- Feb 3, 2022
Do the zergs still have group invisibility and therefore oneshot you out of nowhere? That was fun last time I tried playing.
Stealth one shotting out of nowhere still happens (we died to it last night) but it's tricky and not too common. Generally if the enemy zerg goes around a corner and disappears out of sight for more than a couple seconds, the commander is going activate the projectile bubble and begin zig-zagging. From what I've seen, mass invisibility is mostly used for repositioning and trying to evade the enemy's initial barrage during the chicken/baiting phase, so that the enemy zerg has popped their cooldowns and is vulnerable while you still have your cooldowns.
I wasted so much time on WvW. Content like this is really good in pulling you in with the illusion of actually being a useful member of the community/server. Too bad no major MMO ever picked up this type of pvp.
A few MMOs that predated GW2 did.
- Dark Age of Camelot was the first MMO where structured, mass scale faction wars were a big feature (in DaoC's case, the feature). However, it was graphically dated and has become forgotten.
- The DaoC devs, Mythic, went on to make another PvP centric MMO, Warhammer Age of Reckoning. However, Mythic was bought by EA, who ordered that WAR be rushed out the door unfinished (there were supposed to be six cities with territory in between them, but the launched game only had two), and then when WAR wasn't a WoW level mega hit, EA was unwilling to put in the long term effort to grow an MMO and thus killed Mythic and WAR.
- EVE Online had some structured nation wars for the four canonical factions with systems in between them that could be captured, but most players flocked to the player-created alliance wars over territory in the periphery. EVE's gameplay is very inaccessible, though, and the game has entered a death spiral over the past few years.
- Space Cowboy Online, later rebranded as Ace Online and Air Rivals, was mainly about faction PvP. It was themed around dogfights between two futuristic city-states (the imperialistic Bygeniou City United, or the BCU, and the breakaway city of Arlington, the capital of the Anti-National Influence, or ANI). Ace was my first MMO and I absolutely love the nation wars that happened on the weekends with hundreds of players turning out. Sadly dev support ended during the early 2010s and the publisher began milking the game with a literal P2W slot machine (as in you literally walked up to a slot machine in your capital city, put in real money currency, and gambled for powerful jet armors), which killed the playerbase.
- The only big release after GW2 I can think of that had mass scale faction warfare was ESO. I played the beta and remember Cryodill being the only part I found fun about it. However, you needed to do a lot of prep-work to prepare for it, and I didn't like the aesthetic or setting. I've heard that Cryodill has been neglected and the game mode has become very bad.
- One kickstarter MMO, Camelot Unchained, promised to be a DaoC 2.0 with Britions vs Irish vs Norse. Unfortunately, like all kickstarter MMOs, it died in development hell. One of the cool ideas it had was a pseudo physics system like arrows passing through walls of fire being ignited, or being able to raise an earth wall that could physically block projectiles or could be used as a stepping stone.