Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Legend of Heroes Thread - Trails of Cold Steel in the Sky

Sergio

Educated
Patron
Joined
Jan 14, 2025
Messages
172
One of the biggest complaints I always had about this series is that it fails to follow through with consequences. New main characters are being introduced at a rapid pace in every new Trails game, but then no matter what happens.. no one important ever dies. It's been what, 13 games right now? And how many characters important to the plot died? Maybe a few, and all of them villains. It makes it difficult to take the plot seriously sometimes. Now in Daybreak 2...

Daybreak 2 gives me what I wanted, multiple times, then IMMEDIATELY retcons it every single time. I fucking took it personally. It's like these devs are laughing in my face. And it's not like these fuckers are unable to write good death scenes, remember Leonhardt?
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
612
Location
Kentucky, US.
One of the biggest complaints I always had about this series is that it fails to follow through with consequences. New main characters are being introduced at a rapid pace in every new Trails game, but then no matter what happens.. no one important ever dies. It's been what, 13 games right now? And how many characters important to the plot died? Maybe a few, and all of them villains. It makes it difficult to take the plot seriously sometimes. Now in Daybreak 2...

Daybreak 2 gives me what I wanted, multiple times, then IMMEDIATELY retcons it every single time. I fucking took it personally. It's like these devs are laughing in my face. And it's not like these fuckers are unable to write good death scenes, remember Leonhardt?
Sorry the best we can do is fake "death" that gets walked back a game or two later. They just have this manner to focus on relationships between characters, which is why even villains often get little redemption arcs or sympathetic backstories instead of just being killed off. But I have the impression that sometimes they overdo it, which is why some arcs don't seem really closed for my taste. Maybe the series will mature over time. (Press X to Doubt)
 

Sergio

Educated
Patron
Joined
Jan 14, 2025
Messages
172
One of the biggest complaints I always had about this series is that it fails to follow through with consequences. New main characters are being introduced at a rapid pace in every new Trails game, but then no matter what happens.. no one important ever dies. It's been what, 13 games right now? And how many characters important to the plot died? Maybe a few, and all of them villains. It makes it difficult to take the plot seriously sometimes. Now in Daybreak 2...

Daybreak 2 gives me what I wanted, multiple times, then IMMEDIATELY retcons it every single time. I fucking took it personally. It's like these devs are laughing in my face. And it's not like these fuckers are unable to write good death scenes, remember Leonhardt?
Sorry the best we can do is fake "death" that gets walked back a game or two later. They just have this manner to focus on relationships between characters, which is why even villains often get little redemption arcs or sympathetic backstories instead of just being killed off. But I have the impression that sometimes they overdo it, which is why some arcs don't seem really closed for my taste. Maybe the series will mature over time. (Press X to Doubt)
After so many games.. I doubt that it will mature. But hey at least they kinda removed "pointless dating simulator that will be retconned completely in the next game regardless of your choices" part in Daybreak.
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
612
Location
Kentucky, US.
After so many games.. I doubt that it will mature.
I don’t believe it either, but on the other hand, the series isn’t right now very welcoming to newcomers since you have to backtrack and start from CS1 or Sky to get a grip what's going on. Longer it continues, the more the weight of unresolved plotlines and unanswered questions starts to pile up, at some point they would need some soft reset or some climax in the series. I hope.
 

Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
775
More than fake deaths I hate this overused trope of various non-player characters suddenly showing up at the most critical moment in a battle and saving the main hero's group. Since Ao such "plot twists" became completely predictable. I think CS3 was the worst offender when it comes to this.
 

Jermu

Arbiter
Patron
Joined
Aug 13, 2017
Messages
1,816
One of the biggest complaints I always had about this series is that it fails to follow through with consequences. New main characters are being introduced at a rapid pace in every new Trails game, but then no matter what happens.. no one important ever dies. It's been what, 13 games right now? And how many characters important to the plot died? Maybe a few, and all of them villains. It makes it difficult to take the plot seriously sometimes. Now in Daybreak 2...

Daybreak 2 gives me what I wanted, multiple times, then IMMEDIATELY retcons it every single time. I fucking took it personally. It's like these devs are laughing in my face. And it's not like these fuckers are unable to write good death scenes, remember Leonhardt?

time traveling is the most retarded thing in trails game (so far)
there are no stakes if something gets fucked just go back in time
past trails games there was at least a chance something "bad" can be permanent or has consequences

in kuro 1 people actually died which was refreshing
 

StaticSpine

So back
Patron
Joined
Dec 14, 2013
Messages
3,350
Location
Balkans
Shadorwun: Hong Kong
Boy, this is not a popular game.
Are they selling less and less with each entry?

1739818011066.png
 
Joined
Feb 3, 2022
Messages
1,371
Image

That is a cool bear. (Was this a random mob from the Basel road in Kuro 1?)

It would be cool if you could play as a monster, start as a lowly baby monster struggling to avoid getting eaten by ravens out in the fields, barely winning scrap fights against other monsters, fleeing from wolf packs and bears sniffing your scent, lying in wait for kids playing in the forest to ambush and munch them, until you finally become a medium sized monster and can start knocking down the door or breaking through the window into the homesteads of farmers and eating their families. You get a Bracer Guild bounty on you and have to evade or fight Bracers coming for you. Eventually you become a big monster and can have parties of Bracers after you as you destroy villages, and then become a huge kaiju finally strong enough to assault cities and demolish neighborhoods as the army rallies to take you down, maybe even fight Soldats. You would be able to pick different mutations like turning into an ice slime or growing tentacles on your back, unlock new monster species to play as, etc.

I am not keen on how the game lets you buy equipment from pedestals placed on roads and in dungeons. It undermines the pacing of the game. In town you are leisurely walking between shops and examining your character builds before heading out to action, which is when you should be exclusively focused on fights and exciting plot developments.


The 3D water is a neat touch.

Image


Not fond of how I just had a long boss battle and finally triumphed over the enemy, only for them to still be standing in the ensuing cutscene.

Whew, that was a hard boss fight. Had to take a defensive posture, with Van constantly spamming Earth Guard, Quatre alternating between casting shields when Van wouldn't be able to refresh Earth Guard in time and AoE healing, Judith spamming AoE healing, and only Shion left to spam AoE arts and his freeze S-craft. Nearly wiped when it was just the one boss left but I managed to revive the other three characters. Only managed to have enough leeway to drop defenses and burst down the boss at the very end.

Once again, after a hard won victory, the bad guy is still standing in the ensuing cutscene and waltzes off. :|

Getting points for completing sidequests and then ranking up and getting an item doesn't make sense in Kuro. In the prior games, the player was a new member of a large organization that could have acquired these items and distributed them to members as rewards, but here Arkride is an independent who can't afford much more than to rent an apartment in old town and own a car, and he rewards himself with cheap candy.


Boy, this is not a popular game.
Are they selling less and less with each entry?

View attachment 61576

There are people still playing Rebirth, and these 100+ hour long Trails JRPGs take a while to get through and review.
 
Joined
Feb 3, 2022
Messages
1,371
Swin chapter 1

It is irksome how Kuro characters keep bringing up the bombing of Creil vilage and acting as if it was if they are the victims of unprecedented tragedy. Never saw this level of anger when Loewe riding on a dragon crushed a shopping mall in Bose and torched farms, or when Enforcers sprinted through Grancel slaughtering policemen left and right, or when Crossbell committed perfidy and wiped out Garellia and lorded their superweapons over the continent, or when the Northern Jaegers loosed killer robots in Haliask, or when Ouroboros and jaegers began bombarding Ordis with railway guns and massacred the Juno castle, or when Juno was wiped off the face of the earth by Babel. The small town of Rolent was blown up in the Hundred Days War and yet Liberl doesn't trot out a choir to sing for it. It is especially hypocritical that Calvard indiscriminately bombed villages during the conflict with Erebonia, but then one of their villages gets bombed and they are now sobbing.


Image
Image

The writers keep flipflopping between "we can't go to the Bracers or the Police! Their punishment would be to severe! We must settle this out of court!" and "Bracers and Police are too inept! We gotta take the law into our own hands and be vigilantes!".

It is disappointing that you don't get to fight with Eddy in gameplay.


Image

The usual suspects are pushing their self-righteous narrative again.


Image

It has been 7 years. How has this beautiful woman not gotten married yet?

I am a little peeved that this NPC can't just be a neat cameo for the player to realize on their own "oh, she is from way back when, nice", and the game instead has to give you a cutscene and tell the player to their face "SHE IS THAT MAID FROM A DOZEN GAMES AGO!".


Image

For the tailing missions, there needs to be unpredictability to make them engaging, ie the target turning around to see if he is being followed, suddenly breaking out into a run, wagons or trucks moving and blocking the street, people dropping boxes, etc. Currently I am just using turbo mode to speed up the slow walk of the targets.

So far the game has been boring. I am spending a lot of time alt+tabbed out refreshing forums or going through my Youtube watchlist rather than being on the edge of my seat eagerly wanting to find out what happens next. The hard fights where I am one move away from defeat engaging, but they are few and far between.
 

Sergio

Educated
Patron
Joined
Jan 14, 2025
Messages
172
Depends. Gameplay-wise I think they're the best, even if not everyone likes the new systems. But they also have BY FAR the preachiest and most bullshit narrative in the series, and it got worse in the second game (especially the latter).
 
Joined
Feb 3, 2022
Messages
1,371
So, are both Daybreak games the worst Trails so far?

No. The worst by far are SC and the Crossbell games, which felt like tedious slogs to go through and had infuriating storylines. Kuro has high fidelity visuals, combat of the second game thus far has been engaging enough on nightmare difficulty, and the story isn't totally aggravating.
 

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
6,364
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Shizuna, Elaine and Retzy in bikinis, i didn't know this game was going to be this good. Who knew doing spriggan work gets you surrounded by such fly ass hunnies?

2668430-1561.jpg

2668430-1564.jpg

2668430-1555.jpg

2668430-1562.jpg


Why isn't Van given the option to lay some serious pipe in this?
 
Joined
Feb 3, 2022
Messages
1,371
Image
Image
:mad:



Image
Image
Why is there infidelity in my Trails?
:mad:



Image

I am glad we are finally getting a traditional looking location besides Oracion as opposed to yet more brutalist urban cities, though unfortunately this area is a pretty small block. This also has the first dojo we get to see in Calvard, though unfortunately there are no named masters of the style here like with the swordmasters across Erebonia, and we don't learn anything about the lore of the Gekka style or its techniques.

I wanted to build Van as a martial artist master, and dodging and counterattacking is a more satisfying fantasy than standing there and being hit, so I unequipped Van's Mare holo core and equipped Camio for the dodge+counterattack effects. It is odd having Mare unequipped in gameplay, but in cutscenes she is Van's canon companion. Imagine if Rean could swap out "Valimar" in gameplay but then buddy buddy with Valimar in the cutscenes. It'd probably make more sense if Mare couldn't be unequipped from Van at all but you could customize her effects.

Image
Image
Image

I wished that higher production value RPGs would do what smaller visual novel studios do and have lots of bad/dead ends, to explore what would happen if you had failed or if by chance had done something different which led to catastrophe. So I am glad that there are bad ends in this game, and it does make these mindless monsters feel threatening having seen them rip apart the heroes. It was also a good opportunity to show an emotive side to the characters that we don't ordinarily see (since hardly anything bad is ever allowed to happen and stick for real in the main story), such as Elaine witnessing the kids be killed and fall into despair, and then after the time reset she is overcome with emotion seeing the kids alive and well. Or Zin's anguish seeing Elaine and the kids fall. Integrating all of these bad ends into the main story by using the time resets is an interesting way to avoid having the player unimmersively savescum to see every possible outcome.
 

Sergio

Educated
Patron
Joined
Jan 14, 2025
Messages
172
Image
Image
Image

I wished that higher production value RPGs would do what smaller visual novel studios do and have lots of bad/dead ends, to explore what would happen if you had failed or if by chance had done something different which led to catastrophe. So I am glad that there are bad ends in this game, and it does make these mindless monsters feel threatening having seen them rip apart the heroes. It was also a good opportunity to show an emotive side to the characters that we don't ordinarily see (since hardly anything bad is ever allowed to happen and stick for real in the main story), such as Elaine witnessing the kids be killed and fall into despair, and then after the time reset she is overcome with emotion seeing the kids alive and well. Or Zin's anguish seeing Elaine and the kids fall. Integrating all of these bad ends into the main story by using the time resets is an interesting way to avoid having the player unimmersively savescum to see every possible outcome.
That would maybe make sense if you could follow up with your choices, or they actually mattered, but no. These are all nothing more than fakeouts, you end up following the one true route that ends with butterflies and rainbows. And they happen so often that at some point the characters are like "meh, again".

Also Mare has 4 different forms you can choose if you level up your alignments so Van has options even without using other cores.
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
612
Location
Kentucky, US.
For the tailing missions, there needs to be unpredictability to make them engaging, ie the target turning around to see if he is being followed, suddenly breaking out into a run, wagons or trucks moving and blocking the street, people dropping boxes, etc. Currently I am just using turbo mode to speed up the slow walk of the targets.
Jesus, I hated this back in Judgment, but here it's just another level... good thing you can literally sprint to NPC and before the alarm bar is full just hide, it will drop to zero momentally. Also yeah, when character turns and you can't see NPC anymore, you have to act so fast otherwise it's over. That caught me a bit unprepared first. It's so badly done, omg. Good thing you can skip it, but you lose bonus SP which sucks..

Also it's almost Friday, so keep your rizz up, guys!

tTf5m6T.jpeg
 
Joined
Feb 3, 2022
Messages
1,371
I don't like Swin and Nadia.

I liked Swin's humble personality, hairstyle, and his cool combination orbment sword that casts arts. I fit him into my party of favorites when I was doing the Reverie Corridor. Just wish that gameplay wise he was better. His crafts are mediocre and you are better off turning him into a caster and relying on other warriors to do heavy physical damage with their crafts.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom