a simplification/standardization pass across the game.
• There’s a new guild hall, this one in Shing Jea. It’s stunning, with gobs of water for fishing. The expedition for this hall is better-scaled and is achievable for smaller teams.
• Elite specs are Cantha-inspired of course and Anet says it’s “broken a lot of its rules.” The one they’re showing today is for the Mesmer – it’s a Virtuoso with a dagger. It’s not exactly a bard, but it does use bladesong mechanics in lieu of clones, so kinda! Anet says it thinks the Virtuoso plays like a different class. They’re going to hold off on the other class specs for now.
• Colin Johanson stresses that End of Dragons is not the end of the game. It’s just the next big step for the franchise.
• The team is upgrading the game to DX11. Expect beta for this later this year. More info in August.
• There will also be four beta events for the elite specs, open even to F2P accounts. The first one starts August 17th, with the Virtuoso and two more. They tease one of them:
• Couple of promos here for a gaming chair and Aurene statue.
• End of Dragons launches in February 2022 with prepurchases open later today. We’ll include the preorder info shortly.
• Quick tease for “new looks” for characters too.
As if it stops you from reiterating this claim endlessly...gw2 is one of the worst 'modern' MMOs I've played
I actually can't think of anything positive to say about it