Or incline.I'm looking forward to Grim Dawn, but it's still just a Diablo clone. I'd be hard pressed to call any Diablo clone a CRPG.
Divine Divinity?Why hasn't anyone done a Diablo clone with actual quests, story and NPC interaction? Like, a real RPG with Diablo-like combat mechanics. I bet it'd sell like hotcakes.
Divine Divinity?Why hasn't anyone done a Diablo clone with actual quests, story and NPC interaction? Like, a real RPG with Diablo-like combat mechanics. I bet it'd sell like hotcakes.
Grimrock devs said:Turn based combat works really well from a topdown perspective where you can see all the units and can think about the best tactics. In first person view where you can only see in one direction, turn-based combat takes away tactical movement and reduces combat to a locked in place affair.
He also posted that if they raise enough money they will scrap everything and make it isometric RTwP, so who the fuck knows.
Dunno. The creator says top funding levels. See for yourself.He also posted that if they raise enough money they will scrap everything and make it isometric RTwP, so who the fuck knows.
Define enough.
Dunno. The creator says top funding levels. See for yourself.He also posted that if they raise enough money they will scrap everything and make it isometric RTwP, so who the fuck knows.
Define enough.
The power of the codex changed the nature of Underrail, WE CAN DO IT AGAIN!
The power of the codex changed the nature of Underrail, WE CAN DO IT AGAIN!
How did that happen? I only vaguely remember the early days of Underrail when it was still called Timelapse Vertigo and the only things we saw of it were interface mockups. How did the Codex change Timeplapse Vertigo into Underrail?
real time crap
Divine Divinity?
Fucking stickied because fuck yeah.
Fucking stickied because fuck yeah.
If I make a list of dongs that I think are the dongiest, will you sticky that too?