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Might and Magic The Might and Magic Discussion Thread

What is the best Might & Magic game in the series?

  • Might and Magic: Book I

    Votes: 17 2.3%
  • Might and Magic II: Gates to Another World

    Votes: 30 4.0%
  • Might and Magic III: Isles of Terra

    Votes: 60 8.0%
  • Might and Magic: World of Xeen

    Votes: 183 24.4%
  • Might and Magic: Swords of Xeen

    Votes: 5 0.7%
  • Might and Magic VI: The Mandate of Heaven

    Votes: 215 28.6%
  • Might and Magic VII: For Blood and Honor

    Votes: 130 17.3%
  • Might and Magic VIII: Day of the Destroyer

    Votes: 27 3.6%
  • Might and Magic IX

    Votes: 11 1.5%
  • Might and Magic X

    Votes: 73 9.7%

  • Total voters
    751

octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,952
Location
Bjørgvin
Hmm...I seem to remember that with special attacks it was the other way around, that MM2's monster do afflict their special attacks, while in MM1 they don't (IIRC JVC thought MM1 would be too difficult with it).

Is it just Poison and Disease you have noticed this with?
 

UndeadHalfOrc

Educated
Joined
Nov 5, 2023
Messages
160
Yes, I'm playing the DOS version.
And in my first playthrough (2022) I don't remember needed the cure disease spell or Dove's blood during the entire game.

Here are the innate racial resistances, from memory. You can check them on the scale in Vulcania:
Humans: 60 poison, 60 sleep, and a small amount of fire/ice/lightning
H-Orcs: 30 poison, 30 sleep, and a small amount of fire/ice/lightning
Dwarves: 60 poison, 0 sleep, and a small amount of fire/ice/lightning
(My dwarf DOES fall asleep way more often than the other guys)
Elves: 30 sleep, 5 poison
Gnomes: 30 (or is it 40?) magic resist, 0 poison, 0 sleep
 
Last edited:

Darth Canoli

Arcane
Joined
Jun 8, 2018
Messages
5,848
Location
Perched on a tree
Some of you might be interested in this MMMerge (AKA Merge 678) mod:

https://mightandmagicmawmod.miraheze.org/wiki/Main_Page#

It features an intricate crafting system, new classes, etc.

It looks interesting.

Celestial Haven thread https://www.celestialheavens.com/forum/topic/18458

https://mightandmagicmawmod.miraheze.org/wiki/Difficulty

Nightmare​

- Once in Nightmare you can't change difficulty

- Saving will also cost ration in the dungeon, and outside when monsters are nearby, when your gem is yellow on your character portrait

- Dungeons will now spawn elite monsters, with unique abilities

- Exiting a dungeon before killing a set amount of monsters will make monsters resurrect (a message will be shown)

- after killing about 65 % of the monster, the resurrection will be removed

- Killing nearly all enemies will give you some exp, gold and crafting item

9 difficulty modes, alchemy reworked, 3 enchantment per item max including 1 master enchantment.

There's also some "balance" changes which may work, or not:
- Monsters have more HP, deal more damage depending on the difficulty level
- attribute influence is stronger
- regen is faster and even faster out of combat.
- loot rarity increase with difficulty level
- etc.

Did someone try it?
 
Last edited:

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
16,545
Can you imagine MM1-2 in xeen format? Lordy! Nah! It wouldn't work at all. 3-Swords as a MMX mod.
 

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