Not sure if this belongs here or in a new Gazebo thread but...
https://www.humblebundle.com/books/vampire-masquerade-rpg-bundle
Tons of V:TM sourcebooks.
Now, I never got into WOD games, nor do I know people that play them. The structure of those publications seem to be rather different to the p&p systems I'm used to. So if anyone here's familiar with the ruleset, I'd like to ask two questions:
-Does this collection provide a comprehensive set of crunch and fluff to get a good session running, or is this full of rarely useful fluff while essential publications are missing?
-Is this actually... good?
Revised edition is more or less the "third" edition of Vampire: The Masquerade. WoD games, and especially Vampire, are more about roleplaying, intrigue and politics rather than the more hack and slash games like D&D. Vampire is by far the most popular and supported game of all the WoD games.
Note the difference between classic World of Darkness and new World of Darkness. The latter is now also known as Chronicles of Darkness, with its Vampire game being called Vampire: The Requiem. It was different from V:TM and did not add to the old stuff, so people hated it at first.
But now, for the books in that bundle:
$1 Tier
- Vampire: The Masquerade is the core book and a solid basis to play on, but as above lacks the detail on certain factions that other versions (especially Vampire 20th anniverary) have.
- Guide to the Camarilla is a book on the Camarilla, the mainstream vampire faction in the world. They uphold and enforce the titular Masquerade, which hides the vampire world from the real world.
- Clanbooks go into detail on the 13 clans of vampires; their MO, powers, where they are and other such stuff.
- The Brujah are former scholars turned rowdy punks. Their powers include being super strong and fast.
- The Nosferatu are ugly motherfuckers mostly living in the sewers. They are information brokers who can turn themselves invisible.
- The Toreador are the stereotypical hot seductive vampires. With their powers they can make themselves the center of attention and inspire people to do things for them.
- The Ventrue are the princes of vampiredom, the natural leaders. Of course they're dicks about this. With their powers they can mentally dominate other people.
$8 Tier
- Storyteller's Handbook is a supplement for the Storyteller, the one running the game.
- The Gangrel are the crazy-ass vampires living in the wild. Some of them live in the ocean as well. OCEAN VAMPIRES, BITCH. They have the vampire powers that have to do with animals and nature: grow claws, turn into a wolf or mist and so on.
- The Malkavian are the batshit crazy clan whose members are in contact with one another through the Malkavian Madness Network, a mental link between all Malkavians that allows them to share information. Sometimes. They can inflict their madness onto others.
- The Tremere are a clan of former mages turned vampires. They can use their many forms of magic to fuck your shit up.
(note: the above seven factions founded and form the majority of the Camarilla)
- Guide to the Sabbat tells the story of the Sabbat, a group of vampires who reject human morality as a way of living, making them assholes. They are pretty much at war with the Camarilla.
- The Lasombra are the rivals of the Ventrue and massive assholes all around. They have sinister shadow-based magic to fuck your shit up. They also don't have reflections.
- The Tzimisce live in Eastern Europe, where they practice their art of Fleshwarping, a fucked up kind of magic that lets them reshape the bodies of other living and unliving things.
(note: the above two founded and make up the bulk of the Sabbat)
- The Book of Nod is a weird in-universe book written like a religious text that ostensibly recounts the story of Caine, the first vampire.
$15 Tier
- Guide to the Anarchs tells the story of the Anarchs, a group of vampires who dislike the Camarilla and the Sabbat. They kicked both of them out of LA, where they set up shop.
- The Assamite are the Hashashin. As vampires. Who like to hunt other vampires. They have sneaking powers.
- The Followers of Set want to bring their founder, Set, back to the world. This is bad news for everyone. They have snaking powers.
- The Giovanni are the most potent necromancers of all the clans. They also come from a single family. And they like to fuck each other.
- The Ravnos are Indian gypsy vampires who can create illusions. In the metaplot they get offed alongside their founder when they go crazy in Bangladesh and get murdered with a space mirror reflecting sunlight onto the city. And magical nukes.
(note: the above four are mostly independent, with some members joining up with the various factions)
- Mind's Eye Theatre is the book with the LARPing rules written for the largest group LARPing Vampire. This group may or may not be on an FBI watch list.
Most notable book missing is the Player's Guide Revised, which is a supplement with more stuff for the players.