Angthoron
Arcane
- Joined
- Jul 13, 2007
- Messages
- 13,056
made said:So you didn't maximize your dps with stopcasting-macros in TBC? :OAngthoron said:Never needed Quartz myself
But yeah, WoW had the best UI of any game ever thanks to Lua and its huge community churning out ever new and improved mods. At times I had more fun fiddling with the UI than playing the game itself.
I took an extended break from WoW and played LotRO instead at the time, came back in WotLK after the giant Mines of Moria clusterfuck. At the moment my latency is at 60ms, so, I really don't need it, besides, it's more of a caster addon than something for melee.
But that's a digression - yeah, the whole tweaking of the UI can be a lot of fun, especially with mods like Power Auras and so forth, where you can with some tweaking get every CD and proc to display, all with timers and stuff.
Also, stumbled across a somewhat older (summer) interview with Daniel Dociu, GW2's Art Director. An interesting read to be sure.
http://tap-repeatedly.com/2011/03/30/ex ... iel-dociu/
Some snippets:
Tap: Was there any specific reason why ArenaNet chose to revisit some races? Was it to try to make them stand out or from an unhappiness at the finished product?
Daniel: Guild Wars 2 has been in development for a few years, and our tools and technology have evolved and our vision is constantly developing and changing. For some races the early design didn’t stand the test of time. You build and implement things, some grow on you and some tend to age poorly and beg for redesign. The sylvari were one of those cases where one of the artists on the team — she really came up with a new vision of what they should be and how to go about it and was itching to give them a re-work. That’s the sort of creative drive that would be a shame to deny. We said go for it!
Tap: Is everyone at ArenaNet now happy with the final design?
Daniel: We’re happy! Some aspects may still change between now and ship, although our time is running out and we’ll need to wrap it up sooner or later, but we always reserve the right to improve on certain aspects as time and budget allows. To iterate and make it better.