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The Guild Wars 2 Thread

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
try a staff ele. it's like a magical engineer only with more versatility.
 
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Ulminati

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The SlutWear 2k™/Faggot Finery® casters are forced to wear was an instant turn-off for me. Maybe once plantpeople become playable.
 

pocahaunted

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Wasn't expecting the combat to be so much fun, even with horrendous lag and a low frame rate. Extremely fun, whether soloing or tagging along with random peeps, loved not having to be in a party to get credit, etc.

Instanced PvP also seems a lot of fun, played around 4 hours after midnight exclusively on a thief. Awesome.

As for the engineer, loved playing it in PvE, but didn't attempt any PvP with it. I mostly used pistol/shield or a rifle, but liked the first option considerably more. The rocket turret is actually pretty awesome, it does a shit load of damage and can be precious to recover a bit of endurance.

Major downsides include the obvious performance issues, the shitty chat system and the terrible voice acting/story line.
 
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Ulminati

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Also, while this is nothing new for Guild Wars, I liked that your character instantly gets a full set of PvP gear, max level and all skills when entering PvP. Keeps the playing field even. It's a lot better than one profession being ridiculously overpowered in a given bracket because they happen to get their nice shit before everyone else. WoW death knights in the 51-60 bracket, I'm looking at you!
 

pocahaunted

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Yeah, having to grind for months, while being one-shot in PvP, just to catch up to players that have been playing since day one is not exactly fun. That said, hopefully we can alter how the sets look in instanced PvP, never played GW1 seriously so I wouldn't know if it already is the case in GW1.
 
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Excidium

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Yeah, having to grind for months, while being one-shot in PvP, just to catch up to players that have been playing since day one is not exactly fun. That said, hopefully we can alter how the sets look in instanced PvP, never played GW1 seriously so I wouldn't know if it already is the case in GW1.
You can, that's what Glory is for.
 
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Excidium

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Also, this talk about huttball reminded me of one thing:

STEVE BLUM IS IN EVERY GAME. Obviously, he had to voice Charr NPCs.
 

Stabwound

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So, I guess GW2 is more like a regular MMORPG now?

I liked GW1 a lot at launch, because it was very team-oriented. It was virtually impossible to solo most areas without using a few broken combinations, mostly with the monk. I didn't play it through the expansions, but I saw that they added AI heroes to fill out the spots that other players would usually be doing. By far the most fun part of GW1 was playing through the game and doing missions with a group of friends. I get the impression that GW2 is designed so that you can basically just run around and kill shit alone?

Something I didn't like about GW1 was that it went so far into the anti-grinding direction that you could have a maxed out character in a few hours. If you played normally it scaled well to the Prophecies campaign, but I couldn't see myself playing the multiple expansions without any real character progression. Is GW2 the same, where all of the high-end weapons are the same thing with a different skin? I realize this was done to balance PVP and eliminate grinding, but there's nothing wrong with having cool equipment to be on the hunt for.

I was disappointed to see that GW2 did away with the cool skill system of GW1. It was easily the most fun skill system I've encountered in a modern RPG and extremely flexible. It seems like GW2 is much more railroaded; is that true?

I had a lot of fun with GW1 and I'll probably buy GW2 since it has no monthly fees. I'm pretty sure my GW1 buddies have long since moved on, but who knows.

Also: no monk? :( Something about the GW1 monk made it my favorite class, even though you end up being a servant to unappreciative assholes who berate you if you fail to keep them alive after they do moronic things. I guess probably because playing monk well makes you instrumental to the success of the group.
 
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Ulminati

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I wrote a long response. Forum crashed. Can't be assed to re-type. TL;DR we already answered all of your complaints in this thread. lrn2read.

So, I guess GW2 is more like a regular MMORPG now?

I liked GW1 a lot at launch, because it was very team-oriented. It was virtually impossible to solo most areas without using a few broken combinations, mostly with the monk. I didn't play it through the expansions, but I saw that they added AI heroes to fill out the spots that other players would usually be doing. By far the most fun part of GW1 was playing through the game and doing missions with a group of friends. I get the impression that GW2 is designed so that you can basically just run around and kill shit alone?

Skill challenges, dungeons, world events, pvp are all geared towards being played by groups.

Something I didn't like about GW1 was that it went so far into the anti-grinding direction that you could have a maxed out character in a few hours. If you played normally it scaled well to the Prophecies campaign, but I couldn't see myself playing the multiple expansions without any real character progression. Is GW2 the same, where all of the high-end weapons are the same thing with a different skin? I realize this was done to balance PVP and eliminate grinding, but there's nothing wrong with having cool equipment to be on the hunt for.

Your PvE and PvP gear is tracked seperately now. PvP gear has identical stats but can be upgraded with bling. It's impossible to tell what endgame PvE gear will be like since none of us have made it to endgame content in beta weekends yet.

I was disappointed to see that GW2 did away with the cool skill system of GW1. It was easily the most fun skill system I've encountered in a modern RPG and extremely flexible. It seems like GW2 is much more railroaded; is that true?

GW2 had a greater vareity of skills than GW1. It's just that the basic attacks have been relegated to weapons. You still have 10 skills (5 attacks, 1 heal, 3 utility, 1 elite) of which 4 of them usually have a secondary ability (f1-f4) and the utility/elite/heal skilsl can be kits that replace your attack skills (1-5) with up to 5 new skills as a toggle.

I had a lot of fun with GW1 and I'll probably buy GW2 since it has no monthly fees. I'm pretty sure my GW1 buddies have long since moved on, but who knows.

Also: no monk? :( Something about the GW1 monk made it my favorite class, even though you end up being a servant to unappreciative assholes who berate you if you fail to keep them alive after they do moronic things. I guess probably because playing monk well makes you instrumental to the success of the group.

Monks primary function was to be the class everyone dipped into to get some sort of basic heal/rez. After they gave everyone a restoration skill (each profession has a few different ones to choose from) monks became obsolete. If you want to be a healbot, the engineer at least has a TF2-style healgun that shoots buffs/debuffs.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
I realize this was done to balance PVP and eliminate grinding, but there's nothing wrong with having cool equipment to be on the hunt for.
heh. there is a lot of cool rare or expensive shit in gw1, it's just functionally the same as the not so cool gear, which is a very very good thing.
 

Stabwound

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Cool, sounds like a fun game from what I've read and heard. Different from GW1, but fun, especially considering the no monthly fee. Monthly fees ruin online games for me, because it makes me feel like I'm wasting money if I don't play it as much as possible, even if it's only ~50 cents/day.
 
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So when next beta starts? I played a bit on my brothers account and as far as mmo's go it was surprisingly good. Would want to grab cheaper key from potato store but they are all sold out atm so if it's gonna be soon I'd probably get it from Gw2 site directly.
 

Mangoose

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If you want to be a healbot, the engineer at least has a TF2-style healgun that shoots buffs/debuffs.
Also, Staff Guardian is pretty heals/utility focused. Actually most classes when switching to Staff weapon focus on area damage and/or group utility skills.
 

Angthoron

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Guardian seems to be quite heal/defense-oriented with support skills, didn't see much in the ways of damage-dealing there at least, but lots of shields, heals and buffs.
 

Helly

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Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Oh yeah by the way, any way to get it cheaper than 55€ ? It's not that it's that much overpriced, but i'd rather use more money on cool kickstarter projects (and Ogre's delivery in france is gonna be a pain in the wallet :( ).
 

Mangoose

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Guardian seems to be quite heal/defense-oriented with support skills, didn't see much in the ways of damage-dealing there at least, but lots of shields, heals and buffs.
I think if you play with Scepter/Sword/Hammer you can do some damage.


But honestly you guys should play with the skills tool http://gw2.luna-atra.fr/skills_tool/ though it is slightly out of date
 

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