Lilura
RPG Codex Dragon Lady
- Joined
- Feb 13, 2013
- Messages
- 5,274
I saw you including cutouts of good dialogue in the walkthrough. I had my own favorite in chapter one, quoted here: http://www.rpgcodex.net/forums/inde...dale-series-thread.54564/page-77#post-5480202
Ok, Solo Sorc guide is done. Will probably still make a few refinements here and there, but all people will probably need to refer to is Part I.
I added in a basic Dreadmaster of Bane build, too.
Plus some maps for the more complex dungeons:
Great stuff, I suggest using smaller fonts. You should seriously consider placing a a map walkthrough on your blog like the one in gamebanshee or mike's rpg center.Ok, Solo Sorc guide is done. Will probably still make a few refinements here and there, but all people will probably need to refer to is Part I.
I added in a basic Dreadmaster of Bane build, too.
Plus some maps for the more complex dungeons:
The Horde Fortress is psycho because of the bloody drums. Once the asshole start beating on them, an ENDLESS stream of worg riders would teleport straight into your REMF. Only way to stop it is to kill the asshole. I recommend a lot of Snowballs (the L2 cold AoE spell) and arrows. Just mind that there are about 3 of the bloody things in the map outside and 2 inside in the tunnels.I broke down and am replaying Icewind Dale 2 on Insane difficulty. It's actually a lot more difficult than I remember, although the difficulty is a little inconsistent. I find Chapter 1 (particularly the Horde Fortress) to be ridiculously hard with many heavy hitting and/or fast enemies who appear in large numbers (such as goblin hordlings and wolf riders), however there is a huge drop in difficulty once you reach the Ice Temple in Chapter 2, where you are mainly fighting human clerics who are too busy casting low level cleric spells to actually put up a fight. The Ice Temple used to be my least favourite area in the game, but now I appreciate it for all the easy loot.
Speaking of loot, there is far too little money in this game to buy worthwhile items. If I save gold religiously I can buy perhaps two decent high level items per chapter.
And for the first time ever I have completed the entire Battle Square, and boy I think I lost most of my brain cells doing so. Most of the battles boiled down to running away and using missile attacks with an enchantment high enough to penetrate damage reduction, or hiding behind the arena golem and poking with the Nine Paces spear, or saving and reloading until my Mace/Halberd of undead/planar disruption worked. Perhaps even more annoying is that demon enemies will teleport away to your main party. This sounds good since it allows your party to kill them, but since the arena golem doesn't see the kill, it doesn't count, and you have to reset the battle square. And unfortunately demon enemies teleport away a lot of the time if they cast another spell, meaning you have to reload and try again.
I also forgot that you shouldn't let that thief in the Black Raven Monastery loot the crypt, because not only do you miss out on the loot, you have to contend with 4 angry iron golems. I still need to contend with them, although given that I've got some decent +4 items I should be Ok if I kite them one at a time.
It's also worth noting that it's probably not worth multiclassing if you're playing non-HOF mode, especially for clerics/mages. The biggest power spikes occurs when you level up your spell tiers, so I should have waited until HoF before I dabbled in a second class. Oh well.
Another minor annoyance is that War Chant of the Sith isn't working in my (patched) version of the game, which is one of the reasons I took a bard. Tymora's Melody is still decent though.
Teleporting monsters are actually the best. I love them. The trick is to NOT kill the damned thing until the golem catches up.
That Remorrhaz Queen can be a real pain if you try to fight her. And that undead knight guy can be a pain if you walk right into his ambush. Other than that, though, only the high end Battle Square is any challenge.It's not just the drums that make the Horde Fortress hard though, enemies in Chapter 1 are just much tougher than what you face for most of Chapter 2.
Teleporting monsters are actually the best. I love them. The trick is to NOT kill the damned thing until the golem catches up.
That doesn't really work on Insane mode because the teleporting monster would kill at least one of my party members if I don't kill it within a couple of rounds.
Low HP is also a problem It died before the golem got into position or it dropped a terror spell on the party. Ugh! Drove me bats.The Greater Feyr was actually one of the easier Battle Square opponents because it has very low HP, and my paladin's Will save is sky high. I found the Elder Air Elemental to be the hardest Battle Square enemy.
I've cleared the Iron Golems in the Black Raven Monastery via divide and conquer, and stomped the Elder Mind Flayer Brain. All that's left is just a mop up operation to make sure I haven't missed any loot before I go to Kuldahar. Some of the weapons I found from the dreuger are real good, not because of high damage/THACO, but because they can blind or terrify with each hit. Loot is far better in this game than BG2.