Burning Bridges
Enviado de meu SM-G3502T usando Tapatalk
This game is absolutely amazing and the best thing that has come from kickstarter yet.
It should go to the RPG section because it plays like a rpg with little combat, the brutal difficulty of the old (8 bit) days, good balance (for an alpha) and tons of deep strategy. Its main weaknesses right now are repetitiveness, lack of a second map and a pretty unbalanced random generation. I am reminded of Kerbal Space program in its early days. The alpha problems etc pose an interesting challenge in itself - just how far you can go with the pure, unmodded game. I think that if you get good random seed you could survive a year, or even longer. Once the game will be polished and have extra content / mods that challenge will be gone, at least that's what happened in Kerbal Space program.
I ended my last playthrough after I reached 20 days, because I realized I should start over. This time I will leave parts of the map unexplored at the beginning and start living off the land right away. That means I went the Trappers Rest right from the start and eat meat from carcasses, without spending much time exploring. Meat is a constant race against decay, so its necessary to consume everything in 2 days. Canned food shouldn't be wasted during the collecting stage but stored for emergencies. It can be stored for weeks and the risk for poisoning is comparatively very low. So right at the beginning of my new life I have already 2-3 days worth of canned provisions, and hardly explored anything on the map. Most days I search for new carcasses and eat meat. Iinstead of looting everything right away I can explore the map when the weather is good, with a stockpile of wood, water and food in my hut. That way I also have a good chance of finding the secret bunker, without actively looking for it, just by planning out different routes across the map. I think I will eventually find it, although I don't know when.
I haven't used a single bullet so far, the first one will be for "Fluffy". That's a pretty nasty feature, a pesky wolf that guards the hydro dam and kills you 90% of the time, if you dont bring the rifle.
It should go to the RPG section because it plays like a rpg with little combat, the brutal difficulty of the old (8 bit) days, good balance (for an alpha) and tons of deep strategy. Its main weaknesses right now are repetitiveness, lack of a second map and a pretty unbalanced random generation. I am reminded of Kerbal Space program in its early days. The alpha problems etc pose an interesting challenge in itself - just how far you can go with the pure, unmodded game. I think that if you get good random seed you could survive a year, or even longer. Once the game will be polished and have extra content / mods that challenge will be gone, at least that's what happened in Kerbal Space program.
I ended my last playthrough after I reached 20 days, because I realized I should start over. This time I will leave parts of the map unexplored at the beginning and start living off the land right away. That means I went the Trappers Rest right from the start and eat meat from carcasses, without spending much time exploring. Meat is a constant race against decay, so its necessary to consume everything in 2 days. Canned food shouldn't be wasted during the collecting stage but stored for emergencies. It can be stored for weeks and the risk for poisoning is comparatively very low. So right at the beginning of my new life I have already 2-3 days worth of canned provisions, and hardly explored anything on the map. Most days I search for new carcasses and eat meat. Iinstead of looting everything right away I can explore the map when the weather is good, with a stockpile of wood, water and food in my hut. That way I also have a good chance of finding the secret bunker, without actively looking for it, just by planning out different routes across the map. I think I will eventually find it, although I don't know when.
I haven't used a single bullet so far, the first one will be for "Fluffy". That's a pretty nasty feature, a pesky wolf that guards the hydro dam and kills you 90% of the time, if you dont bring the rifle.