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The Guild Wars 2 Thread

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
A Total Biscuit video of Char starter experience, Part 1. Good video quality.

http://www.youtube.com/watch?v=4ttfOuxB6Gc

Also looks like they're getting closer to the acceptable survival comfort/risk level, Biscuit was losing health at a fairly reasonable rate for faffing about.
 

Black

Arcane
Joined
May 8, 2007
Messages
1,873,127
Angthoron said:
A Total Biscuit video of Char starter experience, Part 1. Good video quality.
.
Too bad the player sucks assage.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,131
Location
Germany
Looks very actiony. Thankfully old ppl like me can put the main attack on auto-cast.
 

Black

Arcane
Joined
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Messages
1,873,127
The "no energy" thing is starting to piss me off, because I don't know whether it's only a test thing or will they really make the game "spam skills on recharge".
 

Mangoose

Arcane
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Divinity: Original Sin Project: Eternity
You know with the Dynamic Quests, the capture-point PVP, the RvRvR... GW2 is like WAR, except possibly done right.

WAR had a lot of good concepts that obviously fell flat on their faces when implemented. Dynamic Quests are essentially Public Quests v2.0, and PQs were really awesome but nobody did them in WAR! I think Anet is correcting that by ONLY having public quests, so that everybody does them instead of what happened in WAR - everybody instead just going off soloing their own quests. Hopefully PVP matches do not give XP, so that also does not take away from PQ 2.0 (like scenarios did in WAR).

3-way is obviously the way to go for large-scale RvR. Don't know what Mythic was thinking with only two factions.
 
Self-Ejected

Excidium

P. banal
Joined
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The problems with PQs in WAR were that the rewards just weren't worth the investment and the further you moved from the starting area, the shittier they got in design.

I don't think gaining XP through pvp would affect the PQs in GW2, unless they have shitty design and rewards like in WAR.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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Serpent in the Staglands Dead State Torment: Tides of Numenera
remembering war makes me angry. don't make me remember war.
the only good thing in war was the instaport queue for battlegrounds.
 

Mystary!

Arcane
Joined
Oct 12, 2006
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2,633
Location
Holmia
I only got fond memories of WAR, small skirmishes with maybe 5 on each side, hunting and ambushing eachother on the way to other capture points when you just saw on being captured. But the actual sieges were horrible thou, only one choke point, the ramp, and the ceilng made the camera go crazy for the ones on the bottom of it.

Thats the only thing I feel is lacking from Guild Wars, actual factions. You'll fight different servers but theyre constantly being switched around so you'll never get any "arch enemies".
 

Mangoose

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Divinity: Original Sin Project: Eternity
Oh yeah I forgot about the non-destructible keeps. Holy shit did I rage about that, especially because I had been trialing DAOC before WAR launched. DAOC, where you could put siege weapons anywhere and break any fort wall.
 

CrimsonAngel

Prophet
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Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Mangoose said:
Oh yeah I forgot about the non-destructible keeps. Holy shit did I rage about that, especially because I had been trialing DAOC before WAR launched. DAOC, where you could put siege weapons anywhere and break any fort wall.

I was part of a RvR guild in warhammer and TAKING keeps was the worst thing.

Holding BO's and different areas was a million times more fun.
If only there where other ways to scale walls like rope, ladders, Siegetowers it would be fine.
BUT NOOOOOO instead they added retarded skaven and then i quit after that was shit.

NOW for GW2 i am really looking forward to there 3 way war system, because even if we lose some time latter they will switch the servers around.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
fyezall said:
I only got fond memories of WAR, small skirmishes with maybe 5 on each side, hunting and ambushing eachother on the way to other capture points when you just saw on being captured.
you remember that, i'll remember being stuck in a cave under the elf pvp zone as a chicken and unable to get out without gm port, then being basically told by said gm to stop exploring.
 

Darth Roxor

Rattus Iratus
Staff Member
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Excidium said:
PvP looks fun. Combat in GW is very static, I like that they are emphasizing mobility this time.

Hey guise, I don't really know how pvp in guild wars works, but it's very static, you know.

Oh, sorry, I forgot the modern standard for 'mobility' is 'rolling around like a retard' :x

also, bunnyhopping
 

Mystary!

Arcane
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Holmia
But rolling ie dodging uses energy so you can't use it nonstop. Also alot of the skills add mobility, like the engineer has a rifle jump and rocket boots, the elementalist has teleportation, lightning form (speed boost and sshort range flight), guardian has a sword charge/blink etc. There is bound to be more those are just the ones I've seen.
 
Self-Ejected

Excidium

P. banal
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13,696
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Darth Roxor said:
Excidium said:
PvP looks fun. Combat in GW is very static, I like that they are emphasizing mobility this time.

Hey guise, I don't really know how pvp in guild wars works, but it's very static, you know.

Oh, sorry, I forgot the modern standard for 'mobility' is 'rolling around like a retard' :x

also, bunnyhopping
Back already? And so butthurt? :M
 

Mangoose

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Divinity: Original Sin Project: Eternity
http://www.mmorpg.com/gamelist.cfm/game ... anson.html
MMORPG.com: Can you give more information on cross profession skill combos?

Colin Johanson: Some examples of these combos are that the Necromancer can put down a totem which causes this cloud of sickness to appear on the ground and then he can send his minions into it and whenever they attack someone they cause said sickness ability.

The guardian can put down symbols on the ground, and as long they stand in the symbol they gain the benefit the symbol is giving.

Intra-class combos though are for example how the elemental has a static field that when you fire projectiles through it, they pick up a static charge which if it hits someone they get electrocuted and they start to shake. They can also put down walls of fire, so if you fire through it the projectiles pick up a fire effect. Also you can walk into the wall of fire and use a spinning axe skill, what happens then is that you shoot fireballs all around you, same goes for the Necromancer sickness cloud. There are a lot of combos like that which are available.

MMORPG.com: Which monster do you think is the most annoying one in Guild Wars 2?

Colin Johanson: The hermit crab! Because it's so hard to kill due to how it hides within it's shell. Another ability it uses is that he dodges around you.
 

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