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The Legend of Heroes Thread - Trails of Cold Steel in the Sky

catfood

AGAIN
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I want to start playing The Legend of Heroes: Trails in the Sky. Is there any mod that I need to install to unwokeify the official trannylation?

https://old.reddit.com/r/Falcom/comments/pt9j6s/falcom_games_mod_collection_evolution_mods_hd/

I would download evo voices at least, visuals is optional preference thing
I finished the game yesterday. Overall it was pretty fun. It was pretty much the only thing that I played in the last two weeks. The story really picked up in the last third of the game. My only gripe was that although you have the ability to move during combat, you can't move and then attack in the same turn, so it made certain types of crafts very situational, especially those that shoot over a straight line.

As for the voice patch, I decided to not use it because I didn't want to extend the game time of an already very long game. Thank God for the turbo mode because otherwise I don't know how anyone could have patience for it. Even with the turbo mode active it took me about 42 hours to beat. The in-game clock which doesn't take into account the turbo mode registered around 75 or shoo. Sheesh.

Also Estelle is already waifu of the year for me.

latest
 

Maxie

Wholesome Chungus
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Glory to Ukraine
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Nov 13, 2021
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Warszawa, PL
I want to start playing The Legend of Heroes: Trails in the Sky. Is there any mod that I need to install to unwokeify the official trannylation?

https://old.reddit.com/r/Falcom/comments/pt9j6s/falcom_games_mod_collection_evolution_mods_hd/

I would download evo voices at least, visuals is optional preference thing
I finished the game yesterday. Overall it was pretty fun. It was pretty much the only thing that I played in the last two weeks. The story really picked up in the last third of the game. My only gripe was that although you have the ability to move during combat, you can't move and then attack in the same turn, so it made certain types of crafts very situational, especially those that shoot over a straight line.

As for the voice patch, I decided to not use it because I didn't want to extend the game time of an already very long game. Thank God for the turbo mode because otherwise I don't know how anyone could have patience for it. Even with the turbo mode active it took me about 42 hours to beat. The in-game clock which doesn't take into account the turbo mode registered around 75 or shoo. Sheesh.

Also Estelle is already waifu of the year for me.

latest
Estelle is best girl despite Falcoms attempts at ruining her
 
Joined
Feb 3, 2022
Messages
1,274
It's worse than any CS game.
how it's even possible?

I covered Kuro pretty thoroughly in my review of it last year. Not going to rehash that in detail again, but in short: it is yet another 110 hour long game that feels like air. Once again, the story is padded on both the macro and micro level. On the macro level, nothing happens until 70 hours in. Before then you are once again doing the exhausted SC formula of "visit a city, supervillain shows up and wrecks havoc for no reason, you fight, villain gets bored and leaves and you have accomplished jack all, rinse repeat". The story spins its wheels until you return from Longlai. The villains are not interesting or compelling like the ILF. On the micro level, you have the usual repetitive dialogues and long winded speeches and pointless fights and masturbatory posturing/referencing.

The cast was not endearing. The game also introduces a bunch of party members but doesn't do anything with them like what CS did with Class VII. Actually, I think the story would have been improved of most of them weren't permanent party members. The only party member I liked was Bergard, but he doesn't join until 70 hours in. I liked the non-playable side characters more, like Alvis, Dasawni, Dingo, Marielle, etc. If you scrubbed the Arkride crew and focused on the Edith characters then the game would have been a lot more enjoyable. Van/Marielle/Dingo should have been the main trio of the game, not Van/Aaron/Agnes or Van/Elaine/glasses guy whose name I forgot. And it was pretty disappointing you never got to fight alongside Alvis. That being said, the cast was not offensively unlikeable like Crossbell's, who actively detracted from my enjoyment whenever they were onscreen.

The game lacks charm and feels like "been there, done that". The prologue sets up the expectation that it's going to be a gritty noir thriller, but then it turns into a rehash of Tokyo Xanadu and Crossbell as you talk to all of the NPCs in this boring modern urban city. Calvard is not an interesting or well realized setting like Erebonia, which was fantasy Prussia. After 110 hours in Calvard, I couldn't tell you who the military leadership like Craigs and Zechs were, or which armored divisions were based at which installations, the names of any famous native Calvardian warriors or smaller rulers in the country like Victor or Albarea or Vander and so on. Most of the new lore isn't actually Calvardian lore, but actually foreigners. The Ikaruga clan is from the East. Heiyue are a foreign crime syndicate. The two jaeger corps we meet are from the cities to the North or from the Middle-East. Middle-Eastern prince (who is a clone of Olivier). And so on. The country doesn't feel like it has a long history like with Witches or the vampire conflict or the days of the Dark Dragon when the capital was moved to Saint-Arkh or the War of the Lions or the Hundred Days War and so on. And then the ending is also a rehash of Tokyo Xanadu's ending. There just isn't much meat to grab on here. And then we don't get a payoff on the actually interesting stuff we heard about Calvard such as bloody and ambitious as Erebonia or the immigration crisis or the ILF counterparts.

The geography of Calvard is very disappointing. In Cold Steel you could walk along the roads between the towns in Eastern Erebonia and feel like the empire was this realized, huge place. But in Calvard, the only road you can walk along in the one outside of the Verne city which was four chapters in I think? And you can never do that again. You teleport between every city, and by the end you have been to the four corners of Calvard and even a city in the Middle-East. Calvard feels disappointingly small.

Then you have the combat and character building, which is not engaging. I played on nightmare, the highest difficulty that was available. I only ever gameovered once, on the one boss fight that had a mechanic you actually had to respect (the girl with the angel robot). The game never made me have to buckle down and get into the nitty gritty of optimization and teambuilding like playing CS1 on nightmare difficulty did. Overcoming the encounters in that game felt like an accomplishment.

The soundtrack does not have anywhere near as high of a hit rate compared to CS1.

The only positive I'd give to Kuro no Kiseki is the increased visual fidelity, particularly in the S-craft animations. I was a little peeved about the optimization, though. I played with a 3070 ti but got stuttering or screentearing on the S-crafts unless I set the resolution to be pathetically small. I spent a couple hours tinkering with my Nvidia settings and all of the graphics options before giving up. It's a shame however that the devs decided to waste the increased visual fidelity by depicting every city besides Oracion as a boring modern urban city and dress everyone up in modern looking clothing rather than something charming like Erebonia.

The game was fun enough to finish and I will be getting Kuro 2, but I like the visuals and turn based combat and the character personalities are likeable (or at least, inoffensive), and I like some of the music, but I am not enthralled by the Kuro series like I was with Cold Steel.
 
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The cast was not endearing. The game also introduces a bunch of party members but doesn't do anything with them like what CS did with Class VII.
class vii was endearing?

They were to me. Jusis and Gaius were cool bros. I disliked Machias at first but then came to sympathize with him. Elliot was also a good friend. Laura was bae. Fie, Sara, Milium, and Crow were funny. And the game got me very invested in Rean. The only characters I were indifferent to were Alisa and Emma. I was disappointed that they got sidelined in CS3. They felt like a brotherhood of true friends.

Sf5CkAK.png
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
Sara really should have been the canon romantic interest for Rean. I'd let her groom me any day.
 

Rean

Head Codexian Weeb
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Strap Yourselves In
They were to me. Jusis and Gaius were cool bros. I disliked Machias at first but then came to sympathize with him. Elliot was also a good friend. Laura was bae. Fie, Sara, Milium, and Crow were funny. And the game got me very invested in Rean. The only characters I were indifferent to were Alisa and Emma. I was disappointed that they got sidelined in CS3. They felt like a brotherhood of true friends.

It's ok. I'm here to shed light and exact justice absolute.

Hallelujah! Daybreak has arrived and it belongs on my hard drive (alongside Maxie's virginity)!
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
I started Daybreak early on Monday with the fan translation. Switched over to the official translation today. It's glorious so far at 13 hours in. Fantastic change of pace. Reminds me a lot of the Crossbell duology in a good way. Van is the Trails protagonist I've always wanted.

By the way Val the Moofia Boss, we can save you some money and time on Kuro II. It's supposed to be the most egregious and worst game in the entire series about not moving things forward overarching plot-wise. Kuro 1 might just be a good stopping point for you in this series. It's never going to give you what you want. I'm personally looking forward to seeing what all the complaining is about when it comes to II. My guess is I'll end up liking it, especially if it is character and side-story centric, ala Sky 3rd and Reverie. The gameplay is supposed to be excellent too.
 
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Rean

Head Codexian Weeb
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Messages
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Strap Yourselves In
I hope this series becomes eternal, like the Ouroboros of Japanese games.
Ys has already been left behind. Final Fantasy's ripe for a dethronement.
 

Jinn

Arcane
Joined
Nov 8, 2007
Messages
5,507
Ys has already been left behind.
Nonsense! We've got Ys X on October 25th, and it's lookin gooooood.

But really, plenty has happened in the 6 years of the Septium calendar we've witnessed. TONS has happened in terms of Zemuria, and even more in individual character's lives and relationships. The only thing that really unnecessarily drew things out in the series for me was Cold Steel being 4 games instead of 2.
 

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