Icebrood Saga
In 2019, Arena Net was hit by layoffs. After season 4, GW2 wasn't greenlit for another expansion, but for another season of patch content. Patches don't attract interest in an MMO like expansions do, so when Anet announced the fifth season of patch content, they tried rebranding it as Icebrood Saga, claiming IBS would deliver "expansion level features" that would simply be distributed over time in patches rather than an all-in-one content drop.
Unfortunately, IBS was just that: a season of patch content. No "expansion level features" that were promised. It didn't introduce a new class, or new elite specializations, or a transformative feature like gliding or mounts, or a new guild hall, or a new WvW map, or a new SPvP mode, and so on. You just get more PvE maps and 1-2 hours of story per patch, just like you were getting in season 4. The new masteries are lackluster compared to the ones introduced previously. IBS does introduce Strikes (single boss fights with no trash or leadup, like FF14's trials), but that's just a lower budget replacement for raids and fractals. Consequently, IBS saw a large player dropoff. Unless you were into casual open world PvE or raiding, IBS offered nothing for you.
For the PvErs who did stick around for IBS, they were sorely disappointed. The story content started out on par with season 4... and then IBS was aborted so the studio could move on to working on the End of Dragons expansion. IBS only got 3 maps. Several plotlines were dropped, and the rushed ending was especially reviled.
Maps
The first map is Grothmar Valley. Grothmar is unique in in that you are not adventuring or waging war. There is no peril here, no monsters or bad guys to fight. Instead, it is a festival, and you run around doing non-combat events, such as helping a chef prepare food for a partying army, participating in a demolition derby, rocking out to a metal concert, racing, lighting bonfires, and so on. It's a fun, relaxing map, and a good breather episode after you've saved the world from three elder dragons. You get to enjoy a respite, and get some sense that the heroes' efforts thus far were worth it, that the world was preserved. It is also set in Ascalon and looks visually pleasant.
There is also a Branded area that has been purified by Aurene. The bright crystals and crystalized trees are quite nice. Wish this area was fleshed out more. A whole zone like this could have been nice.
The second map is Bjora Marches. It goes for that haunted dark forest feel. The music is pretty eerie. The map is covered in a blizzard that will freeze you to death if you are out in the cold for a couple minutes. You have to go stand by a fire to warm up or interact with a Raven statue to gain protection from the cold for 40 seconds. The map feels pretty atmospheric... for about 10 minutes, and then you realize that there is nothing to be afraid of. The mobs being braindead easy, and by this point you have a menagerie of mounts that allow you to trivially bypass the mobs. You can also mount up while you are taking damage from the blizzard and there are plenty of fires and Raven statues, you can warm up or gain protection within 10-15 seconds of riding. You are never in any danger of dying, despite the narrative constantly saying that Bjora is a dangerous place.
Bjora has a neat puzzle where you rotate mirrors and clear line of sight of obstructions to bounce ghost lights across the map.
The third map is Drizzlewood Coast. It is a WW2/Vietnam style war map set in a lush forest, like Yosemite National Park on an early morning. Looks great. The map gimmick is that the Frost Legion have planted dozens and dozens of snipers across Drizzlewood who will shoot you down.
Fortunately the same episode introduces a mastery that lets you cloak while mounted. Once you train that the snipers, aren't a problem anymore.
The fourth and final "map" is Dragonstorm, where the disembodied heads of Jormag and Primordus fight each other in a pit. Calling it a map would be generous. It's like calling the final area of Dragon's Stand where you fight the Mouth of Mordremoth a "map". It's a cool concept but terribly undercooked. Should have been a full map with build up to the actual climatic battle with the armies of Icebrood and Destroyers fighting each other. Would also have liked to have seen the full bodies of the two Elder Dragons.
Strikes
Replacing raids and fractals as competitive PvE group content are strikes. They are structured just like FFXIV's trials: your group ports into the arena with the raid boss right in front of you, and you only fight that one boss. No clearing trash up to the boss, no waiting for scripted RP, just bossfights. The low barrier of entry makes it easy for casuals to get in, see the story, and get out. The story build up is transferred to the one-off story instances. For hardcore raiders, it cuts out the fat that quickly becomes repetitive and old (clearing trash and RP) after the 20th week of clearing that content and lets them spend more time on what they're actually here for: boss fights.
Masteries
IBS masteries are lackluster compared to the ones introduced before. HoT, season 3, and season 4 introduced masteries that allowed you to unlock new areas of a map and changed how you traversed all maps. In IBS, the only transformative mastery is the ability to use Raven Gates, but Raven Gates only appear in Bjora marches. I suppose there is also the mounted invisibility mastery but Drizzlewood is the only map in the game where you are at serious risk of being killed while mounted. There is the United Legions Waystation mastery but that only allows you to burst down a break bar at the start of a fight. The other four mastery lines feel completely useless, just giving you stat increases for content you might hardly ever spend much time in (IBS maps and Dragon Response Missions). EoD introduces another stat mastery that buffs your stats (Jade Bots) but at least that one is useful everywhere.
Story
Prologue "Bound by Blood"
I tried looking around the festival, but I didn't see my father, Clement Forktail. He was a Flame Legion shaman, so maybe he could have had some interesting words to say about the treaty with the Flame Legion.
Why is Bangar being so hostile towards me, a Charr? Bangar wants to control an Elder Dragon. Guess who is the world's foremost expert on Elder Dragons, and has successfully raised one? Bangar thinks I control Aurene, so as far as he should know, recruiting me would be a package deal and secure him at least one Elder Dragon. I am everything Bangar desires.
It's strange that my boss, the Ash Legion Imperator, doesn't try to extract any juicy information from me.
Again, why is Bangar presuming that I am against him. Bangar has no way of knowing if I am idealogically opposed to his agenda. I was a member of the Ash Legion 7 years ago and fought against Ascalonian Ghosts for the glory of the Charr, and Bangar doesn't care what Legion you are from so long as you fight for the glory of the Charr. I only left because Zhaitan desecrated one of my warband mates, and Blood Tribune Brimstone ordered me to join one of the orders to fight against Zhaitan. By Bangar's reckoning, I should be a loyal and highly successful soldier.
Episode 1 "Whisper in the Dark"
It felt like hardly anything happened in this episode. You only find out that Almorra is dead and that Jormag is whispering to people. No progress is made on catching up to Bangar or defeating him.
Jormag's "you'll come to me when you need me" speech comes off as laughable. There is no greater threat on this planet than hostile Elder Dragons, and Jormag is one of them. Unless she is referring to the other two hostile dragons, in which case I've already killed three and have the aid of a benevolent Elder Dragon. I don't need Jormag's help. If Jormag was speaking truthfully, then perhaps she could have been referring to some sort of hidden, extra-terristrial threat that was planned before IBS was aborted. Jormag can't be referring to the threat of the world falling into the Void because according to season 2, as that can only happen once most if not all of the Elder Dragons are dead, and currently there are four out of six alive. By the time that happens it'd be unlikely for Jormag be alive by then.
Sorry, I just find it funny that such a transparent lie got a pre-rendered cutscene. Only makes sense budget wise if it was planned to set up something that was cut.
Why is Jhavi assuming she is the leader of the Vigil now? Efut is the next highest ranking Vigil leader after Almorra, and he participated in the campaign against Zhaitan, and has been presumably been running stuff in the background since then. After Efut is Laranthir, who participated in the campaign against Mordremoth, took command when Traehearne was captured and the Commander gallivanted off, reorganized the survivors of the crashed fleet, and led the army that killed the Mouth of Mordremoth. Either of them should become the next leader of the Vigil, not some random girl with no track record who was just introduced this episode.
Episode 2 "Shadow in the Ice"
It's bizzare seeing Rytlock and Braham giving in so easily towards the end. They already KNOW that Jormag operates by whispering to people. It's also pretty funny when you consider that Rytlock was giving Canach a bad rap in HoT, thinking that Canach would give in to the whispers of Mordremoth, but he didn't, while Rytlock gave in to the whispers of Jormag.
Visions of the Past: Steel and Fire
I find it interesting that it wasn't until 2020 that GW2 finally began doing the "you play as another character" thing that WoW had been doing since Wrath of the Lich King in 2008.
Does he not know that Aurene latched on to me while she was still inside her egg? Aurene seems to be a well known figure according to S4E6 (you had Sylvari from the Pale Tree hearing about Aurene's struggle and volunteering to join the fight on Dragonfall) and I'd imagine that the circumstances around her would be common knowledge as well. That I raised her from the moment she hatched? And that was when Aurene was weak and couldn't talk, before she was uplifted by absorbing magic. Jormag isn't a young, impressionable dragon. Jormag is a talking, powerful elder dragon. How do you tame a dragon older than known civilizaton? Also, I had the aid of the Exalted when I raised Aurene, who had been prepared by Glint specifically for that role. Bangar has no one. He's going to try to manipulate the master manipulator? I find it hard to believe that this guy somehow managed to ascend to the rank of Imperator and was respected by the other Imperators.
Episode 3 "No Quarter"
The writing really nosedives here. The writers forgot that these a Charr, not humans. Remember the 1-30 Charr storyline from vanilla? We Charr do not have human morality. We pillage tombs. We piss on graves. We enslave our enemies and work them to death in mines. We kill traitors and force our deserters to wander around the Black Citadel retelling their shameful story for 10 years before tossing them into a pit. We are conquerors. Now the game is acting as if we have a moral conscience, like we have some sort of convention that detailed "war crimes", and other nonsense.
It's also bizzare seeing the PC and Rytlock being aghast at what Smoldur did. Rytlock and I did worse in the 1-30 Charr storyline. And it's not like the PC and Rytlock grew a conscience over the years since then; just last season we raided Rata Primus and thoughtlessly killed non-combatant scientists and accountants and other paperwork clerks, not just evil scientists and people trying to kill us.
And then there is Imperator Smoldur. Yes, in the 1-30 Charr storyline he was depicted as being irritable, but he wasn't bloodthirsty or stupid like he is here. The Smoldur depicted in IBS is a completely different character, a moron who couldn't have possibly ascended to Iron Legion imperator, united the three legions, built the Black Citadel, and brokered a treaty with Kryta.
The PC, Rytlock, Smoldur, and the Charr as a whole have been character assassinated in IBS. IBS has the aesthetics of a Charr content pack - there's lots of Charr, rusted machinery, firery shamsn, etc - but the story isn't Charr at all. It's a measly human story.
The four Imperators decide to personally raid a secret Dominion base. Do I even need to point out how dumb this is? Setting aside whether or not going commando is a better use of a head of state's limited time than organizing from the back, they spend three minutes planning their attack right outside the front door. Why didn't you morons plan before you went up to the front door? Any Dominion door guard inside could overhear, open the door, chuck a grenade out and bam! The four legion's leadership is decapitated and Bangar wins. Morale among the United Legions is already very low and Charr are defecting in droves every day. Even if the Tribunes didn't fight amongst themselves over who became the new Imperators and quickly reorganized, the death of the Imperators would be a shock that would probably cause the United Legions to just completely surrender.
Episode 4 "Jormag Rising"
Ryland snipes Imperator Smoldur.
If Ryland had used a rocket launcher or chucked a grenade down, he would have eliminated all of the Imperators and won the war. Also, why didn't we use portals to assasinate people before? Sure would've come in handy when we dealt with the Flame Legion back or Zhaitan's lieutenants in vanilla, or Scarlet in season 1, or the White Mantle in season 3, or Joko in season 4, etc.
Another episode full of immersion breaking snark, mocking fantasy journey tropes, as if the writers are afraid of playing them straight when that is exactly what GW2 players want out of the story.
Braham and the PC also mock the Norn gods... the same gods they are trying to ingratiate and call upon for help. Great plan guys. Also rather unwise given that the gods in this setting can strike you down on the spot for irreverence. Braham has been very reverent of the Norn gods... but now he's treating them as a joke?
Crecia is a bitch. She puts down Rytlock and give snide remarks about her comrades at every turn. I don't require every character to be pleasant all of the time, but this just isn't enjoyable to listen to at all.
Wait a minute, we're seriously playing the pronoun game now? Since when did Jormag become a "they"? Jormag was established as male in vanilla. Everyone called Jormag a male up to IBS. Then Icebrood Saga gave a woman's voice to Jormag, so presumably Jormag's gender was retconned for creative reasons, to do something different with one of the villainous Elder Dragons since we had three storylines about male Elder Dragon villains. But how on earth do the characters ingame go from calling Jormag a male to calling Jormag a "they"? What, did Jormag drop by Lion's Arch and put out a press release telling people to address her as a "they"?
Jormag can enslave people and turn them into Icebrood in droves simply by being in close proximity. Jormag can also turn into an intangible blizzard. Jormag can also open portals to travel to and from the Mists. Also, Jormag has acquired Zhaitan's death magic. She can kill people and raise them as her minions, just as we saw one of Kralkatorik's minions do in S4E2. There is no reason why Jormag can't just suddenly appear over every major city on the planet and enslave everyone. Icebrood retain their intelligence, so it's not like her minions would become dumb or she would need to leave geniuses untouched so that they can come up with solutions she cannot. Jormag's actions make no sense.
Episode 5 "Champions"
Primordus, the lava Elder Dragon, gets shoehorned into the ICEbrood Saga. The storyline that is supposed to be about fighting Jormag. Primordus was put to sleep in season 3 episode 5 and was literally never heard from again until this episode where he comes out of absolutely nowhere. As far as I can tell, there is no explanation as to why his Destroyers suddenly invaded Tyria. By this point, IBS was aborted and Anet was rushing to work on the End of Dragons expansion. For whatever reason, someone at Anet decided that they wanted to get the Elder Dragon storyline over and done with ASAP, so Primordus is brought back and is then killed off in the same episode, killing off any hope of an underground expansion with him.
This episode also introduces Dragon Response Missions. You teleport into an instanced version of old maps and fight waves of generic Icebrood or Destroyers. In other words, the devs ran out of time and budget for the season. 3 of the DRMs had engaging story (the one where Owl sacrifices to deny Jormag more power, and the one with the Tengu). The other 9 felt like boring filler.
There is one notable DRM: Lake Doric. A creative environment artist put some effort into making it look frozen over. It feels exciting to rediscover an old place like this. If the other DRM maps had been altered as such, the DRMs would have been more interesting.
Lake Doric from S3E5.
Lake Doric from the IBS Dragon Response Mission, four years later.
Another problem with DRMs (and this episode as a whole) is that you fight vanilla Destroyer and Icebrood models for 6 hours straight. They look painfully bland and uninspired compared to the later Elder Dragon minions you fight in the game, such as the Mordrem or the Branded. Jormag and Primordus deserved expansion budgets dedicated to them and aesthetic redesigns of their armies.
In the DRMs, the Icebrood and the Destroyers attack villages. You rescue survivors, put out fires, build barricades, hand out weapons, etc, but the tension is undermined by the lack of consequences. None of the villages are destroyed. No major NPCs are killed. After the DRM is over, it's as if nothing happened to that village.
I had various thoughts about IBS' absurd handling of the Elder Dragon magic and the flagrant flagrant disregard for the rules that had been established prior. Jormag and Primordus not using the Zhaitan, Mordremoth, and Kralkatorik powers they had previously acquired. Aurene not exploding or going insane. Braham merging with an Elder Dragon with no repercussions. The plan to kill Primordus and Jormag by manipulating ley lines that comes out of absolutely nowhere... and so on. I considered breaking down each point in detail, but the writers clearly don't give a hoot about their own metaphysics anymore, so neither will I. Let's move on.
Jormag: "Primordus is stronger than me! I dare not face him in combat. Protagonist, team up with me so we can beat him! I intend to live forever!"
Also Jormag: "I'm going to force his jaws apart and commit double suicide with him!"
I want to know who at Anet thought that this was a good idea. Either Jormag should have used cunning to defeat Primordus, or Primordus should have melted that ice dragon in his mouth.
Final thoughts
First episode was great. Episodes 2 and 3 got sidetracked but were still enjoyable. Then IBS got cancelled in favor of the next expansion and you reach Drizzlewood, and the plot goes off the rails. The last episode is awful. I didn't like Jhavi and I found Crecia insufferable. Primordus was wasted. Jormag's actions made no sense. Charr civil war wasn't a Charr story at all and greatly damaged their culture by homogenizing them. Everyone starts acting like an idiot beginning in Drizzlewood. GW2's Elder Dragon storyline is a metaphysics heavy plot, and the metaphysics make no sense anymore.