That is a cool bear. (Was this a random mob from the Basel road in Kuro 1?)
It would be cool if you could play as a monster, start as a lowly baby monster struggling to avoid getting eaten by ravens out in the fields, barely winning scrap fights against other monsters, fleeing from wolf packs and bears sniffing your scent, lying in wait for kids playing in the forest to ambush and munch them, until you finally become a medium sized monster and can start knocking down the door or breaking through the window into the homesteads of farmers and eating their families. You get a Bracer Guild bounty on you and have to evade or fight Bracers coming for you. Eventually you become a big monster and can have parties of Bracers after you as you destroy villages, and then become a huge kaiju finally strong enough to assault cities and demolish neighborhoods as the army rallies to take you down, maybe even fight Soldats. You would be able to pick different mutations like turning into an ice slime or growing tentacles on your back, unlock new monster species to play as, etc.
I am not keen on how the game lets you buy equipment from pedestals placed on roads and in dungeons. It undermines the pacing of the game. In town you are leisurely walking between shops and examining your character builds before heading out to action, which is when you should be exclusively focused on fights and exciting plot developments.
The 3D water is a neat touch.
Not fond of how I just had a long boss battle and finally triumphed over the enemy, only for them to still be standing in the ensuing cutscene.
Whew, that was a hard boss fight. Had to take a defensive posture, with Van constantly spamming Earth Guard, Quatre alternating between casting shields when Van wouldn't be able to refresh Earth Guard in time and AoE healing, Judith spamming AoE healing, and only Shion left to spam AoE arts and his freeze S-craft. Nearly wiped when it was just the one boss left but I managed to revive the other three characters. Only managed to have enough leeway to drop defenses and burst down the boss at the very end.
Once again, after a hard won victory, the bad guy is still standing in the ensuing cutscene and waltzes off.
Getting points for completing sidequests and then ranking up and getting an item doesn't make sense in Kuro. In the prior games, the player was a new member of a large organization that could have acquired these items and distributed them to members as rewards, but here Arkride is an independent who can't afford much more than to rent an apartment in old town and own a car, and he rewards himself with cheap candy.
Boy, this is not a popular game.
Are they selling less and less with each entry?
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There are people still playing Rebirth, and these 100+ hour long Trails JRPGs take a while to get through and review.