SuicideBunny
(ノ ゜Д゜)ノ ︵ ┻━┻
- Joined
- May 1, 2007
- Messages
- 8,943
try a staff ele. it's like a magical engineer only with more versatility.
You can, that's what Glory is for.Yeah, having to grind for months, while being one-shot in PvP, just to catch up to players that have been playing since day one is not exactly fun. That said, hopefully we can alter how the sets look in instanced PvP, never played GW1 seriously so I wouldn't know if it already is the case in GW1.
So, I guess GW2 is more like a regular MMORPG now?
I liked GW1 a lot at launch, because it was very team-oriented. It was virtually impossible to solo most areas without using a few broken combinations, mostly with the monk. I didn't play it through the expansions, but I saw that they added AI heroes to fill out the spots that other players would usually be doing. By far the most fun part of GW1 was playing through the game and doing missions with a group of friends. I get the impression that GW2 is designed so that you can basically just run around and kill shit alone?
Something I didn't like about GW1 was that it went so far into the anti-grinding direction that you could have a maxed out character in a few hours. If you played normally it scaled well to the Prophecies campaign, but I couldn't see myself playing the multiple expansions without any real character progression. Is GW2 the same, where all of the high-end weapons are the same thing with a different skin? I realize this was done to balance PVP and eliminate grinding, but there's nothing wrong with having cool equipment to be on the hunt for.
I was disappointed to see that GW2 did away with the cool skill system of GW1. It was easily the most fun skill system I've encountered in a modern RPG and extremely flexible. It seems like GW2 is much more railroaded; is that true?
I had a lot of fun with GW1 and I'll probably buy GW2 since it has no monthly fees. I'm pretty sure my GW1 buddies have long since moved on, but who knows.
Also: no monk? Something about the GW1 monk made it my favorite class, even though you end up being a servant to unappreciative assholes who berate you if you fail to keep them alive after they do moronic things. I guess probably because playing monk well makes you instrumental to the success of the group.
heh. there is a lot of cool rare or expensive shit in gw1, it's just functionally the same as the not so cool gear, which is a very very good thing.I realize this was done to balance PVP and eliminate grinding, but there's nothing wrong with having cool equipment to be on the hunt for.
Also, Staff Guardian is pretty heals/utility focused. Actually most classes when switching to Staff weapon focus on area damage and/or group utility skills.If you want to be a healbot, the engineer at least has a TF2-style healgun that shoots buffs/debuffs.
I think if you play with Scepter/Sword/Hammer you can do some damage.Guardian seems to be quite heal/defense-oriented with support skills, didn't see much in the ways of damage-dealing there at least, but lots of shields, heals and buffs.